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Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 06 Jul 2019 20:56
by supernoa2003
is this mod compatable with rusmap 1.9.0?

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 06 Jul 2019 21:00
by OwenJones
Yes this mod is compatible with RusMap 1.9

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 18 Jul 2019 23:44
by veisborg
how about a RC scs to use with other maps ?

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 19 Jul 2019 00:09
by bengt.jensie
@veisborg

There are already plenty.
1. RC to ROS
2. Road to Aral (connects to TGS)
3. YKSRSK to TGS

What are you thinking of? Any specific connection?

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 20 Jul 2019 02:26
by tantalus
OwenJones wrote:
06 Jul 2019 21:00
Yes this mod is compatible with RusMap 1.9
Cant get it to work, no matter what i try , even following wombat's video. Are you sure this outdated mod is actually working at all? i place great steppe below promods, southern region and rushmap. But everytime the game loads, it freezes mid-loading. Im also mixing road to aral addon, that i place above this, and below rushmap, souther region and promods.

I mean, the combo promods-rushmap-souther region i have loads just fine, in the moment i add great steppe+road to aral, the game freezes on loading. Is there any specific order i need to follow when using these three? as i said, i followed wombats order, but it doesnt work (im not surprised, anyways but i needed to try something).

Image

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 20 Jul 2019 23:05
by arayas
Every time you add something with a map sector (road connection, maps) the game is doing the recache of the whole map. The more you add, the more you will have to wait for the first load. Depends of your PC specs it could take even more than 30 minutes (worst case scenario).
Load the game and let it load. Next time will be faster.

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 20 Jul 2019 23:29
by tantalus
Erm, yup lol, i know that. But you know, when the loading screen music stops, that means that the game freezed. As simple as that. And no, it doesnt take 30 minutes. promods+rushmap+southern region took about 5 minutes (the first time i loaded em). Dont tell me that just adding great steppe will take 30 minutes lol... thats illogical. In any case, as i said, i know that it freezed because the whole music stopped and i got a windows popup telling me that the .EXE did stop working.. and stayed that way for 10 minutes until well, i gave up.

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 21 Jul 2019 00:34
by arayas
If the music stops, game is dead. It doesnt matter what you add, the game will recache ALL.

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 21 Jul 2019 00:35
by Vøytek
No game.log = no chance to investigate what's the issue, as always.

Re: [REL] The Great Steppe - v 1.2 [1.31.x] [rel: 05.09.18]

Posted: 22 Jul 2019 11:59
by PommesMayo
Is this map compatible with ETS2 v1.35.x , Prodmods v2.41 & Rus Map 1.9.0?

If yes, i have to start a new Profil?