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Re: Modding Q&A

Posted: 18 Jan 2020 18:18
by victorrodriguespb
Friends,

In the last update 1.36.2.24 the background image of the map editor had a problem, it no longer moves through the coordinates of the file editor_data.sii, my bg that was very far to the left of the original map is now on the axis (x, y ) = 0. Does anyone know anything about this

Re: Modding Q&A

Posted: 26 Jan 2020 07:09
by dclark12553
Is it a good idea to have 128 sign image atlases on one .dds, .mat, and .tobj file? I did it with 128 route overlay markers and had my .sii split all 128 shields within the .dds file and defined all 128 with their names. Or is it better to just do one shield per .dds, .mat, .tobj file?

Re: Modding Q&A

Posted: 27 Jan 2020 04:01
by victorrodriguespb
I moved my customized bg to the distant position of the original map and kept my edits there, now I can't do it anymore. If I don't have a solution, I'll have to "solder" my BG in the game :(

Re: Modding Q&A

Posted: 27 Jan 2020 13:33
by Vøytek
What do you mean? What's the problem?

Re: Modding Q&A

Posted: 30 Jan 2020 16:09
by andmas199
I'm trying to use a background map. It says texture not found. If someone could help, I would really apreciate it. I've uploaded the mod to google drive in case someone can take a look at it (https://drive.google.com/file/d/1u5GWMC ... Yk8Sr/view).

Re: Modding Q&A

Posted: 30 Jan 2020 18:02
by Vøytek
Since last patch you have to use "-force_mods" to make it work. Maybe SCS will fix it soon.

Re: Modding Q&A

Posted: 08 Feb 2020 21:03
by bsamu
And how exactly can I do that?
I mean I have the same problem: trying to make a new map with Promods enabled, but red "texture not found" is there when loading a background image. I tried with or without mipmaps 4 times. I read back 20 pages, but couldn't find any solution.
I have a shortcut on the desktop with this line, but it still doesn't work :(
"C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe" -force_mods -edit mymap
Also tried with Mandelsoft's launcher with or without force mods function, but there's not even an error message in the logs.

Edit: okay, it seems there's some kind of conflict between promods-def and the mod you have to make to start a new map (even though everything is added at mod manager, and my map has priority). When I removed promods-def, it loads the background, but then I can't access the promods models and roads, which is obviously not ideal. Any idea how to fix this?

Re: Modding Q&A

Posted: 10 Feb 2020 10:09
by Valentin_VV
Hello. I have defined a country and a city, but both have the first letter small in the game.

Code: Select all

city_name: "Sunglow"
	city_name_localized: "@@sunglow@@"
	country: wolfland

Code: Select all

country_id: 205
	name: "Wolfland"
	name_localized: "@@wolfland@@"
	country_code: "WL"
How I can repair this?
Thanks!

Re: Modding Q&A

Posted: 10 Feb 2020 11:55
by Vøytek
If you want to use localization, you need to create a local file with translations (city name in all supported languages).

Re: Modding Q&A

Posted: 10 Feb 2020 12:07
by Valentin_VV
I followed the tutorial from this board and it worked. Thanks!