Better traffic flow and other mods

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Better traffic flow and other mods

Postby brainiac » 01 Sep 2016 11:56

Load order:
High traffic
Improved semaphore cycles
Zoom
Less ferries
Longer brightness
EAA transmission
(you can permute them)
Promods def
Better traffic flow for Project Balkans
Rebuilt Hungarian interchanges
Better traffic flow for Promods + Rusmap connection
Better traffic flow for Promods
ASSETS (DON'T USE THIS WITH PROMODS OR SOUTHERN REGION!!!)
Better traffic flow for Rusmap
Deleted Europe (without above maps)
Better traffic flow for Southern region
Better traffic flow for Russian open spaces
Better traffic flow for EAA
Better traffic flow for ROC
Better traffic flow for PRC
Then original mods.
Note: If original mods are compatible, Better traffic flows are also. If not, also not.
Note: Currently I don't have compatible version of ASSETS, so, if you want semaphores on highway crossroads, use:
Promods assets
Promods model 1
Promods def

New version is realised, now in 5 parts, and here are 3 more mods:

0. High traffic
OUTDATED
"This mod is mostly designed to those players who like high traffic" For long time I have been using D.B. Creation's High traffic and Traffic Behavior mods which I have constantly improved for personal use. After the release of the game version 1.26 my improvements became enough to work independently of D.B. Creation's mod. So I decided to create my own Traffic mod which I share with you. It has the following features:
- Different density on motorways, expressways and small roads.
- Density depending on the time of the day: it is changing every 15 min.
- Globally, during rush hour traffic is very high and during the night, my mod is different than any other high traffic mod: Small roads has almost no vehicles, Expressways a bit more traffic and Motorways have many vehicles, but much less than during the day, which is realistic since many people travel at night.
Probability of spawning cars is 90% and for both buses and trucks is 5%.
With high traffic, behavior and fluidity are very important, so I recommend to use this mod togheter with the D.B. Creations's Behavior mod and with folowing two mods:

1. part: Better traffic flow
Description:
Main goal: This mod is mostly designed to those players who like high traffic and are bored with one lane-interchanges and stopping on tolls. However, high traffic causes traffic jams and slower traffic flow. My mod will increase the speed/fluidity of the traffic flow through the following modifications:
- I added semaphores on all crossroads where are at least 2 entrances with 2 lanes. I didn't do it on some crossroads in cities, between two crossroads with semaphores. I am sorry for traffic lights in air, adding poles takes too much time. For me, the most important is that semaphores are working. As some of SCS' crossroads (highway at-grade crossroads) don't have semaphores, use ASSETS if you want them; if you don't use ASSETS with Promods, Dutch map and Southern region. WARNING!!! If you use ASSETS with Promods, Dutch map or Southern region, game will crash.
- I replaced most of one-lane interchanges with two-lanes of same type.
- I removed barriers from all tolls which had no lanes for electronic payment.
...on these maps:
Promods:
http://sharemods.com/t7v1m3gu9t6o/Bette ... 6.zip.html
Rusmap:
http://sharemods.com/uv40nekpuxdh/Bette ... 2.zip.html
Their connection:
http://sharemods.com/cknfrosm926g/Bette ... x.zip.html
Southern region:
http://sharemods.com/0pctjqjkrrtx/Bette ... n.zip.html
Project Balkans:
http://sharemods.com/lwbwkc6nlaz9/Bette ... s.zip.html
EAA:
http://sharemods.com/b5kupofcayvo/Bette ... 1.zip.html
PRC:
http://sharemods.com/z6qhdoeivhes/Bette ... C.zip.html
ROC:
http://sharemods.com/7ns3umg5azl9/Bette ... C.zip.html
Russian open spaces:
http://sharemods.com/mhrogqpqrz9g/Bette ... s.zip.html
Dutch map:
http://sharemods.com/07dg6y6khy86/Bette ... p.zip.html
Hungary map:
http://sharemods.com/ror1tx3rtrvg/Bette ... p.zip.html
Also:
- On Russian open spaces I discovered many cool hidden roads and now you can see them on map.
- On Project Balkans I returned configuration of 2x2 lanes on highway Venezia - Maribor, around border.
On Promods I improved:
- south entrance to Malmo
- east Spain - France border
- disappearing 2. lane before crossroad and appearing again in Sweden
and some more little things for better traffic flow.

Deleted Europe:
http://sharemods.com/q4fa6j8h03qv/Delet ... e.zip.html
There is option to delete all Europe map. It is useful for ferry-addon maps, like ROC, or for far away addon maps, like Russian open spaces. Now you can drive only on addon map(s). I kept Calais for ferry connection. The reason is: when I wanted to drive on addon maps and searched for job, mostly they are from one european city, like Rotterdam or Lille. Then I drove many times on same roads and it became boring.

2. part: Improved semaphore cycles
http://sharemods.com/0a4bkef98poc/Impro ... s.zip.html
Old version:
http://sharemods.com/a3d7tvzom2ye/Impro ... s.zip.html
Description:
This mod is mostly designed for players who like high traffic and for players who don't like current semaphore cycles. However, high traffic causes traffic jams and slower traffic flow. In order to speed up the traffic flow, I changed work of semaphores: mostly longer green lights (if you want), partially solved problem of left turn (right turn in UK), removed red-yellow light and allocated those seconds to green light.
Use only one of 4 files.

