[REL] RusMap 2.45 [1.45.x]

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CptCaribbean
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04 Sep 2017 15:56

May I ask which new cities are in the v.1.7.4 and which ones are you currently developing for future versions?
Junior Beta-Tester since 2.26

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maneco2
Posts: 37
Joined: 13 Jan 2016 18:47

04 Sep 2017 16:11

I hope you do not add any fix mod in this update, all updates, we always need to have an extra mod to fix problems, should fix this on the map, not on a mod extension.. :D
Is simple fix some problems... Would not be better RusMap join with ProMods development?
Put this map on Development updates and Q&A...

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bmwGTR
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04 Sep 2017 19:28

CptCaribbean wrote:
04 Sep 2017 15:56
May I ask which new cities are in the v.1.7.4 and which ones are you currently developing for future versions?
Hi,

there are no new cities in 1.7.4 - this is just an compatibility update for 1.28.
maneco2 wrote:
04 Sep 2017 16:11
I hope you do not add any fix mod in this update, all updates, we always need to have an extra mod to fix problems, should fix this on the map, not on a mod extension.. :D
Is simple fix some problems... Would not be better RusMap join with ProMods development?
Put this map on Development updates and Q&A...
Hi,

1.) Why shouldn't there be a Fix file - I like it better than downloading the whole mod again
2.) Why should RusMap go under ProMods development? aldimator is doing a great job with his map.

Best regards,
bmwGTR
Last edited by bmwGTR on 04 Sep 2017 19:31, edited 1 time in total.
ETS2: ProMods + RusMap + The Great Steppe
ATS: ProMods + Grand Canyon + Reforma


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mads1153
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04 Sep 2017 21:41

2. Why should Rusmap go under Promods development? You had to use Promods to get RusMap inside if it was that.
It can also affect other map mods for example TSM or big changes in Europe that Promods cannot override.
Something more diffcult situation to use connection file for other map mods.
This without Promods involvement (unless only connection file) can be used with other mods like TSM, that's why it's complicated.
This mod is so awesome :D

Using Promods Europe 2.68 and ProMods Canada 1.2.5a
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maneco2
Posts: 37
Joined: 13 Jan 2016 18:47

04 Sep 2017 23:13

2° RusMap em desenvolvimento com PróMods, não teriamos que sempre baixar RusMap, porque estaria unido ao PróMods, sempre precisa baixar 7 arquivos, seria muito melhor, ter sempre que adicionar mods e mais mods maps.
2° RusMap in development with ProMods, we would not have to always download RusMap, because it would be joined to PróMods, always need to download 7 files, it would be much better, always have to add mods and more mods maps.
----
Yes we all know that RusMap is excellent.
Teria 7 arquivos a menos para baixar sempre, e teria muito mais desenvolvedores.
It would have 7 files less to download forever, and it would have a lot more developers.
  • -Fix for ProMods 2.18
  • -ProMods Def file 2.18 (with RusMap checked)
  • -ProMods-RusMap-connection
  • -RusMap 1.7.4-Map
  • -RusMap 1.7.4-Models 1
  • -RusMap 1.7.4-Models 2
  • -RusMap 1.7.4-Def
    ProMods 2.18 -Map
    ProMods 2.18 -Models 1
    ProMods 2.18 -Models 2
    ProMods 2.18 -Models 3
    ProMods 2.18 -Media
    ProMods 2.18 -Assets

peniu
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Location: Kraków

05 Sep 2017 00:22

If you were to incorporate RusMap content in ProMods, the size of the latter would grow and therefore you would need to download more parts anyways.

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maneco2
Posts: 37
Joined: 13 Jan 2016 18:47

05 Sep 2017 00:47

Só iria aumentar o tamanho, iria ser melhor mesmo assim, nâo precisariamos sempre adicionar mais mapas e nenhum fix adicional, teriamos que baixar sómente a metade dos arquivos.
It would only increase in size, it would be better anyway, we would not always need to add more maps and no additional fix, we would have to download only half of the files.

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gmtavares
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Location: Tallinn, Eesti Vabariik

05 Sep 2017 02:21

@maneco2 Eu entendo o que queres dizer... Somos muitos a pensar assim... Mas segundo consta, há muitos utilizadores russos do RusMap, provavelmente uma maioria, que não têm interesse numa fusão... Refiro também que mesmo não ocorrendo a fusão, não faria sentido estar no development thread do PM, porque o mapa é independente e funciona com outros.

@maneco2 I get your point... A big chunk of the PM/RM community views it the same way... However, it has been advanced that probably a majority of Russian RusMap users are not interested in the merge with PM... Also, I add that even with no merge, it would not make any sense to place this mod on the ProMods development thread, as it is independent from ProMods and compatible with other maps.
ProMods isn't a mod, it's a game.
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CAPLV
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05 Sep 2017 05:50

i dont understand.. why they need to join? IMHO its better promods/rusmap separated than merged, both mods already are 99% compatible (just connection file/fix need) Both mods have their own plans/developers and areas.
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JurianPaulussen
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05 Sep 2017 10:34

Just saw Promods 2.20 has been released. Will there come now also a new promods-rusmap connection as the one for 2.18 makes the game crash.

Thanks already for the answer!
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