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Re: [REL] Sardinia map 0.9
Posted: 25 Sep 2018 06:12
by CAPLV
Topolino - agree w/you. Thanks for this addon-map
Re: [REL] Sardinia map 0.9
Posted: 26 Sep 2018 09:25
by SCOUSER100
Hello, Please can anyone tell me the load for this map is please, I have rusmap & paris rebuilding 2.3
Re: [REL] Sardinia map 0.9
Posted: 26 Sep 2018 09:52
by Topolino
Hello,
it shouldn't matter in which order you load it because it touches only areas where aren't included in the base game.
But: If you use the ferry connection file, you should place it above other maps that change areas in Italy or France (ProMods for example). There is an example load order on YouTube:
https://www.youtube.com/watch?v=hGVZB-MbYSA
gmtavares hasn't edited the post yet, so:
Please redownload the ferry file! It contained an invisible wall bug! Also, I corrected time/distance parameters:
https://promods.net/sm_forward.html?lnk=/ghk6xdizhe7h/Sard ... Y.scs.html
Re: [REL] Sardinia map 0.9
Posted: 26 Sep 2018 13:10
by SCOUSER100
Thanks @Topolino, sorted, also I have not come across any invisible walls at all
Re: [REL] Sardinia map 0.9
Posted: 06 Oct 2018 17:22
by Mike7O
Re: [REL] Sardinia map 0.9
Posted: 14 Oct 2018 20:33
by ShirBlackspots
Something I'm curious about, is the prefabs necessary at all, if you have the legacy compatibility fix?
Also, I notice the prefab is version 20 for ETS2 v1.27 of FLD's prefabs, and as far as I'm aware, his last release was version 22 for ETS2 1.30. What would happen if I used the newer FLD prefab pack?
Re: [REL] Sardinia map 0.9
Posted: 14 Oct 2018 20:37
by id777
Do I have to use prefabs if i use new Davyddins Legacy fix?
Re: [REL] Sardinia map 0.9
Posted: 14 Oct 2018 20:48
by ShirBlackspots
@id777: I just asked that question.
Re: [REL] Sardinia map 0.9
Posted: 14 Oct 2018 20:51
by Davyddin
The prefabs themselves aren't included in the fix, it only reactivates legacy FLD and ProMods prefabs, which would otherwise be deactivated by ProMods 2.30+.
Re: [REL] Sardinia map 0.9
Posted: 14 Oct 2018 21:06
by ShirBlackspots
So then, the prefabs have to be activated even if you use the fix?