[REL] Realistic Russian highways, Better tr. flow and other mods
I am sure you will fix any errors that might appear and surely it's a great work Brainiac! what I would like to understand for the Island Map, the respective file isn't supposed to be larger than 412 Kb? I would like to use that map in 1.26 if possible with ProMods? many thanks!
See content in editor and content of SCS file and you will understand.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I don't understand. Please, ask more precisely.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I would like to use Improved_semaphores_cycles (with Promods file) but the game crash. Work with Promods, Egypt Addon, Rusmap, Southern Region Map, EAA, PJ Indo Map but crash due to ProjectBalkans.
Code: Select all
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb261’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_turn’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The pointer to ‘traffic_rule.no_ai_turn’ looks like dangling pointer.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb262’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_turn’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb263’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_turn’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb264’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_right’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The pointer to ‘traffic_rule.no_ai_right’ looks like dangling pointer.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb265’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_right’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb266’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_right’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb337’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_left’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The pointer to ‘traffic_rule.no_ai_left’ looks like dangling pointer.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb338’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_left’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb339’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_left’) in the attribute named ‘traffic_rule’.
00:00:26.545 : load_filtered_unit_array() – Failed to load units from file (/def/world/sign.prbalkan.sii)
00:00:27.841 : management\core_resource_server.cpp(511): ?init_full@core_resource_server_u@prism@@UEAAXXZ: Data error.
File is uploaded again.
EDIT:
Rebuild Hungarian interchanges is uploaded again because of conflict with Russian signs.
EDIT:
Rebuild Hungarian interchanges is uploaded again because of conflict with Russian signs.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
These files are definitely for map rebuilding. But I still don't understand why you ask that. Have you some problem or...?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I want to know is, how they are Separate extractionbrainiac wrote:These files are definitely for map rebuilding. But I still don't understand why you ask that. Have you some problem or...?
For example: the area on which I rebuilt my map, how do I take these reconstruction files extracted separately。
Because when I rebuild the save map, map Only the whole map file
Last edited by yuhui2008 on 17 Jan 2017 17:49, edited 1 time in total.
Well, when you edit the map in Berlin, you only copy Berlin sectors and include them in .scs
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