Rusmap OpenGL Fix

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Re: Rusmap OpenGL Fix (v2.0 released)

Postby penguinaz » 13 Feb 2016 08:07

Hi guys

Some news: I understand there is problems with sign textures, but this is incredibly hard to fix because there are hundreds of sign files and a lot of them have a hell lot of problems like missing .mat files... but slowly I will try to fix them.

Anyways, thank you for testing the beta version

I will now release version 2.20

Changelog:
- Fixed a few sign textures (you will still face occasional texture bugs)
- Fixed the crash in Vyborg
- The fixes from the previous version are stable and no longer Beta

Download here or on the first post: https://www.dropbox.com/s/v533tdkks5p3tpl/rusmap-opengl-v220.scs?dl=0

As always, report all crashes for them to be fixed in next version!

Have a good journey
Mapping in the UK
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Re: Rusmap OpenGL Fix (v2.20 released)

Postby leillo1975 » 13 Feb 2016 15:05

I drive through Vyborg without problems. Thanks again Mr. Penguinaz
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Re: Rusmap OpenGL Fix (v2.20 released)

Postby yaumeister » 15 Feb 2016 01:55

Been driving up and down Belarus and Russia this weekend and not a crash so far :D Thanks penguinaz!

One thing I have noticed, every now and then I see a parked BMW crushed by a cargo trailer where a truck should be instead? Not sure whether that relates to the bmw error messages.

I haven't taken note of their locations cause I was too happy driving around the new areas, but if it helps I will try and record locations and screenshots.

Now that I'm in Russia, does Russian Open Spaces work with OpenGL? :lol:
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Re: Rusmap OpenGL Fix (v2.20 released)

Postby smith121363 » 15 Feb 2016 02:00

I would like to see the new BMW truck that some one overloaded. :lol:
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Re: Rusmap OpenGL Fix (v2.20 released)

Postby yaumeister » 15 Feb 2016 17:38

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Re: Rusmap OpenGL Fix (v2.20 released)

Postby smith121363 » 15 Feb 2016 20:12

LOL :lol: , Well, I don't think that this is going to work. Ok, lads, back to the drawing board. :lol:
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Re: Rusmap OpenGL Fix (v2.20 released)

Postby penguinaz » 17 Feb 2016 01:11

Lol I was going to replace the broken truck models with a vanilla truck model but I changed it to BMW car model instead :lol:
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Re: Rusmap OpenGL Fix (v2.20 released)

Postby smith121363 » 17 Feb 2016 01:21

Try a pickup next. :lol:
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Re: Rusmap OpenGL Fix (v2.20 released)

Postby penguinaz » 19 Feb 2016 06:26

News from ScuL: It is possible that SCS will fix the text issues in ETS2 version 1.23! Hopefully this will translate to the Rusmap sign textures as well.
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Re: Rusmap OpenGL Fix (v2.20 released)

Postby eusebio1 » 19 Feb 2016 18:37

Thats great news! Thanks for sharing and lets hope for the best.
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