Hello LeSimulateurFrancais
My last load order for ProMods 2.17 + RusMap 1.7.3 + Southern Region Map (6.5.0 + 6.5.2)The Great Steppe 1.02 Project Balkans 2.5 Paris rebuild 2.1 MAPA_EAA_V4-3 R.O.C MAP V0.25-1.27+ 1.28 (UPDATE 13-08) 0.25 is:
https://www.facebook.com/groups/1617352 ... 之Da中華地圖與模型 ETS2 R.O.C Map Facebook group
map_data_zoom
Project Balkans 2.5-Def
Project Balkans 2.5-Map
Project Balkans 2.5-Assets)
ProMods Def file 2.17 (with RusMap checked)
ProMods-RusMap-connection
RusMap 1.7.3-Fix
RusMap 1.7.3-Map
RusMap 1.7.3-Models 1
RusMap 1.7.3-Models 2
RusMap 1.7.3-Def
Paris rebuild 2.1
ProMods Extension 0.2.5
Southern Region Map 6.5.2 Ferry connection to Constanta
ProMods 2.17 -Map
ProMods 2.17 -Models 1
ProMods 2.17 -Models 2
ProMods 2.17 -Models 3
ProMods 2.17 -Media
ProMods 2.17 -Assets
Fix-EAA-ProMods216
MAPA_EAA_V4-3_BASE
MAPA_EAA_V4-3
Southern Region Map 6.5.2-English or Polish Translation
Southern Region Map 6.5.2-Def&Map (from the patch)
Southern Region Map 6.5.2-Model3 (from the patch)
Southern Region Map 6.5-Model2
Southern Region Map 6.5-Model1
The Great Steppe 1.0-Model
The Great Steppe 1.02-Map-Fix
The Great Steppe 1.0-Def
roc01_cht_def170812
roc02_def170812
roc03a_ai_def_test5e
roc03b_ai2d
roc04_170102_uideff3j
roc04a_rsrc127b3flock
roc04b_rsrc127fab
roc04c_model
roc05_map170812a
roc06_model127alock
roc07_material_ogvch3b
Code: Select all
SiiNunit
{
map_data : .map.data
{
road_color: 0xFF707070 //Advisor map undiscovered route
road_discovered_color: 0xFF4cc6ff //Advisor map discovered route
job_road_color: 0x50353535 //Job market map undiscoveder route
job_road_discovered_color: 0xFF2b3436 //Job market map discovered route
world_road_color: 0xFF707070 //Main map undiscovered route
world_road_discovered_color: 0xFF4cc6ff //Main map discovered route
prefab_color: 0xFF737373 //Undiscovered prefab driveable areas
prefab_obstacle_color: 0xFF333333 //Undiscovered prefab buildings
prefab_grass_color: 0xFF737373 //Undiscovered prefab grass areas
prefab_discovered_color: 0xFF98CAEB //Discovered prefab driveable areas
prefab_obstacle_discovered_color: 0xFF3ba2e0 //Discovered prefab buildings
prefab_grass_discovered_color: 0xFF95CAA9 //Discovered prefab grass
outline_color: 0xFF0C42DF //Route outline
navigation_color: 0xFF660000 //Navigation path color
navigation_highlight_color: 0xFF07077C //Navigation path color, highligted segment
navigation_fade_color: 0xFFFF0054 //Navigation path color, faded segment
navigation_arrow_color: 0xFFFFCC00 //Navigation crossroad arrows color
zoom_uplift[0]: 50.0 // close zoom for 3d map
zoom_uplift[1]: 220.0 // far zoom for 3d map
zoom_uplift[2]: 900.0 // close zoom for minimap
zoom_uplift[3]: 4000.0 // far zoom for minimap
zoom_uplift[4]: 1000.0 // city detail zoom for world map
zoom_uplift[5]: 5000.0 // closest zoom for world map
