[REL] Realistic Russian highways, Better tr. flow and other mods

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brainiac
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Location: Belgrade, Serbia

31 Dec 2016 22:54

After about 2 weeks of halting (because of programming AI for risk game), I finally continued to work on signs.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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brainiac
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Location: Belgrade, Serbia

03 Jan 2017 03:51

Signs are finshed, now I need to do some minor things and to update previous work to 1.26.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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cdawg9999
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Location: Brandon, Manitoba Canada

04 Jan 2017 00:40

Cool. looking forward to it
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Master_of_the_roads
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Location: Bernardin

04 Jan 2017 11:51

Keep up the good work, brainiac, I've always found those vanilla interchanges in Hungary to be annoying, adding more realism, helps to evolve the game. ;)

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brainiac
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04 Jan 2017 19:05

Thank you.
Minor things are finished.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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Volleybal4life
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04 Jan 2017 19:11

Curious about some shots of your signs and their real life counterparts :)
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brainiac
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Location: Belgrade, Serbia

08 Jan 2017 01:59

Updating previous work to 1.26 is almost finished and I hope that I will realise new version during the next week.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

YNM
Posts: 221
Joined: 29 Apr 2014 09:32

08 Jan 2017 17:46

Very interesting that someone is working on Hungary ! Those vanilla roads are boring to cross when moving between Europe's coasts and the Eastern europe...

Although, I have to say that apparently many of the turns are a bit too tight ? At least, if it have to be that tight, perhaps slanting the road could help ?

Also, signs are crucial. Lately since I have interest in only using older truck models (ie. Scania series 3/4 or such) I tend not to turn the GPS on, and thanks to ProMods, it's possible to reliably navigate only by the signs for most, if not all part of the journey (apart from in Germany's Ruhr area, where apparently too many paths are there and too often I end up taking the wrong turn, or in Russia where I'm illiterate...). It's a bit more challenging than simply charging on and fully relying on sat nav on the whole journey.

Keep up the work !

jakub1231
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08 Jan 2017 18:49

brainiac wrote:Updating previous work to 1.26 is almost finished and I hope that I will realise new version during the next week.
I hope you will rebuild all interchanges in Hungary
Promods since 1.91

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brainiac
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Location: Belgrade, Serbia

08 Jan 2017 20:13

Thank you.
That is plan, but I stopped rebuilding until realising. I rebuilt 8 interchanges (4 hardest around Budapest) and 7 are left, which is more than half of work in Hungary. Fortunately, ETS2 User built Gyor and rebuilt highway west from it, as I could see on map on his video for Wien, so I don't have to work on that part.
@YNM what are you mean by tight? I have problem with translating that word.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)



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