How to open the map file Without having to use the / file
When I saved a map that im doing How can I open it again cause when I go to file Open in Editor It goes to / And the map I save isn't in the map file How can I make sure I save the map in the Right location without having to resume all over again Thanks
When map mods come into mind ProMods is always the Number 1 map mod of Ets2
Been enjoying promods since 1.95
Just became a Beta Tester for the C2C Map since v2.2 on ATS
Been enjoying promods since 1.95
Just became a Beta Tester for the C2C Map since v2.2 on ATS
jspence73 wrote:When I saved a map that im doing How can I open it again cause when I go to file Open in Editor It goes to / And the map I save isn't in the map file How can I make sure I save the map in the Right location without having to resume all over again Thanks
You save your map, then you go to your root game folder and in the base-map folder you have created. Then zip the files contained in base>map ("your name map".mbd) and convert it to .scs files which you have to put in the mod folder of the game.
Sorry for poor English
- cashtime2013
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Basically, you create a map mod from the .mbd file and Europe folder in base/map. Just remember to do this each time you save the map and close the editor, and place your map mod in the mod folder (overwriting the previous copy) .
Personally, I copy the .mbd file and only the sector files relevant to the area I'm working in, to a map folder in another location, which also includes a def folder (for cities and companies etc.).
Personally, I copy the .mbd file and only the sector files relevant to the area I'm working in, to a map folder in another location, which also includes a def folder (for cities and companies etc.).
British Isles Developer
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit