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Re: [WIP] RusMap 1.8.1 for ProMods 2.40 fix

Posted: 02 May 2019 02:22
by Shiva
Rudi Raser, looks nice!
Shlisselburg west exit, thumbs up!
Sadly Shcheglovo. Destination of that cargo redirected.
I think that it could have fit in, if distance between St Pete and Shcheglovo, a mix of gmtavares and Sergey061's version.
Currently in gmtavares version no space for it, while in Sergey061's version I think the distance is too long.
But that would have needed a bit of redo on the road between Shcheglovo and Lodejnoje Polje.

Cut planes, those are used for hiding other graphic, right?

Re: [WIP] RusMap 1.8.1 for ProMods 2.40 fix

Posted: 02 May 2019 02:32
by Rudi Raser
Shiva wrote:
02 May 2019 02:22

Cut planes, those are used for hiding other graphic, right?
thats how looks a WIP, or call it Beta testing. ;)
but gmtavares has to answer questions like that, i drive only and report bugs.

Re: [WIP] RusMap 1.8.1 for ProMods 2.40 fix

Posted: 02 May 2019 03:04
by Shiva
And make nice videos, you forgot that.
Not seen any missing cutplanes on gmtavares version :)

I can always hope for a future version where Shcheglovo is ingame, right?

Re: [WIP] RusMap 1.8.1 for ProMods 2.40 fix

Posted: 02 May 2019 16:27
by asilas
can you add road to belarus from daugavpils promods border to vicebsk by

Re: [WIP] RusMap 1.8.1 for ProMods 2.40 fix

Posted: 02 May 2019 19:35
by asilas
and please add missing 2 road from brest to siedlce

Re: [WIP] RusMap 1.8.1 for ProMods 2.40 fix

Posted: 02 May 2019 23:19
by bumbumek
Still waiting for this fix :-)

Re: [WIP] RusMap 1.8.1 for ProMods 2.40 fix

Posted: 02 May 2019 23:23
by bengt.jensie
@bumbumek

We all are mate, but have you tested Sergey's fix yet?

Re: [WIP] RusMap 1.8.1 for ProMods 2.40 fix

Posted: 03 May 2019 03:12
by bumbumek
Nope. I'm waiting for this one :-)

Re: [WIP] RusMap 1.8.1 for ProMods 2.40 fix

Posted: 03 May 2019 10:53
by bengt.jensie
Any specific reason bumbumek?

Re: [WIP] RusMap 1.8.1 for ProMods 2.40 fix

Posted: 03 May 2019 12:29
by gmtavares
I have tested Sergey's version.
The border checkpoints between ProMods areas and RusMap areas don't have actual checkpoints [as in the dlc], instead they are only old style ones.

On the other hand, he does have a full on merged St. Petersburg.
However, that does mean there are A LOT of performance issues. Take it from me, I have an i7 8th gen and an Nvidia GeForce GTX 1060 4GB and the FPS drops a lot and you get a lot of protos to render array overflow errors.

Cheers,
gmtavares


In other news - I have returned other connections, and I'm now working on improving the Brest connection to be DLC-style.