[REL] Mediterranean Map 0.1

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PerrydPelle
Posts: 444
Joined: 08 Oct 2018 10:37
Location: Basel, Switzerland

28 Jan 2020 09:01

Move MedMap under RoEx, but then you also need to download the prefabs
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SETrucker
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Location: Finspång, Sweden
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28 Jan 2020 10:58

I have so but I don't have prefabs at all and everything works just fine ...

Added in 1 minute 55 seconds:
mgbrainstormer wrote:
28 Jan 2020 08:30
Is this a commom problem ? a bug? This is the first time i saw this red texture. Iam using promods and roexteded where the problem came up in romenia ukraine and macadonia as far i can see.

My gamelog :

I have deleted Mediterranean Map 0.1 and now my textures are normal.

its look like something is linking to an ATS asset/prefab/model. The .tobj file is what loads the .dds (texture). In my case the dds is not being found because the tobj isn't there.

00:00:33.044 : <ERROR> [fs] Failed to open file '/model/panorama/az_flagstaff/az_flagstaff_museum.tobj' in the read_only mode.
00:00:33.044 : <ERROR> [resource_task] Can not open '/model/panorama/az_flagstaff/az_flagstaff_museum.tobj'

I have made a movie here, this whas in macadonia :

It works with the map I had so initially but if you put Medmap 0.1 under ROEX then everything will be fine ...
Last edited by Trucker2223 on 28 Jan 2020 12:25, edited 1 time in total.
Reason: removed images, do not quote images
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mgbrainstormer
Posts: 9
Joined: 08 Dec 2019 13:26
Location: Vlaardingen

28 Jan 2020 21:12

Thanks for your help!. I will try so set it under roexteded
:) Buy the way iam already usings prefabs so iam not able to use prefabs from this map otherwise my ets2 will crash.
Last edited by bmwGTR on 29 Jan 2020 08:29, edited 2 times in total.
Reason: removed quote - please do not quote posts direct above yours

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charlessabuero
Posts: 231
Joined: 05 Oct 2013 09:03
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Location: Philippines

09 Apr 2020 17:02

Hello! Is this mod still compatible with ProMods v2.45?

EdgeGladiator
Posts: 3682
Joined: 11 Mar 2017 11:54
Location: Paris, Île-de-France

09 Apr 2020 19:56

I didn't test, but somes people who test it say that it's still compatible. Just place it above ProMods :)
Senior Beta-Tester since 2.30
Translator for French and Spanish languages
Developper of Mediterranean Map, Maghreb Map and Real European Gas Stations Reloaded.

dkokales
Posts: 222
Joined: 02 Apr 2016 05:42
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16 Apr 2020 19:36

I found two invisible walls in Taranto, caused by MedMap. They are near the Exomark and ACC. These are the coordinates:

near_exo ;[16/04/2020 14:14] (sec+0006+0014);26292;27.8852;56923.5;-1.26184;-0.104723
near_acc ;[16/04/2020 14:16] (sec+0006+0014);25561.8;22.8962;57160.3;-2.09708;-0.104754

EdgeGladiator
Posts: 3682
Joined: 11 Mar 2017 11:54
Location: Paris, Île-de-France

16 Apr 2020 20:06

Thanks for the report, I will check it soon...
Senior Beta-Tester since 2.30
Translator for French and Spanish languages
Developper of Mediterranean Map, Maghreb Map and Real European Gas Stations Reloaded.

salessio2
Posts: 9
Joined: 26 Nov 2015 17:13

17 Apr 2020 18:42

Does Italian Sign Project 1.0.2 conflict with Mediterranean map? I don't see any new city of your beautiful map addon

This is my mod order:

ProMods Middle-East Add-On Pack 2.45 Def & Map
ProMods Middle-East Add-On Pack 2.45 Assets
Italy Sign Project
Paris Rebuild 2.4
North Macedonia Rework 1.3.0 Definition
North Macedonia Rework 1.3.0 Map
North Macedonia Rework 1.3.0 Materials
Swedish Islands Map Addon
Laeso
MedMap v0.1
ProMods 2.45 Def
ProMods 2.45 Map
ProMods 2.45 Models 1
ProMods 2.45 Models 2
ProMods 2.45 Models 3
ProMods 2.45 Media
ProMods 2.45 Assets

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charlessabuero
Posts: 231
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Location: Philippines

18 Apr 2020 14:26

In my load order, Swedish Islands, Laeso and MedMap is at higher priority than Italy Sign Project.

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scan720
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18 Apr 2020 17:03

@salessio2 No it cant conflict with my mod. I just checked the mod and I cant see any sectors which where also in my mod. ;)
Developer since July 2020
Working in Poland



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