This fix is still valid for EAA 4.1.2Kobra2112 wrote:Thanks for your tutorial but how do I open the archive in game? This is not something I have a lot of experience doing.Mike7O wrote:ETS2-1.24.2.3
ProMods 2.03
ProjectBalkans 2.01
RusMap 1.6.3
Egypt
EAA 3.2.2*
*ok, EAA doesn't work if u don't give it a little help
luckily the file is uncryptable, otherwise it wouldn't be compatible....thanks for that
If uncrypted (what I had to do with previous ProMods aswell, as the EAA map caused crash due to an corrupted automat-file and needed to be fixed)
• fix the corrupted automat
/automat/12/6fac7c2a950c2493fc19e8df1a0e481d49dad0.mat
correct lines in that file should read• ProMods Compatibility READYCode: Select all
material : "eut2.none.fx" { substance : "rumble_stripe" }
what to do, open up EAA goto def/world:
Ok, removing lines .....could be painful when playing - but these lines are duplicates as far as I can see it so they are present in game anyways and should work.Code: Select all
remove the lines: terrain.mat.168 ---> terrain.mat.175 from terrain_material.sii remove the lines: bld_model.1031 ---> bld_model.1033 from building_model.eaa.sii remove the lines: bld_scheme.scheme1031 ---> bld_scheme.scheme1033 from building_scheme.eaa.sii
I haven't driven much in EAApart of the world,
there's so much more to see in ProMods country , but I like to have a big Worldmap to see - NO crash sofar downbelow...been teleporting and using ferries...
These removed lines should only affect EAA, if a crash will occur it will be there
[DIS] Maps compatibility
- ShirBlackspots
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- Joined: 13 Apr 2016 00:30
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@ShirBlackspots
If it is, could you send it to anywhere?
Or is there already an on-line version?
If it is, could you send it to anywhere?
Or is there already an on-line version?
ProMods isn't a mod, it's a game.
Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in
Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in
- ShirBlackspots
- Posts: 238
- Joined: 13 Apr 2016 00:30
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Yep, its online now, check this post at the SCS forums:
http://forum.scssoft.com/viewtopic.php?p=676957#p676957
In addition to these edits, delete the following:
1.) Delete \def\vehicle\truck\
2.) Delete \def\vehicle\truck_company\
This removes the invasive truck and company changes that affect the rest of the map.
I had also been deleting the following files in previous versions in \def\vehicle\:
traffic_storage_car.eaa.sii
traffic_storage_semi_trailer.inovar.sii
traffic_storage_truck.eaa.sii
But now, I'm not completely sure that's actually needed.
http://forum.scssoft.com/viewtopic.php?p=676957#p676957
In addition to these edits, delete the following:
1.) Delete \def\vehicle\truck\
2.) Delete \def\vehicle\truck_company\
This removes the invasive truck and company changes that affect the rest of the map.
I had also been deleting the following files in previous versions in \def\vehicle\:
traffic_storage_car.eaa.sii
traffic_storage_semi_trailer.inovar.sii
traffic_storage_truck.eaa.sii
But now, I'm not completely sure that's actually needed.
ShirBlackspots this is getting a bit confusing as the file names given in the instructions by mike7O don't match the updated files. Specifically the \def\automat\12 entry is not readable and the rest of the .mat files are. Does the \def\vehicle\truck_company_uk\ need to be deleted also?
Were the errors fixed in the update?
Seems it would be prudent to let the author make the necessary changes then update the links rather than each user having to make the changes.
Well...off to experiment.Will report back.
Were the errors fixed in the update?
Seems it would be prudent to let the author make the necessary changes then update the links rather than each user having to make the changes.
Well...off to experiment.Will report back.
Last edited by tbar on 19 Dec 2016 11:03, edited 1 time in total.
