Modding Q&A

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Chris94_NOR
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Location: Bodø, Nordland, Norway
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08 Apr 2016 19:36

If SCS are able to add "50", "70", "90" etc.. how do they put the numbers in on the speedlimit signs, when it is not showing up in the dds texture file? I have searched everywhere for it.

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Developer of ScandinaviaMod ProMods map add-on
- E18 Oslo-Kristiansand(Larvik, Porsgrunn, Skien, Arendal)
- E39 Kristiansand-Stavanger(Stavanger & Kristiansand rebuild)
- E6 Lillehammer-Otta(rebuild)

ScandinaviaMod:
https://promods.net/viewtopic.php?f=37&t=17799

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MandelSoft
Lead Developer
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Joined: 08 Aug 2013 10:48
Location: Delft [NL]

08 Apr 2016 20:44

They don't show up directly: if you look closely, you see some numbers. Now, if you take a look at the objects themselves, you see that they combined quite some stuff from that image with clever UV mapping. This does make these signs in turn much harder to edit...
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penguinaz
Developer
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08 Apr 2016 22:02

If you just want a fast way to do it, make a copy of the textures, models, tobjs, etc... and if your copied model, for example, said 50 km/h, open the copied texture and edit the numbers "5" and "0" to your liking...
Developer for England, Channel Islands and British Columbia.

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Googlefluff
Posts: 51
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Location: Nanaimo, British Columbia

10 Apr 2016 06:35

I'm trying to make a realistic fuel prices mod (I find the ones already in existence are never up to date) and want it to be compatible with ProMods and Rusmap. I've changed all of the prices in def/country/xxxx.sii but those only include the vanilla countries. Where can I find the added countries? I've tried opening the ProMods def file with the SCS Extractor but it doesn't work.
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ETS2-User
Developer
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Joined: 06 Aug 2014 22:34
Location: Oberösterreich

10 Apr 2016 07:57

Just open it with 7zip or Winrar.
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page

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Googlefluff
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Location: Nanaimo, British Columbia

10 Apr 2016 07:59

Worked. Didn't think of that. Thanks!
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cra
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19 Apr 2016 20:26

Does any one know how to get models that are listed in the base file (ATS) to show up in the list of models in editor. I am tring to put the cat 938 and d7hl, excavator in my map, and I think the forklift will be useful in the future as well.

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plykkegaard
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19 Apr 2016 21:30

ATS? Or port to ETS2?
3D Artist - Moderator - Beta tester

cra
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19 Apr 2016 22:02

For use in ATS. They are already active in ETS editor.

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plykkegaard
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19 Apr 2016 23:37

This is what you have in ATS

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You need to port other models from ETS2 to make them available in ATS
3D Artist - Moderator - Beta tester



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