Rusmap OpenGL Fix

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MandelSoft
Lead Developer
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Joined: 08 Aug 2013 10:48
Location: Delft [NL]

19 Jan 2016 23:29

Yes, those company errors are ProMods related. I though Radol fixed those on our end.
And at the end of your log I see that there is indeed a buggy model or material ;)
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penguinaz
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20 Jan 2016 01:45

Thats weird the mercedes model still caused you a crash even though I fixed it... I will take a look at that
Developer for England, Channel Islands and British Columbia.

skr4luk
Posts: 3
Joined: 11 Jan 2016 14:31

20 Jan 2016 08:59

At first I like to thank you penguinaz for this very handy fix!!! Hopefully you're fix will be integrated in the next rusmap release!
I got the same errors than leillo... I will post you the related log.

Code: Select all

00:05:24.683 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:05:24.683 : <ERROR> [gfx] Failed to create pipeline setup for (/model/russ_mods/truck/mercedes/color_truckpaint.mat - defattr)
00:05:24.683 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:05:24.683 : <ERROR> [gfx] Failed to create pipeline setup for (/model/russ_mods/truck/mercedes/lights.mat - defpost)
00:05:24.747 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:05:24.747 : <ERROR> [gfx] Failed to create pipeline setup for (/model/russ_mods/truck/mercedes/color_truckpaint.mat - defattr)
00:05:24.747 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:05:24.747 : <ERROR> [gfx] Failed to create pipeline setup for (/model/russ_mods/truck/mercedes/lights.mat - defpost)
And I also made a picture of the wrong textured signs... But not all signs have the wrong texture... I also got once wrong texture on trailer wheels and once the whole terrain got the wrong texture. But really only once, couldn't reproduce this strange behavier!
Attachments
ets2_00008-3-fs8.png
wrong textured sign
ets2_00008-3-fs8.png (194.8 KiB) Viewed 2293 times

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yaumeister
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21 Jan 2016 00:55

Paying ETS2 on Linux, and I would just like to say a big thank you for this fix, as this lets me drive past the toll booths at Brent without crashing.

I experienced a crash to desktop like other players, and with the same error message relating to a Merc truck. Hopefully this gets fixed in a future update!

Code: Select all

00:33:44.027 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:33:44.027 : <ERROR> [gfx] Failed to create pipeline setup for (/model/russ_mods/truck/mercedes/color_truckpaint.mat - defattr)
00:33:44.027 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:33:44.027 : <ERROR> [gfx] Failed to create pipeline setup for (/model/russ_mods/truck/mercedes/lights.mat - defpost)
00:34:31.783 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:31.783 : <ERROR> [gfx] Failed to create pipeline setup for (/model/russ_mods/truck/mercedes/lights.mat - fwdopaque)
00:34:31.860 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:34:31.860 : <ERROR> [gfx] Failed to create pipeline setup for (/model/russ_mods/truck/mercedes/color_truckpaint.mat - fwdopaque)
Image

penguinaz
Developer
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Location: Canada

21 Jan 2016 03:36

Version 1.2 is now released.

Changelog:
- Fixed the Mercedes-related crash
- I compressed the .scs so the file size is reduced to 48MB

Download:
On the orignal post or here: https://www.dropbox.com/s/rw6kur8j8sc2b ... 2.scs?dl=0

Instructions:
Make sure you have Rusmap 1.6
If you have the previous version, delete that
Put this in mod folder
Activate in mod manager, make sure it is above Rusmap.



Known Issues:
- Signs still flicker with random texture... but at least it shouldn't crash the game.
- Some rare glitches with tire textures and other textures

Please only use this with Rusmap 1.6 or above
Developer for England, Channel Islands and British Columbia.

eusebio1
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21 Jan 2016 08:52

Thank you very much for your hard work, penguinaz!

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yaumeister
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21 Jan 2016 16:36

Dang those Mercedes trucks!

Using Fix 1.2, still crashing to desktop shortly after those same error messages appear on the console.

Not sure if it's location related, I had a long session entering from Brest, through mainly single lane roads Pinsk and Gomel to Bryansk to drop a load, then pickup another one there to drop off at Orsha through Mstsislaw, so far so good.