- ShirBlackspots
- Posts: 238
- Joined: 13 Apr 2016 00:30
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The errors mentioned still persist in 4.1.2, that's why I said its still valid for 4.1.2. You must have rebuilt the archive incorrectly. Only automat 12 should be corrupted, and no truck_company_uk doesn't have to be deleted. I haven't seen any evidence that it needs to be.
And as for the traffic files to delete, these are the ones you delete in \def\vehicle\:
traffic_storage_semi_trailer.inovar.sii
traffic_trailer_type.inovar.sii
traffic_vehicle_type.eaa.sii
And as for the traffic files to delete, these are the ones you delete in \def\vehicle\:
traffic_storage_semi_trailer.inovar.sii
traffic_trailer_type.inovar.sii
traffic_vehicle_type.eaa.sii
Your quote of Mike7O to edit /automat/12/6fac7c2a950c2493fc19e8df1a0e481d49dad0.mat is one thing that confused, hard to edit a file that's corrupt. I'm glad you have verified that it is corrupt for you also. So that part at least is not valid for 4.12, correct?
You also stated " But now, I'm not completely sure that's actually needed." to delete:
traffic_storage_semi_trailer.inovar.sii
traffic_trailer_type.inovar.sii
traffic_vehicle_type.eaa.sii
So are you sure yet, or is it just to be on the safe side?
I'm not being critical of you I just want to be clear. I really appreciate your information as you are one of the few source I've found. Working so far with your instructions.
Thanks and Happy Holidays!
You also stated " But now, I'm not completely sure that's actually needed." to delete:
traffic_storage_semi_trailer.inovar.sii
traffic_trailer_type.inovar.sii
traffic_vehicle_type.eaa.sii
So are you sure yet, or is it just to be on the safe side?
I'm not being critical of you I just want to be clear. I really appreciate your information as you are one of the few source I've found. Working so far with your instructions.
Thanks and Happy Holidays!
Can anyone confirm EAA 4.1.2 works with Promods 2.15 + RusMap 1.7.1? With EAA 4.1.1 the combination crashed @ Volgograd.
Best regards
Best regards
[email protected], 16GB RAM @2400MHz, MSI GTX 1070_8GB@1963MHz GPU Clock, Win 8 Prof x64
Profile:ETS2 1.35.1.13@x64(DX11)+Promods 2.41+RusMap 1.8.1.2+Paris Rebuild 2.4
No support via PM!
Profile:ETS2 1.35.1.13@x64(DX11)+Promods 2.41+RusMap 1.8.1.2+Paris Rebuild 2.4
No support via PM!
- ShirBlackspots
- Posts: 238
- Joined: 13 Apr 2016 00:30
- Donation rank:
@tbar, use Notepad++ to edit the mat file. Even if you use the Windows notepad, you can edit. The file isn't actually corrupt, it's been scrambled by the rebuilding process.
BTW, for those sii files, check this conversation: http://forum.scssoft.com/viewtopic.php? ... &start=520
@Frachti there was a fix for that, somewhere (RusMap thread on the SCS forums, I think?)
BTW, for those sii files, check this conversation: http://forum.scssoft.com/viewtopic.php? ... &start=520
@Frachti there was a fix for that, somewhere (RusMap thread on the SCS forums, I think?)
@Zeus, isn't it here?
[quote="ShirBlackspots"]Yep, its online now, check this post at the SCS forums:
http://forum.scssoft.com/viewtopic.php?p=676957#p676957
In addition to these edits, delete the following:
1.) Delete \def\vehicle\truck\
2.) Delete \def\vehicle\truck_company\
This removes the invasive truck and company changes that affect the rest of the map.
/quote]
[quote="ShirBlackspots"]Yep, its online now, check this post at the SCS forums:
http://forum.scssoft.com/viewtopic.php?p=676957#p676957
In addition to these edits, delete the following:
1.) Delete \def\vehicle\truck\
2.) Delete \def\vehicle\truck_company\
This removes the invasive truck and company changes that affect the rest of the map.
/quote]
ProMods isn't a mod, it's a game.
Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in
Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in
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