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Re: [W.I.P.] FSG Map real scale (1:1)

Posted: 31 May 2019 21:08
by Ficfic
Hi, here is a new picture in Germany from PfalzMapper!
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Re: [W.I.P.] FSG Map real scale (1:1)

Posted: 01 Jun 2019 08:19
by TheNuvolari
I'm feeling like I'm exactly there! :D

Re: [W.I.P.] FSG Map real scale (1:1)

Posted: 01 Jun 2019 16:49
by Lars014
This is my aim.Thank you

Re: [W.I.P.] FSG Map real scale (1:1)

Posted: 20 Jun 2019 10:12
by Ficfic
Hi everybody! The Switzerland is now released! (be careful, the map isn't finished.)
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Re: [W.I.P.] FSG Map real scale (1:1)

Posted: 20 Jun 2019 21:19
by EdgeGladiator
nice, I will test

Re: [W.I.P.] FSG Map real scale (1:1)

Posted: 21 Jun 2019 00:05
by Vøytek
So, the most important question is - why 1.5GB?
I guess it would be maybe 100MB if you removed all unnecessary stuff... Why do you even include SCS things that are in game already? How some modders even come to this idea? "Hm, SCS has truck models in their game, I'll extract them from base.scs file and add them to my map mod, so players have to download 1GB more and have duplicates in files."
1. You make the download bigger which discourages some people
2. You waste HDD/SSD space
3. You overwrite SCS stuff, which means compatibility issues in the future
I downloaded it only to make sure my hunch was correct. 1.5GB makes it obvious immediately, that your archive contains more "trash" than the actual map + possible assets.
You only need map sectors, some new definitions you made, maybe new materials and new models. Nothing from def.scs or base.scs should ever be in your map, as there's just no point in doing this and you ask for trouble.
So I really suggest you remove all this stuff from the archive ;)

Re: [W.I.P.] FSG Map real scale (1:1)

Posted: 21 Jun 2019 08:11
by Minecart11
That was a mistake as the map normally would be 300 or 600mb. Some of the base prefabs from SCS had red textures so I was experimenting with fixing it. I had forgotten to finish that before releasing the map and I am now working on a new version that will be compatible with the rest of the future FSG Map. Since I am going to be away and wont be able to work on the map, if I cannot finish this fix tomorrow then it will have to wait another 2.5 weeks.
Thanks

Re: [W.I.P.] FSG Map real scale (1:1)

Posted: 23 Jun 2019 09:41
by Ficfic
Hi guys! Here is my new mod Realism V9 which will be used in our maps: https://promods.net/viewtopic.php?f=46&t=29499

Re: [W.I.P.] FSG Map real scale (1:1)

Posted: 02 Jul 2019 00:08
by Ficfic
Hi! New roundabout in Burnhaupt-le-haut (France), what do you think about it?
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Re: [W.I.P.] FSG Map real scale (1:1)

Posted: 02 Jul 2019 08:28
by TheNuvolari
Oh man, you even aligned that sign on the left as it is in real-life! :o Crazy attention to detail!