zoom_uplift[6]: 18500.0 // middle zoom for world map
zoom_uplift[7]: 95000.0 // whole world map zoom
player_size[0]: 15.0
player_size[1]: 35.0
player_size[2]: 120.0
player_size[3]: 500.0
player_size[4]: 90.0
player_size[5]: 350.0
player_size[6]: 900.0
player_size[7]: 2200.0
road_size_factor[0]: 1.0
road_size_factor[1]: 1.0
road_size_factor[2]: 1.5
road_size_factor[3]: 3.0
road_size_factor[4]: 1.0
road_size_factor[5]: 1.5
road_size_factor[6]: 4.5
road_size_factor[7]: 8.0
full_detail[0]: true
full_detail[1]: true
full_detail[2]: true
full_detail[3]: true
full_detail[4]: true
full_detail[5]: true
full_detail[6]: false
full_detail[7]: false
icon_size[0]: (13.0, 13.0)
icon_size[1]: (10.0, 10.0)
icon_size[2]: (7.0, 7.0)
icon_size[3]: (7.0, 7.0)
icon_size[4]: (17.0, 17.0)
icon_size[5]: (13.0, 13.0)
icon_size[6]: (11.0, 11.0)
icon_size[7]: (13.0, 13.0)
company_icon_size[0]: (32.0, 8.0)
company_icon_size[1]: (20.0, 5.0)
company_icon_size[2]: (0.0, 0.0)
company_icon_size[3]: (0.0, 0.0)
company_icon_size[4]: (60.0, 15.0)
company_icon_size[5]: (40.0, 10.0)
company_icon_size[6]: (16.0, 4.0)
company_icon_size[7]: (16.0, 4.0)
camera_limits_min[0]: (-7700000.0, -7700000.0)
camera_limits_min[1]: (-7700000.0, -7700000.0)
camera_limits_min[2]: (-7700000.0, -7700000.0)
camera_limits_min[3]: (-7700000.0, -7700000.0)
camera_limits_min[4]: (-750000.0, -750000.0)
camera_limits_min[5]: (-750000.0, -750000.0)
camera_limits_min[6]: (-750000.0, -750000.0)
camera_limits_min[7]: (-750000.0, -750000.0)
camera_limits_max[0]: (7700000.0, 7700000.0)
camera_limits_max[1]: (7700000.0, 7700000.0)
camera_limits_max[2]: (7700000.0, 7700000.0)
camera_limits_max[3]: (7700000.0, 7700000.0)
camera_limits_max[4]: (750000.0, 750000.0)
camera_limits_max[5]: (750000.0, 750000.0)
camera_limits_max[6]: (750000.0, 750000.0)
camera_limits_max[7]: (750000.0, 750000.0)
map_items_flags[0]: 0x1FFF
map_items_flags[1]: 0x1FFF
map_items_flags[2]: 0x1F7F // no parkings
map_items_flags[3]: 0x1F7F // no parkings
map_items_flags[4]: 0x1FAF // target, cities, roads, gas stations, dealers, recruitments, garages, companies, parkings, services
map_items_flags[5]: 0x1F27 // target, cities, roads, gas stations, dealers, recruitments, garages, companies
map_items_flags[6]: 0x1407 // target, cities, roads, gas stations
map_items_flags[7]: 0x1402 // target, cities
map_3d_camera_pitch: 40.0 // camera pitch in 3d map
ui_map_center: (-14800.1, -8600.1) // in game units
ui_map_size: (4647.4, 4560.0) // map texture in real km // Changed for FINLAND AND ICELAND
ui_map_center: (-14800.1, -8600.1) // in game units
ui_map_size: (4647.4, 4560.0) // map texture in real km // Changed for FINLAND AND ICELAND
ui_map_camera_min: (-750000.0, -750000.0)
ui_map_camera_max: (750000.0, 750000.0)
# navigation params
navigation_city_penalty: 3.0
navigation_slow_road_penalty: 5.0
}
}