Modding Q&A

Modding school: Learn it from the masters
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Vøytek
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05 Oct 2019 12:11

1. No idea what you mean.
2. Look at other forests in the game.
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Sal.Tek_
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05 Oct 2019 16:13

CallumD714 wrote:
05 Oct 2019 11:42
Press A
Hi Callum,

What I mean is not toggling the whole map, is there any way of hiding just the white oblongs that overlay the map? (Hiding the "sec+000x+000x", whilst keeping the map texture visible)

Many Thanks.
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Vøytek
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05 Oct 2019 18:59

No, I don't think it's possible to hide them.
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SeZu
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06 Oct 2019 21:21

Sal.Tek_ wrote:
04 Oct 2019 21:02

Is there any way of hiding the "sec+000x+000x" oblongs from the map editor?
In the "editor_data.sii" insert the parameter "background_map_height: 0.2", it will raise the background above these sector numbers, which are always at level zero. Just keep in mind that if the roads are below zero, then they will not be visible.

TheWarPope
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07 Oct 2019 18:11

Map editor has never been a problem for me.

However, since the 1.35 update, I'm suddenly having issues.

After editing certain sectors, it takes map editor incredibly long to save its sectors (no use waiting 5 hours after every change I make).
Another problem I'm having is that certaing changes made to sectors (for example: sec -0003 -0003) aren't saved. Meaning overwriting older sec files doesn't change anything at all.

Does anyone have a clue what the reason could be? Is map editor in 1.35 known for having certain issues?

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scan720
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07 Oct 2019 19:19

TheWarPope wrote:
07 Oct 2019 18:11
After editing certain sectors, it takes map editor incredibly long to save its sectors (no use waiting 5 hours after every change I make).
That depence how many maps you load (How many sectors) or your hardware is too slow...
I load always more than 900 sectors (Only with ProMods)
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TheWarPope
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07 Oct 2019 19:23

I used to have many different ‘items’ and categories in the content browser. Some of them come from ETS2 vanilla, others are from ProMods.

However; since the 1.35 & 2.41 update many objects have disappeared in the content browser. For example; I used to have many different police models. Uk, Hungarian, Finnish etc.

But for some reason, all of them are gone. This goes for other objects as well. If they happen to be in the world, they’re still there. Only they are removed from the content browser.

Does anyone know what the reason could be? I find it hard to believe that ProMods or ETS2, would remove certain models that have only diversified the game so far.
Last edited by bmwGTR on 08 Oct 2019 07:41, edited 1 time in total.
Reason: removed quote - please do not quote posts direct above yours

James12
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10 Oct 2019 17:50

Is it possible to change Groningen in The Hague ?...I'ts because i'm from The Hague ?

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Trucker2223
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10 Oct 2019 18:45

Theoretically it would be possible, but we wont do it.
But you can make your own mod, that does that to solve your issue.
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James12
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Joined: 22 Sep 2019 21:06

11 Oct 2019 10:44

I mean, I wanna put the hague in the map. I know how to do it but f i wanna do it then i see this:
I try it with notepad, With notepate++, Word and it stays like this.
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Â0EÇy«(]@)õßQö!ž&–`óñ%©qï6U8»pî=÷‚48!1b_-¹Á{BÒÉx³hT_Õœz?Æy
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Â0E×z‡Ð±ÖJW¹‡H›il“2I”"ÞÝÄ".ÿÞtÀƒU<ˆV|Bف1¨UOîšgÏ<Û˜°…”ëø‡KYDÞ34’_Z±-÷±Ø†ùtŽBk<Av±½Û1$Ñ®<Ä4s­¨›ª¬b
†¼b| k5#«Û”\õñ‹FZyJçM*/V/Ê/3ºô†±gÁ£þƒd\WòzPK (btMDŠúŸ Û def/cargo/carengines.sii]ŒA
Â0D×ù§[email protected]Ñ–ªdÕ{ˆ„oc°MÊOR âÝmTÜoæ
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Â0E×™S„ ´jQ²Ê=DÂØÄl’2I*A¼»mwÞÌû¿G‚Ò˜Pð-×½qÆ'¥©À˜Gg¯¤üþ ”°á`G›ŠàMÝ(äé|YTÁ'´ÞP6‡1¯’¶Þs£àÝ¡–½MŠÌI«Éº»ÍÒí¾h¨U²ëëñìtQ©L&n™Ö‚hµùG˸=¼ÞPK (btMœ£´G¯ ÷ def/cargo/circulators.sii]Ñ
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iS9j1¢wÏ-‚èîüüÿù>8x©!`ëÍ•E•GH#}Râ`2‚mºî³üi»nCI0ØѦY°-?RR´ÊHåM/XÍë%úΗÂ÷.u¦€Iu÷c^È
oKš FÁÚöÈO%eg“Dó Ô2”·i¡ï›Ý·=h™ìò(ҫ׳Ls0qÕd\4Ñjó_iœïà苾PK (btM¼˜¦+¬ ñ def/cargo/cleaners.sii]A‚0E×í)Ø7
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;¥¥N def/cargo/daf_tr/PK ;¥¥N¹ÿ!øº K $ def/cargo/daf_tr/truck_trans.daf.siimQ‚0…Ÿ·_1è¥ ÆÌc?¢—#ÆÒ©—ÔÅ6K‰þ{W3 ’Á¶óÝsî9Ú}Òà4TÆ©ÌäL²ÅƒkÓ«BÒxžé½dϾ?)œõ^}×<ePÔ$ÛEÉ^P’–Ú{ðªÆG²Dd›õ@¥»Êà/¦än«¶6’E³)ô7Ô
˦JÉTN°§3zéŠÔШÔãÊ‘‰¡fæZ.¶‚'1^b3Ìt·œùð…ÌÏPK (btMQÛ&Ÿ Ï def/cargo/daf_tr.sii5Ž[ E¿™U. Ñj}ðÅ>Œ!ÓB+J3
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