mod conversion tutorial

Modding school: Learn it from the masters
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ozgamer
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Joined: 06 Nov 2015 23:30
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14 Nov 2015 05:55

ok so there are a million things going on map wise, i'll leave that mess to you guys haha,

what i'm keen to do, being that i'm an Australian, I would like to make a few aussie car mods for this game, i'm fluent in zmodeler, 3dsmax and I've peaked at blender, so if anyone could point me in the right direction I would indeed be most greatful for your help

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ETS2-User
Developer
Posts: 2960
Joined: 06 Aug 2014 22:34
Location: Oberösterreich

14 Nov 2015 09:03

So what is your question?
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page

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ozgamer
Posts: 18
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14 Nov 2015 10:26

so if anyone could point me in the right direction I would indeed be most greatful for your help
think it was self explanatory lol.

i'm chasing a tutorial on how to convert to ets2

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gregory.huizer
Posts: 249
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Location: Rotterdam

14 Nov 2015 11:00

I think you should contact Jazzycat for more info, because he makes AI vehicle packs...

ozgamer
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14 Nov 2015 12:21

is he part of this site or on another forum somewhere?

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MandelSoft
Lead Developer
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Location: Delft [NL]

14 Nov 2015 13:28

I think you have to be more specific with your question. What is it where you have problems with?
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ozgamer
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Joined: 06 Nov 2015 23:30
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15 Nov 2015 01:58

I don't have a problem, what I don't have is a tutorial on how to get a mod of my own design into the game, is that simple enough for you LOL

penguinaz
Developer
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Location: Canada

15 Nov 2015 02:12

Try importing a existing ETS2 model into zmodeler to get an idea of the structure
Developer for England, Channel Islands and British Columbia.

ozgamer
Posts: 18
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15 Nov 2015 06:28

do they work with zmodeler2 i'm not keen on having to buy another license for zmodeler3 and the fact he charges monthly now instead of outright makes me shy right away from it.

edit/ never mind you do have to use Z3 and i'm not paying for a monthly license for something that is buggy as hell...oh well I will just have to try and wrap my head around blender.



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