[REL] Realistic Russian highways, Better tr. flow and other mods

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

23 Jul 2017 13:44

I guess that reading only cyrilic signs is also difficult (look at street view to see future in-game signs).

I can't do anything except build one or 2 more unusable and very time consuming intercanges.
I tried to contact Aldimator, but it is impossible. Based on that, I think that more people want to work with him, but he rejected.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

Devilagent
Posts: 284
Joined: 26 Aug 2013 08:32
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Location: Amsterdam, the Netherlands

23 Jul 2017 15:31

I tried your new updates just now.. when I try to fly to tver and klin I get a error immediately (the map is disappearing) and the game crash..I double checked my mod order but it seems correct. Is this part tested well?

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

23 Jul 2017 20:11

Oh, no, you should report it few houres earlier, I published updates on ETS2.lt. It isn't tested. I will remove new content as soon as I can.
EDIT:
Better traffic flow for Rusmap is updated. Unfortunately, I returned one-lane interchange near Tver, I don't want to waste time for widening. But it will be replaced by correct custom in next version of Realistic Russian highways.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
kamikazee54
Posts: 285
Joined: 21 Oct 2013 14:11

24 Jul 2017 08:57

Are you planning to do something with one discontinous road on Budapest Ring in Rebuilt Hungarian Interchanges? You did good job there, but this one really bring it down.

discontinous road ; [24/07/2017 09:46] (sec+0008+0004);33071.6;73.0783;17335.6;2.74101;-0.193879
Image

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

24 Jul 2017 11:39

I think that it is fixed, but doesn't released. I didn't updated mod because of one small error.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

taurus31
Posts: 63
Joined: 13 Apr 2014 12:39
Location: Toulouse

24 Jul 2017 19:54

Do you have released the new version with New ring road of Moscow and New M-11 ?

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

26 Jul 2017 02:01

No, I need to rebuild 5 roads which lead to Moscow. Then I can release non-Promods version (still compatible, without their assets and correct signs).
EDIT:
Good news: 3 roads are left for rebuilding, including only 2 interchanges. All 3 roads, not far from ring road lose all lanes except 2+2, so I can release new version in few days.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
kamikazee54
Posts: 285
Joined: 21 Oct 2013 14:11

26 Jul 2017 09:09

Found one little cosmetic bug in Russian interchanges.

hole in terrain ; [26/07/2017 10:06] (sec+0015-0014);61387.5;60.0015;-55955.9;2.89655;-0.034541
Image

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

26 Jul 2017 13:28

It is fixed long time ago; after releasing. I don't remember when.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

User avatar
brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

30 Jul 2017 22:55

New version of Realistic Russian highways with Better traffic flow for Rusmap if finally released! See 1. post for more info. This time, I tested rebuilt roads and fixed over 40 bugs, but I can't guaranty that there aren't more, so this is beta version.
FLD gave me some land 1 and land 2 prefabs with fixed AI behavior - priority on merging lanes. Promods team have permission to use them.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)



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