[WIP] Rotterdam Map on 1:1 Scale

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Volleybal4life
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Location: Gouda, South Holland, The Netherlands
Netherlands

16 Feb 2017 12:57

Kralingse Bos?
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xela1961
Posts: 146
Joined: 22 Feb 2016 00:55
Romania

17 Feb 2017 13:38

a nice place !!! :lol:
great work

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gregory.huizer
Posts: 235
Joined: 30 Apr 2014 08:19
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Location: Rotterdam
Netherlands
Contact:

05 Mar 2017 07:47

Well, it looks nice but in reality it's not a really nice place because it's a cemetery...
Developer of the Rotterdam Map on 1:1 Scale... Topic: Rotterdam Map on 1:1 Scale (W.I.P.)

Website: https://www.facebook.com/ets2rotterdam/

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gregory.huizer
Posts: 235
Joined: 30 Apr 2014 08:19
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Location: Rotterdam
Netherlands
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28 Apr 2017 15:36

Hello,

Please teach me how to work with prefab models... I know how they work with unit/hookup.
I want to make additions for example truck_only parking:
parked_car: truck_only.parked.physics
{
allowed_vehicle[]: "traffic.volvo.fh16_2012"
allowed_vehicle[]: "traffic2.volvo.fh16_2012"
allowed_vehicle[]: "traffic.volvo.fh16"
low_poly_only: false
no_trailer: true
}
Like for only parking Volvo truck near Volvo dealer, etc...
Is it possible to add variants?

And would like to do this also for parking trailer types.
Only thing I don't understand: why does krone profiliner not have company skin?
Image
Image

Code: Select all

traffic_trailer : traffic.trailer.profiliner.tradeaux
{
	accessories[]: .profiliner.tradeaux.tchassis
	accessories[]: .profiliner.tradeaux.trwheel0
	accessories[]: .profiliner.tradeaux.trwheel1
	accessories[]: .profiliner.tradeaux.trwheel2
	accessories[]: .profiliner.tradeaux.paintjob
	cargo_mass: 21000

}
vehicle_accessory: .profiliner.tradeaux.tchassis
{
	data_path: "/def/vehicle/trailer/krone/profiliner/chassis.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel0
{
	offset: 0
	data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel1
{
	offset: 2
	data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel2
{
	offset: 4
	data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_paint_job_accessory: .profiliner.tradeaux.paintjob
{
    	data_path: "/def/vehicle/trailer/krone/profiliner/company_paint_job/tradeaux.sii"
}
Developer of the Rotterdam Map on 1:1 Scale... Topic: Rotterdam Map on 1:1 Scale (W.I.P.)

Website: https://www.facebook.com/ets2rotterdam/

User avatar
CallumD714
Developer
Posts: 34
Joined: 22 May 2014 16:35
Location: St. John's, Newfoundland & Labrador
Canada

15 May 2017 22:52

If you want help with prefab models, you are going to have to be more specific with the exact modifications that you wish to perform. I'd recommend that, using an exported & converted base, you look at the existing prefabs as reference and learn from the work of SCS
As a wise man once said: When in doubt, TREEEEEEESSSS!!!! (And Bezier patches)

ETS: Norway
ATS: Stay tuned!



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