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Re: [REL] Stuttgart Improvements v1.0 (ProMods-Addon 2.2) [1.28]

Posted: 20 Nov 2017 19:33
by Topolino
Sorry, I don't understand this question.

Re: [REL] Stuttgart Improvements v1.0 (ProMods-Addon 2.2) [1.28]

Posted: 25 Nov 2017 01:15
by MG Mike
May i ask why is the tunnel collapsed? Is it in real life there too?

And the mc donalds and the gas station are not in service?

Hmm....

Re: [REL] Stuttgart Improvements v1.0 (ProMods-Addon 2.2) [1.28]

Posted: 25 Nov 2017 09:34
by Topolino
No, in real life there is no tunnel :D
Okay, okay, I'll rework that...

But you should be able to buy gas at the gas station.
And the McDonald's... there are many of them in the ProMods map, and to the most of them you cannot deliver to/from.

Re: [REL] Stuttgart Improvements v1.0 (ProMods-Addon 2.2) [1.28]

Posted: 01 Dec 2017 19:53
by MG Mike
Ah, the collapsed tunnel is a part of fiction from you ?!

nice idea but i think there is not much place for fictionary things on the promods map.

once i had an idea for possible secret freights, which you would get in an anbandoned looking factory or something like that, maybe you have to drive through a tunnel which looks growen over to get there and this "companies" were not on the map and you have to drive there by little roadsigns or something else.. the fright is top secret and you do not know if it is some hightech devices, or secret files or even a atomic bomb...maybe ??? :| :?:

But it was just a funny idea, but another member said at once i rather should play GTA five and steel a truck there... hehe...

Re: [REL] Stuttgart Improvements v1.0 (ProMods-Addon 2.2) [1.28]

Posted: 02 Dec 2017 00:44
by ETS2-User
Well as nice as your idea was to think about, it's just not possible in this game.

Re: [REL] Stuttgart Improvements v1.01 (ProMods-Addon 2.2) [1.30]

Posted: 07 Dec 2017 17:07
by Topolino
Yes, strange but nice idea...

I've updated my mod to 1.01: Now it should work with 1.30 and ProMods 2.25.
I fixed the tunnel (and removed the sign that was too much) but I didn't care about the other things which ETS2-User mentioned. (I am too lazy :-P So don't expect a new version.)

Edit: I changed it again (1.01b) so that it will be compatible with all future versions of ProMods. Explanation:
I wonder why I was so stupid and edited the file "city.promods.sii" instead of adding a new one. So now I created a own file "city.stuttgart.sii" so that I haven't to edit it every time when a new city in ProMods releases.

Re: [REL] Stuttgart Improvements v1.01b (ProMods-Addon 2.2) [1.30] [upd. 2017/12/07]

Posted: 07 Jan 2018 15:39
by Troublemaker
Hello Topolino,

the scene looks great, I like it.
i have some questions to map building.
Can we write in private?
Sure in german, I came from Rastatt.

Re: [REL] Stuttgart Improvements v1.01b (ProMods-Addon 2.2) [1.30] [upd. 2017/12/07]

Posted: 09 Jan 2018 16:53
by Topolino
Danke für dein Lob! ;-)
Wenn du Fragen zum Mappen hast, die nichts mit meiner Map zu tun haben, dann frage am besten hier oder hier (auf Deutsch). Kannst mir auch eine PN schreiben, aber ich bin nicht so erfahren wie die ProMods-Profis.


Thanks!
If you have questions which don't refer to my map, you could ask here oder there (in German). I do not habe so much experiences.

Re: [REL] Stuttgart Improvements v1.01b (ProMods-Addon 2.2) [1.30] [upd. 2017/12/07]

Posted: 14 Feb 2018 13:45
by Noah_Lukas
Nice stuff a rebuild of Schduagert is urgently necessary :D
Troublemaker wrote:
07 Jan 2018 15:39
Sure in german, I came from Rastatt.
Welcome neighbour :P

Re: [REL] Stuttgart Improvements v1.01b (ProMods-Addon 2.2) [1.30] [upd. 2017/12/07]

Posted: 20 Apr 2018 16:09
by ro.gaming26
Hey your map is compatible with new promods?