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Re: Modding Q&A

Posted: 09 Jan 2018 20:20
by Blackbirdy
Hi,
I've just gone the simple cube tutorial but it doesn't appear in the map editor.
I follow step by step and the files are good. I don't understand.

Re: Modding Q&A

Posted: 29 Jan 2018 16:23
by ApoorvPal
Hey guys,

I was making a repaint for the bus mod of Volvo 9700 by DigitalBusMX and MaGo. So I had to modify the Destination Display for the bus. I could locate the .ogv file that controls the display and modified it and it works in ETS2 as well but the thing is the other displays have a continuous loop of this ogv file but mine just comes once and stops. Anyway I could solve that?

Image

Regards,
Apoorv Pal

Re: Modding Q&A

Posted: 11 Feb 2018 15:49
by bsamu
Hi!

Sorry if this is a noob question, but is there a way to export models, prefabs, buildings, signs, etc. from ProMods, or from other mods, to import and use them in my own map? If yes, how can I do that?

Re: Modding Q&A

Posted: 11 Feb 2018 19:17
by KrysEmlyn
You may use the assets provided by ProMods, but you will have to direct the users of your mod to download ProMods to have access to the content.
ProMods has locked their assets to prevent theft of their work. The only files that aren't locked are the map and the definitions file.
ProMods' license states that you may use their work on your map, but you may not include the actual files within your work.
So you can place signs and buildings from ProMods onto your map, but people will have to download ProMods to actually use your map.

Re: Modding Q&A

Posted: 18 Feb 2018 18:03
by bsamu
KrysEmlyn wrote:
11 Feb 2018 19:17
You may use the assets provided by ProMods, but you will have to direct the users of your mod to download ProMods to have access to the content.
ProMods has locked their assets to prevent theft of their work. The only files that aren't locked are the map and the definitions file.
ProMods' license states that you may use their work on your map, but you may not include the actual files within your work.
So you can place signs and buildings from ProMods onto your map, but people will have to download ProMods to actually use your map.
Thank you for your answer! It works, but actually I don't think I'll ever finish or release my mod. It's a 1:1 map of a big city, originally I just wanted to do it so I can practice driving here until I get a car :lol: I just asked this because I had problems with other mods, but with Promods it works.

Re: Modding Q&A

Posted: 16 Mar 2018 19:13
by Lynx21
Hello, I was making new city and result isn't so good... How can I add letter "Ś" in game font?

Re: Modding Q&A

Posted: 16 Mar 2018 19:23
by Davyddin
Ś should not be a problem. Are your definition files encoded as UTF-8?

Re: Modding Q&A

Posted: 16 Mar 2018 20:10
by Lynx21
How can I "encode" my defs into UTF-8?

Re: Modding Q&A

Posted: 16 Mar 2018 20:27
by Davyddin
If you are using Notepad++ to create/edit text files (SIIs, SUIs, MATs, TXTs), you go to the menu Encoding and choose Convert to UTF-8.

Re: Modding Q&A

Posted: 16 Mar 2018 20:39
by Lynx21
Okay, thank you very much for help ;)