Doesn´t seem to be the issue. SCS already added 800 slots for spawned vehicles and right now nobody seems to know why this issue still occurs:
http://forum.scssoft.com/viewtopic.php? ... 79#p682601
best regards
Modding Q&A
[email protected], 16GB RAM @2400MHz, MSI GTX 1070_8GB@1963MHz GPU Clock, Win 8 Prof x64
Profile:ETS2 1.35.1.13@x64(DX11)+Promods 2.41+RusMap 1.8.1.2+Paris Rebuild 2.4
No support via PM!
Profile:ETS2 1.35.1.13@x64(DX11)+Promods 2.41+RusMap 1.8.1.2+Paris Rebuild 2.4
No support via PM!
I want to exploit new traffic rules: No AI left, right and straight for custom intersection, but, when I make traffic area and select no AI right, it doesn't work. Does anyone now how to solve this?
I have problem with Scandinavian prefab.
I have problem with Scandinavian prefab.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Hey,
I'm new to the modding scene..
I have a question:
why can't I add a background image (a reference map) in the editor?
I think I did everything right..
map folder:
I tried both, with and without the .bak and .set files
material/editor folder:
these are all files needed right?
aalst.mat:
.tobj file:
.sii file:
project folder:
mod folder:
mod download:
http://www.mediafire.com/file/8rjiwbd4f ... _Aalst.scs
http://www.mediafire.com/file/otcitau12 ... st_Map.scs
I'm new to the modding scene..
I have a question:
why can't I add a background image (a reference map) in the editor?
I think I did everything right..
map folder:
I tried both, with and without the .bak and .set files
material/editor folder:
these are all files needed right?
aalst.mat:
Code: Select all
material : "dry.tex"
{
texture : "aalst.tobj"
texture_name : "texture"
}
.sii file:
Code: Select all
SiiNunit
{
editor_data : .edit_data {
autosave_interval: 300 #minutes
autosave_notify_interval: 300 #seconds
startpos_model: "/vehicle/ai/focus_2009/lod.pmd"
startpos_rotate_speed: 16.0
stamp_count_warning: 40
road_length_warning: 330
free_camera_uplift: 8.5
sub_mode_types[]: 2 #road_item
sub_mode_types[]: 3 #prefab_item
sub_mode_types[]: 1 #buildings_item"
sub_mode_types[]: 4 #model_item"
sub_mode_types[]: 35 #sign_item"
sub_mode_types[]: 14 #animated_model_item"
sub_mode_types[]: 27 #walker_item"
sub_mode_types[]: 33 #trigger_item"
sub_mode_types[]: 7 #cut_plane_item"
sub_mode_types[]: 8 #mover_item"
sub_mode_types[]: 11 #city_item"
sub_mode_types[]: 10 #no_weather_item"
sub_mode_types[]: 12 #hinge_item"
sub_mode_types[]: 17 #map_overlay_item"
sub_mode_types[]: 20 #sound_item"
sub_mode_types[]: 18 #ferry_item"
sub_mode_types[]: 22 #camera_point_item"
sub_mode_types[]: 37 #traffic_area_item"
map_import_offset: (-40000, 0, -40000)
bcg_map_name[]: "/map/aalst.mbd"
bcg_material[]: "/material/editor/aalst.mat"
bcg_size_x[]: 80640
bcg_size_y[]: 80640
bcg_offset_x[]: 0
bcg_offset_y[]: 0
}
}
project folder:
mod folder:
mod download:
http://www.mediafire.com/file/8rjiwbd4f ... _Aalst.scs
http://www.mediafire.com/file/otcitau12 ... st_Map.scs
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
Have you checked your game log for errors? Other than that, I don't see why this shouldn't work..
Your daily dose of wisdom!
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║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
there's a whole bunch of errors and warnings, but none of them refer to the back ground, all of them refer to obsolete signs or roads.
I'm assuming everybody gets these errors?
well, infact. now that I take a closer look, I do get 2 warnings about my mods:
00:00:01.626 : [zipfs] Aalst Map.scs: read ok, 9 entries [0]
00:00:01.626 : <WARNING> [mod] Mod package 'Aalst Map' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:01.626 : [zipfs] Project Aalst.scs: read ok, 7 entries [0]
00:00:01.626 : <WARNING> [mod] Mod package 'Project Aalst' does not contain a manifest file 'manifest.sii', creating default information set.
I'm assuming everybody gets these errors?
well, infact. now that I take a closer look, I do get 2 warnings about my mods:
00:00:01.626 : [zipfs] Aalst Map.scs: read ok, 9 entries [0]
00:00:01.626 : <WARNING> [mod] Mod package 'Aalst Map' does not contain a manifest file 'manifest.sii', creating default information set.