3. part: Rebuilt Hungarian interchanges
http://sharemods.com/2o7oofsedu2x/Rebui ... 6.zip.html
Description:
In those countries that work by Promods team isn't in progress, I started to rebuild standard SCS' interchanges and modify highways to real number of lanes (example, bridge over Danube now has 4+4 lanes). Up to now about half of Hungary is rebuilt, including full Budapest ring road. Czech Republic, Finland and Italy are next in my plans.
Note: Because of more often bug fixing than in Better traffic flow for Promods, if you want, use both.

4. part: Island map (separate part)
http://sharemods.com/4n1lk8aww1zb/Island_map.scs.html
Description:
Island map which seems to be forgotten is recovered and placed as addon in the Tyrrhenian sea. It is connected with Europe via Calais. If you want semaphores on almost all crossroads, use ASSETS, if you don't use Promods and Southern region.
WARNING!!! If you use Promods or Southern region with ASSETS, game will crash!

5. part: Less ferries
http://sharemods.com/gqbct3n7ho0l/Less_ferries.zip.html
Description:
Because the job generator uses ferries when possible and pay nothing for ferry mileage, and also it cancels the opportunity to explore roads, I remove many ferries, and I kept only the necessary. On example, on EAA map, you can jump from Rio Grande to Vitoria or Santos via Calais, which is unreal. Therefore I removed all ferries from Europe to EAA except Calais - Santos. One more example: You can jump from Kristiansand to Bergen with ferry and it is almost impossible to find jobs with reasonable salary via road. I left only 2 ferries between Denmark and Scandinavia, and no ferry between the Norwegian cities.
If you want to retrieve some ferries, just go to def/ferry/connection and delete corresponding file. If it doesn't help, delete both cities from def/ferry.

I have other useful mods:

6. Zoom
http://sharemods.com/ukdca1qy968p/Zoom.scs.html
– With this mod you can see any part of map whichever map you use.
– This mod little changes four different zooms so that you have better view in job chooser.
– Also, discovered and undiscovered roads have same colour (gold and grey) in job chooser and map.

7. Longer brightness
http://sharemods.com/7g400f5bjkek/Svetlo.scs.html ("svetlo" is brightness or light on Serbian)
This mod fixes sunrise and sunset to time which they have on 22. june because it has the longest day in year and you can watch landscape as long as you can, even in winter. Give mod higher priority than other weather mod.

Thanks to Cipinho for improving my bad english.

Old 1. post:

Hi all!
I like heavy traffic (like D.B. Creation's High traffic). Logically, traffic jams are very frequently. My goal is to increase traffic flow as much as I can.

I live in 2 million populated Belgrade. For at least 10 previous years, I watched working of semaphores and measured duration of green and red light. Now, I know duration of each red and green light and complete working of semaphores in almost all city center and not a little on suburbs. Not working of each indenpendetly, but working of complete networks of dependent semaphores. I decided to use this knowledge and increase traffic flow with changing semaphore profiles. I will post videos later (it may take longer because it will be my first screen capture.
Questions for developers:
I need to separate profiles for standard city crossroads to crossroad with 3 and 4 accesses. How to make new profiles?
Is it possible to make one profile for whole city? It will be fun to make and the best possible traffic flow (including "green waves").

With heavy traffic, passing crossing with main road (if it has at least two lanes in one direction) is almost impossible (straight or left). Turning left from main road is possible, but very hard. So, I set semaphores on all highway crossroad (at-grade) and probably I will set them on crossroads where are at least 2 accesses with 2 lanes (in direction to crossroad).

Next, Belgrade has one highway access from south. Near city toll has about 14 lanes and 2 lanes for electronic payment.
On summer and at the end of weekend, you must wait (if you don't know trick) at least half-hour. The biggest toll, which I saw, is near Athens with 26 lanes. Therefore, 4 lanes for toll are not enough and I remove barrier and vehicles don't stop.

Final,
Image
As you know, this interchange kills traffic flow. I replaced all such with 2-lane intersections. I hope that I will be able to keep this mod compatible with Promods.
Last edited by brainiac on 22 Apr 2017 02:08, edited 90 times in total.
Working on rebulding Hungarian interchanges: viewtopic.php?t=14202.
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Re: Better traffic flow

Postby MandelSoft » 01 Sep 2016 12:27

I'm afraid you are quickly running into limitations:

1. Traffic lights cannot be linked through multiple intersections. A semaphore profile starts to run once the intersection is being loaded. So when it is getting rendered, the traffic light sequence starts. Since each intersection is being loaded at a different time, it it's impossible to sync them in any way. This rules out green waves or any other co-ordinated traffic light management.
2. Making one big prefab is also not an option; a prefab can have at most four connection points. This rules out any complex intersection without breaking up the prefabs.
3. It is not easy to change the semaphore profile of an intersection. The tricky part is that the traffic lights are integrated in the intersection prefab itself. This is also the reason why some intersections lack traffic lights altogether. In the prefab data, the traffic lights are all defined by dummy models. Each of these dummy models has a position, rotation and more importantly, the name of the traffic light profile it references to and the ID of the traffic light from said profile. This implies that in order to change the assignment of a traffic light profile to a prefab, you have to change the prefab itself in order to do so. And if you don't know how to do that (you'll need ZModeler for this or Blender Tools + conversion tool), it will be a pain. Moreover, we already changed up some prefabs to allow certain things (median traffic lights, enable traffic lights on large intersections) or to fix SCS their traffic lights, which makes the whole process even more complicated.
4. You can't have more than 8 lanes in one direction. This is a game limit.

