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Re: [REL] Mediterranean Map 0.1

Posted: 02 Jan 2020 19:15
by EdgeGladiator
Thank you. Foggia is plan to be build soon, for the others cities maybe we will be interested in doing them.

Re: [REL] Mediterranean Map 0.1

Posted: 06 Jan 2020 15:51
by Thunderstrike16
Will anybody develop Malta? It's small so I think it's easy to develop as it's another european country

Re: [REL] Mediterranean Map 0.1

Posted: 06 Jan 2020 20:09
by EdgeGladiator
Maybe on the future, why not ? The prob, even small, Malta is difficult as it need many new assets that we don't have.
After, If I see someone worked on Malta, I will be glad to invite him to merge his work on MedMap.

Re: [REL] Mediterranean Map 0.1

Posted: 06 Jan 2020 22:12
by lelux
I just drove the new roads of your map... well, no offence, but at this moment quality is at 2014 Tsm map level... if the map from Taranto to Brindisi looks promising, the environment has nothing to do with reality between Brindisi and Lecce and then the SS 379 ends at Brindisi, doesn't continue until Lecce. For your information, between Brindisi and Lecce there's the SS 613 (4 lane road) and the SS16 (2 lanes) and billions of olive trees... even the Ionic sector of Calabria looks really old style.

Re: [REL] Mediterranean Map 0.1

Posted: 07 Jan 2020 16:53
by EdgeGladiator
I accept your criticisms, I think better things can be done there. I will try to reconstruct this part, by adding this 4 lanes road, and referring to your advice.
After honestly your statement sound harsh and devotivating. Try to map yourself, because I have never seen a single project of you, you will understand.

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lelux wrote:
06 Jan 2020 22:12
For your information, between Brindisi and Lecce there's the SS 613 (4 lane road)
You want SS 613 ? Here we go dude

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SS 613 / SP 44 exchanger

Re: [REL] Mediterranean Map 0.1

Posted: 07 Jan 2020 23:08
by lelux
That's nice man! Thanks for your work in my country and forgive me if i've been a little "rude"... wasn't my intention to demotivate you! If can be useful for you, there's a big commercial area just next that interchange you're building...

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Another little suggestion... at about 10 km south east from Brindisi, there's the Cerano's Enel Power plant, one of the biggest of south Italy. Maybe it could be a good loading/unloading point...

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Re: [REL] Mediterranean Map 0.1

Posted: 10 Jan 2020 17:03
by EdgeGladiator
About the commercial area yeah maybe it can be good to add it. Concerning the power plant, I'm afraid that the 1:19 scale will be a issue, I will try to see what I can do.

Re: [REL] Mediterranean Map 0.1

Posted: 11 Jan 2020 19:35
by erkinalp
Thunderstrike16 wrote:Will anybody develop Malta?
@SkinnyBones works on that.

Re: [REL] Mediterranean Map 0.1

Posted: 13 Jan 2020 20:10
by EdgeGladiator
but this author didn't start at all Malta... and he is inactive.

Re: [REL] Mediterranean Map 0.1

Posted: 28 Jan 2020 08:30
by mgbrainstormer
Is this a commom problem ? a bug? This is the first time i saw this red texture. Iam using promods and roexteded where the problem came up in romenia ukraine and macadonia as far i can see.

My gamelog :

I have deleted Mediterranean Map 0.1 and now my textures are normal.

its look like something is linking to an ATS asset/prefab/model. The .tobj file is what loads the .dds (texture). In my case the dds is not being found because the tobj isn't there.

00:00:33.044 : <ERROR> [fs] Failed to open file '/model/panorama/az_flagstaff/az_flagstaff_museum.tobj' in the read_only mode.
00:00:33.044 : <ERROR> [resource_task] Can not open '/model/panorama/az_flagstaff/az_flagstaff_museum.tobj'

I have made a movie here, this whas in macadonia : https://youtu.be/q5VklNN3fSQ

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