00:00:01.626 : [zipfs] Project Aalst.scs: read ok, 7 entries [0]
00:00:01.626 : <WARNING> [mod] Mod package 'Project Aalst' does not contain a manifest file 'manifest.sii', creating default information set.
It's not important in map editor.
manifest.sii is needed only for Mod Manager in game - to display mod icon, description, name (different than file name) and so on.
manifest.sii is needed only for Mod Manager in game - to display mod icon, description, name (different than file name) and so on.
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek
Can somebody test the mods I created?
http://www.mediafire.com/file/8rjiwbd4f ... _Aalst.scs
http://www.mediafire.com/file/otcitau12 ... st_Map.scs
or create the mods for me?
http://www.mediafire.com/view/p4zdpj4dsnb3fc5/aalst.png
http://www.mediafire.com/file/cu2ozt45b9ho3oz/map.zip
It's doesn't matter what scale you make it, I'm just trying to find out what the problem is.
Maybe I just need to reinstall the game..
http://www.mediafire.com/file/8rjiwbd4f ... _Aalst.scs
http://www.mediafire.com/file/otcitau12 ... st_Map.scs
or create the mods for me?
http://www.mediafire.com/view/p4zdpj4dsnb3fc5/aalst.png
http://www.mediafire.com/file/cu2ozt45b9ho3oz/map.zip
It's doesn't matter what scale you make it, I'm just trying to find out what the problem is.
Maybe I just need to reinstall the game..
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
I've tried your mod and I encountered a problem: your first section in editor_data.sii is obsolete and will make the editor crash.
This is the new section:
And I get a proper underlay map on my end if I do that.
This is the new section:
Code: Select all
sub_mode_types[]: 1 #terrain_item
sub_mode_types[]: 3 #road_item
sub_mode_types[]: 4 #prefab_item
sub_mode_types[]: 2 #buildings_item"
sub_mode_types[]: 5 #model_item"
sub_mode_types[]: 36 #sign_item"
sub_mode_types[]: 15 #animated_model_item"
sub_mode_types[]: 28 #walker_item"
sub_mode_types[]: 34 #trigger_item"
sub_mode_types[]: 8 #cut_plane_item"
sub_mode_types[]: 9 #mover_item"
sub_mode_types[]: 12 #city_item"
sub_mode_types[]: 11 #no_weather_item"
sub_mode_types[]: 13 #hinge_item"
sub_mode_types[]: 18 #map_overlay_item"
sub_mode_types[]: 21 #sound_item"
sub_mode_types[]: 19 #ferry_item"
sub_mode_types[]: 23 #camera_point_item"
sub_mode_types[]: 38 #traffic_area_item"
sub_mode_types[]: 39 #bezier patch"
sub_mode_types[]: 42 #map_area_item
Your daily dose of wisdom!
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
I need some help. I made road and few crossing on road. Someone know how to set country on road and prefabs. Probably because road havent setted country, cars spawns without number place. Or maybe I made something wrong in def file (this whole road is in city)
Here's def file of city
Here's def file of city
Code: Select all
city_data: city.telaviv
{
city_name: "Tel Aviv-Yafo"
short_city_name: "Tel Aviv"
city_name_uppercase: "TEL AVIV-YAFO"
country: israel
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_x_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
map_y_offsets[]: 0
vehicle_brands[]: "renault"
truck_lp_template[]:" 01111"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >A</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >B</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >C</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >D</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >E</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >F</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >G</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >H</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >J</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >K</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >L</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >M</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >N</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >O</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >P</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >R</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >S</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >T</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >U</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >V</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >W</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >Y</font>"
truck_lp_def0[]:"<font xscale=0.8 yscale=0.8 >Z</font>"
truck_lp_def1[]:"<font xscale=0.8 yscale=0.8 >0</font>"
truck_lp_def1[]:"<font xscale=0.8 yscale=0.8 >1</font>"
truck_lp_def1[]:"<font xscale=0.8 yscale=0.8 >2</font>"
truck_lp_def1[]:"<font xscale=0.8 yscale=0.8 >3</font>"
truck_lp_def1[]:"<font xscale=0.8 yscale=0.8 >4</font>"
truck_lp_def1[]:"<font xscale=0.8 yscale=0.8 >5</font>"
truck_lp_def1[]:"<font xscale=0.8 yscale=0.8 >6</font>"
truck_lp_def1[]:"<font xscale=0.8 yscale=0.8 >7</font>"
truck_lp_def1[]:"<font xscale=0.8 yscale=0.8 >8</font>"
truck_lp_def1[]:"<font xscale=0.8 yscale=0.8 >9</font>"
}
Currently driving SCANIA S
PM2.40+RusMap 1.8.1+Great Steppe 1.2+Southern Region 7.8
Beta-tester of Project Balkans
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