And by the way: all those single-lane interchanges are scheduled for rebuild at some point, but we don't know when. It highly depends on how our projects are going. But as you can see, there are none of them left anymore in Belgium, they are significantly reduced in Poland and in most of Germany they are gone too. And we are not planning to build any new ones of this kind anymore.
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Re: Better traffic flow

Postby brainiac » 01 Sep 2016 12:37

Thank you for answers.
I know that you are not planning to build new such. Waiting for rebuilding all is too long (many hours in traffic jams). My mod is temporarily solution.
I found 5 such in Promods' France (west of road Paris - Calais).

How to find prefab properties? base/prefab/cross folder is empty, when I use scs extractor.
Last edited by brainiac on 01 Sep 2016 20:18, edited 1 time in total.
Working on rebulding Hungarian interchanges: viewtopic.php?t=14202.
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Country:
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Re: Better traffic flow

Postby brainiac » 01 Sep 2016 20:08

To increase traffic flow on crossroad, I abolished red - yellow light (before green) and its few second I added to green. Also, when yellow light switch to red, next green switch immediately. Green lights are longer, but not too long; usually 30 secs.
The main problem is turning left. As I can't forbid it, here is my solution (in fact, there shoud be semaphores for left, remaining semaphores didn't change working):
Before changing semaphore profile:
https://www.youtube.com/watch?v=aMDUHeABtqo&feature=youtu.be
After:
https://www.youtube.com/watch?v=pvufGm_CE0I&feature=youtu.be
Is it possible to forbid left turn (of course, player always can)?

I made green wave on one prefab:

https://www.youtube.com/watch?v=y1oDLMal4nk&feature=youtu.be
Working on rebulding Hungarian interchanges: viewtopic.php?t=14202.
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Re: Better traffic flow

Postby brainiac » 19 Sep 2016 20:31

I changed some other things on maps. Changes include much less ferries (look more on viewtopic.php?f=2&t=3&start=130 ) and unhidding hidden roads. On example Russian open spaces has above 15 hidden roads, some of them are very long.
I worked on Promods, Rusmap, EAA, Project Balkans, ROC, ROS, PJ Indonesia, Eldorado, Tasmania and one (soon two) map which is forbidden to talk about .
If anyone is interest in some of my mods, please write here, or in PM. Otherwise, I won't publish it.
Working on rebulding Hungarian interchanges: viewtopic.php?t=14202.
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Re: Better traffic flow

Postby brainiac » 22 Sep 2016 20:59

Last edited by tkk7406 on 23 Sep 2016 14:20, edited 1 time in total.
Reason: Moved topic to appropriate forum
Working on rebulding Hungarian interchanges: viewtopic.php?t=14202.
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Re: Better traffic flow

Postby xela1961 » 29 Sep 2016 11:08

Hey guys... did you play with ATS after new update ????
I have new kind of traffic lights, for Left have green, and for straight ahead and right was red !!!!

Can we have in ETS too, this kind of traffic lights ????
Oh, Yes, I have even interstate10.
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Re: Better traffic flow

Postby LoaderSaints » 29 Sep 2016 13:11

ETS2 already includes some traffic lights which have separate light phases for turning traffic (at least with ProMods). ;)
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Re: Better traffic flow

Postby brainiac » 29 Sep 2016 13:36

xela1961 wrote:Hey guys... did you play with ATS after new update ????
I have new kind of traffic lights, for Left have green, and for straight ahead and right was red !!!!

Can we have in ETS too, this kind of traffic lights ????
Oh, Yes, I have even interstate10.


I don't understand which problem you have.

LoaderSaints wrote:ETS2 already includes some traffic lights which have separate light phases for turning traffic (at least with ProMods). ;)

ETS' semaphore profiles are done very bad. On street with totaly 4 lanes, you can pass quickly only through right lane. In left lane, it is very slow. If you think on prefab junction between highway and city 2, which have 2 semaphores, greens are very very short and it haven't green wave.
Promods also has these problems, which I fixed.
If you thought on that.
The most dramaticaly example is semaphore on roadworks. 18 sec for green and, I think, 36 sec for red???? I set 57 and 63, which are acceptible.
Working on rebulding Hungarian interchanges: viewtopic.php?t=14202.
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Re: Better traffic flow

Postby brainiac » 13 Oct 2016 22:44

Working on rebulding Hungarian interchanges: viewtopic.php?t=14202.
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