[REL] Realistic Russian highways, Better tr. flow and other mods

You can share and discuss other ETS2 map mods here
User avatar
Cipus
Posts: 208
Joined: 22 Mar 2016 17:16
Donation rank:

15 Jan 2017 13:02

I am sure you will fix any errors that might appear and surely it's a great work Brainiac! what I would like to understand for the Island Map, the respective file isn't supposed to be larger than 412 Kb? I would like to use that map in 1.26 if possible with ProMods? many thanks! ;)
Enjoy driving with Real Traffic Density for ETS2 / ATS and Real Ai traffic engine sounds ETS2 / ATS

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

15 Jan 2017 18:58

See content in editor and content of SCS file and you will understand.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

yuhui2008
Posts: 60
Joined: 09 Sep 2014 15:26

16 Jan 2017 05:26

Excuse me,Their own reconstruction of the map, how to separate the reconstruction of a good map file extract?

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

16 Jan 2017 14:25

I don't understand. Please, ask more precisely.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

schumi059
Posts: 29
Joined: 09 Jan 2015 22:16
Donation rank:

16 Jan 2017 15:47

I would like to use Improved_semaphores_cycles (with Promods file) but the game crash. Work with Promods, Egypt Addon, Rusmap, Southern Region Map, EAA, PJ Indo Map but crash due to ProjectBalkans.

Code: Select all

00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb261’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_turn’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The pointer to ‘traffic_rule.no_ai_turn’ looks like dangling pointer.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb262’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_turn’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb263’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_turn’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb264’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_right’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The pointer to ‘traffic_rule.no_ai_right’ looks like dangling pointer.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb265’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_right’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb266’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_right’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb337’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_left’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The pointer to ‘traffic_rule.no_ai_left’ looks like dangling pointer.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb338’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_left’) in the attribute named ‘traffic_rule’.
00:00:26.545 : [unit] File ‘/def/world/sign.prbalkan.sii’:
00:00:26.545 : [unit] The unit ‘sign.prb339’ of type ‘sign_model’ has dangling pointer (to ‘traffic_rule.no_ai_left’) in the attribute named ‘traffic_rule’.
00:00:26.545 : load_filtered_unit_array() – Failed to load units from file (/def/world/sign.prbalkan.sii)
00:00:27.841 : management\core_resource_server.cpp(511): ?init_full@core_resource_server_u@prism@@UEAAXXZ: Data error.

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

16 Jan 2017 22:23

File is uploaded again.
EDIT:
Rebuild Hungarian interchanges is uploaded again because of conflict with Russian signs.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

yuhui2008
Posts: 60
Joined: 09 Sep 2014 15:26

17 Jan 2017 12:24

brainiac wrote:I don't understand. Please, ask more precisely.
hese files, it is how to know that they are rebuilding map file
Attachments
QQ图片20170117192210.png
QQ图片20170117192210.png (7.7 KiB) Viewed 1775 times

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

17 Jan 2017 15:05

These files are definitely for map rebuilding. But I still don't understand why you ask that. Have you some problem or...?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

yuhui2008
Posts: 60
Joined: 09 Sep 2014 15:26

17 Jan 2017 17:46

brainiac wrote:These files are definitely for map rebuilding. But I still don't understand why you ask that. Have you some problem or...?
I want to know is, how they are Separate extraction

For example: the area on which I rebuilt my map, how do I take these reconstruction files extracted separately。

Because when I rebuild the save map, map Only the whole map file
Last edited by yuhui2008 on 17 Jan 2017 17:49, edited 1 time in total.

User avatar
Vøytek
Developer
Posts: 10276
Joined: 05 Jan 2014 19:38
Location: Prague, Czech Republic
Contact:

17 Jan 2017 17:49

Well, when you edit the map in Berlin, you only copy Berlin sectors and include them in .scs
Image
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek



Post Reply

Return to “ETS2 Map mods”

  • Information