@Brainiac
How is the load order for your Map: Rebuilt Hungarian interchanges
I have ProMods 2.16 / Balkan Project 2.4 / RusMap 1.72.
[REL] Realistic Russian highways, Better tr. flow and other mods
Greetings
Harald
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Sorry for my bad english, i from germany.
I will not distribute a modified mods without permission from the original creator / author!
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ProMods Junior Beta Tester since 23 Februar 2024
Harald
---
Sorry for my bad english, i from germany.
I will not distribute a modified mods without permission from the original creator / author!
---
ProMods Junior Beta Tester since 23 Februar 2024
See 1. post. I added project Balkans where it should be.
EDIT:
High traffic download link is setted again.
For discussion, please, use topic in AI mods subforum.
EDIT:
High traffic download link is setted again.
For discussion, please, use topic in AI mods subforum.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I started new mod: Rebuilding Russian interchanges and highways. It include same as I was doing in Hungary: realistic interchanges with realistic signs and other things and real number of lanes. Again I will keep exsisting landscape, but, as Rusmap is in Promods quality, it isn't bad decision.
This time, I am not alone. Yang 20 is working with me, ofcourse on other parts of map.
First, we will rebuild all standard SCS interchanges, than wrong custom, then correct custom with wrong number of lanes.
As FLD corrected AI behavior on merging lane prefabs, now behavior is like on Promods' prefabs, and I will add his package to mod, only Rusmap will be required.
Because Promods + Rusmap connection contains part of St. Peterburg, I will release mod for it, probably together with Better traffic flow for it.
I started rebuilding on St. Peterburg ring road. I finished only road network and I want to show you how it looks from bird's view, without terrain, so you can see on what you will be driving. Yang 20 was busy last few days, so he still can't show his work.
This time, I am not alone. Yang 20 is working with me, ofcourse on other parts of map.
First, we will rebuild all standard SCS interchanges, than wrong custom, then correct custom with wrong number of lanes.
As FLD corrected AI behavior on merging lane prefabs, now behavior is like on Promods' prefabs, and I will add his package to mod, only Rusmap will be required.
Because Promods + Rusmap connection contains part of St. Peterburg, I will release mod for it, probably together with Better traffic flow for it.
I started rebuilding on St. Peterburg ring road. I finished only road network and I want to show you how it looks from bird's view, without terrain, so you can see on what you will be driving. Yang 20 was busy last few days, so he still can't show his work.
Last edited by brainiac on 03 Nov 2023 14:29, edited 2 times in total.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
- kamikazee54
- Posts: 285
- Joined: 21 Oct 2013 14:11
I really respect autor of RusMap, great map (even with those milion speedcams across whole map), but i must say it. THANK GOD that finally somebody will change that shitty interchanges in Russia. Peterburg is my the most Favourite town in whole ETS, but that city ring makes it so poor and bad.
Thank you. We will give our best.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
-
- Posts: 33
- Joined: 22 Aug 2015 17:33
- Donation rank:
So brainiac still got the same problem R.O.C. and the addon + russian open spaces still break my load order without it the map is fine.
I didn't update them to 1.27, so I don't know how they work.
EDIT:
I learned new techniques: Putting beizer patch under interchange as base; and prefab on bridge!
EDIT:
I learned new techniques: Putting beizer patch under interchange as base; and prefab on bridge!
Last edited by brainiac on 03 Nov 2023 14:31, edited 1 time in total.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
You think that I will rebuild around Moscow after St. Peterburg?
I don't know will I go directly to Moscow, or first finish road to Moscow, but it is definitely my direction.
I don't know will I go directly to Moscow, or first finish road to Moscow, but it is definitely my direction.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
-
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