[REL] Realistic Russian highways, Better tr. flow and other mods

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

08 Feb 2017 23:51

I renamed semaphore profiles and more improved work of semaphores on all vanilla crossroads, Promods' highway X crossroads (one example is video on previous page) and on many FLD's crossroad, without UK (it is next). I have licence for Zmodeler for only next 5 days, so I don't have time for beta-testing. There are too many crossroads. Also, I should enable option for AI to choose in which lane want to turn (now, if AI turn right, they turn to right lane, if left, to left lane) on T and one-way X crossroads in those 5 days.
If you want to help me and test them before I run out of licence, visit 1. post, 2. part, Improved semaphore cycles: advanced semaphore cycles. If you notice anything strange (e.g. missing textures, wrong position of semaphores, strange work of semaphores, even all red light at same time), please, report it here. Do not complain because you wan't see French, Swedih,... models of semaphores. It is independent from Zmodeler, and I will fix it when I rout out of licence.
MandelSoft, beta version contain only longer greens. I decided to upload 2 version: with longer and shorter greens, but now I don't have time for playing with it.

After all that, I will merge previous work (Better traffic flow) on EAA with 4.2 and extend more interchanges. Then I will return to Hungary.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

09 Feb 2017 03:08

kamikazee54 wrote:Nice pictures, but i have one suggestion. I can see that in second picture you used classic semaphores, wouldn't be better try advanced semaphores like this:
Image
I am so sorry, just now I saw your post. There isn't need for advanced semaphores because on both crossroads are one-way road (end of M30). Until today semaphores didn't work very well, but now with realising beta version of advanced semaphore cycles, it is much better.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

09 Feb 2017 18:17

Unexpectedly, I finished UK prefabs very fast. Then I made semaphore profiles for vanilla uk crossroads, so both advanced semaphore profiles (beta version) are updated.

EDIT:
New options for AI:
https://www.youtube.com/watch?v=nQYUZcXkLDw
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

legendskills
Posts: 33
Joined: 22 Aug 2015 17:33
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09 Feb 2017 18:59

Will you add this for EAA map?

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

09 Feb 2017 19:16

If EAA has own prefab, I can't access them in Zmodeler because files are completely locked. But, as many cities are copied SCS cities, it will work on EAA.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

legendskills
Posts: 33
Joined: 22 Aug 2015 17:33
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09 Feb 2017 21:35

Also the russian open spaces one and PRC one crash my game any idea why?

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

09 Feb 2017 21:48

Give me game.log and load order.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

legendskills
Posts: 33
Joined: 22 Aug 2015 17:33
Donation rank:

09 Feb 2017 22:31

where I get the log?

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gmtavares
Posts: 750
Joined: 05 Sep 2016 18:40
Location: Tallinn, Eesti Vabariik

09 Feb 2017 22:43

C:\users\you\ETS2 , and it is the game log file!
ProMods isn't a mod, it's a game.
Image

Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer

ProMods junior beta tester from 2.17 to 2.43 :D
🇵🇹 living in 🇪🇪

legendskills
Posts: 33
Joined: 22 Aug 2015 17:33
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09 Feb 2017 23:03

Got it sent you a PM @brainiac



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