[REL] FSG Map real scale (1:1)

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Ficfic
Posts: 45
Joined: 27 Aug 2014 11:13

31 May 2019 21:08

Hi, here is a new picture in Germany from PfalzMapper!
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TheNuvolari
Posts: 344
Joined: 14 Apr 2017 09:02
Location: Bács-Kiskun

01 Jun 2019 08:19

I'm feeling like I'm exactly there! :D

Lars014
Posts: 87
Joined: 28 Mar 2016 07:54
Location: Kaiserslautern
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01 Jun 2019 16:49

This is my aim.Thank you
Developer of the Westpfalzmap-project in 1:1 (german Part of FSG Map) :
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Ficfic
Posts: 45
Joined: 27 Aug 2014 11:13

20 Jun 2019 10:12

Hi everybody! The Switzerland is now released! (be careful, the map isn't finished.)
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Last edited by Ficfic on 26 Jun 2019 19:28, edited 1 time in total.
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EdgeGladiator
Posts: 2437
Joined: 11 Mar 2017 11:54
Location: Argenteuil, Ile-de-France

20 Jun 2019 21:19

nice, I will test
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Vøytek
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Location: Luboń
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21 Jun 2019 00:05

So, the most important question is - why 1.5GB?
I guess it would be maybe 100MB if you removed all unnecessary stuff... Why do you even include SCS things that are in game already? How some modders even come to this idea? "Hm, SCS has truck models in their game, I'll extract them from base.scs file and add them to my map mod, so players have to download 1GB more and have duplicates in files."
1. You make the download bigger which discourages some people
2. You waste HDD/SSD space
3. You overwrite SCS stuff, which means compatibility issues in the future
I downloaded it only to make sure my hunch was correct. 1.5GB makes it obvious immediately, that your archive contains more "trash" than the actual map + possible assets.
You only need map sectors, some new definitions you made, maybe new materials and new models. Nothing from def.scs or base.scs should ever be in your map, as there's just no point in doing this and you ask for trouble.
So I really suggest you remove all this stuff from the archive ;)
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Currently working on: various stuff
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Minecart11
Posts: 62
Joined: 19 Dec 2017 16:21

21 Jun 2019 08:11

That was a mistake as the map normally would be 300 or 600mb. Some of the base prefabs from SCS had red textures so I was experimenting with fixing it. I had forgotten to finish that before releasing the map and I am now working on a new version that will be compatible with the rest of the future FSG Map. Since I am going to be away and wont be able to work on the map, if I cannot finish this fix tomorrow then it will have to wait another 2.5 weeks.
Thanks

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Ficfic
Posts: 45
Joined: 27 Aug 2014 11:13

23 Jun 2019 09:41

Hi guys! Here is my new mod Realism V9 which will be used in our maps: https://promods.net/viewtopic.php?f=46&t=29499
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Ficfic
Posts: 45
Joined: 27 Aug 2014 11:13

02 Jul 2019 00:08

Hi! New roundabout in Burnhaupt-le-haut (France), what do you think about it?
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TheNuvolari
Posts: 344
Joined: 14 Apr 2017 09:02
Location: Bács-Kiskun

02 Jul 2019 08:28

Oh man, you even aligned that sign on the left as it is in real-life! :o Crazy attention to detail!



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