[WIP] Project Oceania (ETS2 1:19 Map-Addon

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BigKezza
Posts: 2
Joined: 16 Apr 2018 10:33

27 Jan 2019 13:44

Have you figured out how to convert normal prefabs into UK ones yet poland.ball? And if not would map development be at risk?

Also, what cities and roads are you planning on including? (Assuming you’ve planned them out already)

And finally, do you have a team working on the map or plan on forming a team?

:)

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brainiac
Posts: 1432
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

27 Jan 2019 16:29

Converting normal prefabs to the UK is very easy. Just change the direction of AI paths.
Working on rebulding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP: primarily landscapers and people who will add details to map.
Donate: www.paypal.me/drbrainiac

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Poland.Ball
Posts: 61
Joined: 19 Oct 2018 14:56

27 Jan 2019 18:40

BigKezza wrote:
27 Jan 2019 13:44
Have you figured out how to convert normal prefabs into UK ones yet poland.ball? And if not would map development be at risk?

Also, what cities and roads are you planning on including? (Assuming you’ve planned them out already)

And finally, do you have a team working on the map or plan on forming a team?

:)
Hey there. I havent yet, brainiac's post didnt help me well doing that. Its not at risk, only the realism of the map is at risk. lol.

We've planned following cities:
- Canberra
- Wagga Wagga
- Broken Hill
- Cobar
- Dubbo
- Queanbeyan
- Goulburn


And about your last question, well, kinda both. I have a small team and I'm forming one.



By that way,
we've finished our Project Oceania Fan Server. You can join us for latest WIP stuff!

Join link: https://discord.me/projocean OR https://discord.gg/AqxMd33

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brainiac
Posts: 1432
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

27 Jan 2019 22:50

Well, you first should learn how to edit prefabs in Blender and then convert them.
I know how to do that in Zmodeler.
Working on rebulding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP: primarily landscapers and people who will add details to map.
Donate: www.paypal.me/drbrainiac

Shiva
Posts: 1056
Joined: 21 May 2015 01:09

31 Jan 2019 05:28

Queanbeyan?
But that's sort of greater Canberra area?

Any smaller towns between the cities?

Mildura, I would guess would be natural to have ingame, on the way from Canberra to Broken Hill.
It is at the A20 and B79/A79 intersection.
Monaco 2011 Route. Traffic map.
Possible ETS2 route 1 and/or 2?

ausmap2016
Posts: 3
Joined: 24 May 2016 17:06

01 Feb 2019 12:08

Image

NOW RECRUITING BLENDER/ZMODELER3/3ds Max MODELERS!

We are currently looking for people who can make models and assets in Blender, Zmodeler 3 or 3ds Max to join
our small team. If anyone has basic skills making models in Blender, Zmodeler 3 or 3ds Max, and would like to
help us and be part of our team, please send me a private message on here!

Stay up to date with the latest news by following us on here or we invite you to join our discord fan server: https://discordapp.com/invite/R7nady


Padpadangz
Posts: 1
Joined: 16 Feb 2019 11:52

17 Feb 2019 03:59

This mod is awesome, you are correct in saying we want Australian truck simulator but this is good enough for meat this current time. how many towns are you planning to include in the mod and will there be road trains as well or normal trucks?



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