It was the return trip from Orsha back to Warsaw that I started having issues, I crashed to desktop on the E30/M1 motorway between Minsk and Brest numerous times, that Merc truck must keep showing up on this stretch of road, and after I got to Brest and drove back to Warsaw without any problem.
Image

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leillo1975
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21 Jan 2016 19:26

I've got a new crash in 2 minutes of play Rusmap + 1.2 fix

Code: Select all

00:01:38.133 : Map '/map/europe.mbd' loading started ....
00:01:41.407 : <ERROR> Node linkage inconsistency detected! Node uid:0x2935DF5160F39B
00:01:46.843 : Map successfully loaded.
00:01:46.852 : <ERROR> Failed to find slave table item 0x5507CB02A50009C on prefab 0xB1D14FAC50E13D
00:01:46.862 : <ERROR> Failed to find slave table item 0x5563DBFD5800093 on prefab 0x3E636659D300B27
00:01:46.865 : Map load time: 8732ms  (0 MB)
00:01:46.866 : Loading save '/home/profiles/5B4C6E585D6C65696C6C6F31393735/save/autosave_drive/game.sii'
00:01:48.317 : Road network navigation caching started.
00:01:58.160 : <WARNING> Unable to find route from: company.volatile.mcdonalds.plock to stacja(plock)!
00:01:58.305 : <WARNING> Unable to find route from: company.volatile.stacja.plock to mcdonalds(plock)!
00:02:00.662 : <WARNING> Unable to find route from: company.volatile.waberers.pila to lkw_walter(pila)!
00:02:01.013 : <WARNING> Unable to find route from: company.volatile.stacja.warszawa to posped(warszawa)!
00:02:01.071 : <WARNING> Unable to find route from: company.volatile.lkw_walter.pila to waberers(pila)!
00:02:01.718 : <WARNING> More failures to find a route.
00:02:04.294 : <ERROR> Map link conflict for 0x550A0D358A0000C, two items are probably using the same prefab
00:02:04.312 : <ERROR> Map link conflict for 0x550A17AB6100004, two items are probably using the same prefab
00:02:06.836 : <ERROR> Map link conflict for 0x5563DC0B2E00271, two items are probably using the same prefab
00:02:08.494 : Road network navigation caching finished.
00:02:08.521 : Garage update started.
00:02:08.986 : <ERROR> Garage spawn point not found! (fjardabyggd)
00:02:09.523 : Garage update finished.
00:02:09.530 : Economy load time: 35613ms  (0 MB)
00:02:09.538 : [evd] force create: 4
00:02:09.538 : [evd] force create: 4
00:02:09.538 : [evd] force create: 3
00:02:09.538 : [evd] force create: 4
00:02:12.732 : Create actor: (0 MB)
00:02:12.779 : Game init finished. (0 MB)
00:02:20.133 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:02:20.133 : <ERROR> [gfx] Failed to create pipeline setup for (/model/russ_mods/truck/mercedes/color_truckpaint.mat - defattr)
00:02:20.133 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:02:20.133 : <ERROR> [gfx] Failed to create pipeline setup for (/model/russ_mods/truck/mercedes/lights.mat - defpost)
00:04:07.294 : Creating save-game file (/home/profiles/5B4C6E585D6C65696C6C6F31393735/save/quicksave/game.sii) ...
00:04:07.510 : Game has been quick-saved.

I played the game again and I only could play 3 min. With 1.1 version I have fewer crashes

penguinaz
Developer
Posts: 1257
Joined: 26 Sep 2014 06:42
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Location: Canada

21 Jan 2016 19:53

Weird, zmodeler said it fixed the file... Twice! Maybe i will just remove that truck fron rusmap altogether..
Developer for England, Channel Islands and British Columbia.

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MandelSoft
Lead Developer
Posts: 3835
Joined: 08 Aug 2013 10:48
Location: Delft [NL]

21 Jan 2016 20:18

Maybe there is an issue with the capitalisation, if there is one. OpenGL doesn't like capitals...
Your daily dose of wisdom!
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.



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