After some road connections I made, I decided to do a kind of "own" map. My first real map with actual cities and definitions.
I stumbled across the Lake Aral many years ago in a school book and I was really shocked what mankind has done with a once beautiful and glorious lake.
I decided to expand the really great "Great Steppe" map with two roads down to the shore of the Lake Aral.
A sparsely populated area with small villages, abandoned settlements and mid-sized cities.
Hop into the Truck and drive through an area which tells his own story. An area telling a story about times gone long ago. Take a break at the shore of the lake Aral and watch the sadness of a dried out lake.
CHANGELOG v1.3:
-New Connections
-Adjustments
-Minor Cosmetic work
What's in it?
-A simple map of the steppe-like Area south east of Aktobe.
-Parts of the Aralkum Desert
-5 new cities: Shalkar, Karabutak, Khromtau, Emba/Jembi and Aralsk/Aral
-In Aral, you can take a break at the former shore of this once giant lake.
-A sparsely populated post-soviet landscape
-Gas stations
-Some small villages
-Abandoned settlements and factories
-Some small details
You need all DLC's & The Great Steppe!
Put the map ABOVE The Great Steppe!
Screenshots:
DOWNLOAD:
https://promods.net/sm_forward.html?lnk=/kgzibx33lhm2/Road ... l.scs.html
Mapping is hard work and i need a lot of coffee. If you wanna buy me one, look here:
https://www.paypal.com/cgi-bin/webscr?c ... source=url
Thanks to: 09_kz (Original author of the Great Steppe) for support and tips, Arayas for the nice map editor tutorials, BenganJ for possible (future) testing and all of the other guys I forgot. This map wouldn't be possible without your help and support!
[REL] Road to Aral - A Great Steppe Addon v1.3 Final
- FunTrucker_18
- Posts: 110
- Joined: 09 Jan 2019 01:13
- Location: Germany
Last edited by FunTrucker_18 on 16 Dec 2020 23:01, edited 8 times in total.
You may want to ask 09_KZ where he's planning to expand his map. I know he's actively working on an expansion that will (roughly) double the size of the map. It would be a shame if you did all this work for nothing.
PM since v1.83
OS: Win 10 64-bit
CPU: Intel i7-4790K @ 4.0-4.4GHz
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RAM: 32GB Crucial Ballistix Elite DDR3 @ 1866MHz
OS: Win 10 64-bit
CPU: Intel i7-4790K @ 4.0-4.4GHz
GPU: EVGA NVIDIA GTX 1080 Ti 11GB
PSU: 1000G EVGA Platinum
RAM: 32GB Crucial Ballistix Elite DDR3 @ 1866MHz
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- Posts: 444
- Joined: 08 Oct 2018 10:37
- Location: Basel, Switzerland
09_KZ will expand to Aktau, so that won't cause any problems with this. And IF 09_KZ would expand to Aralsk, FunTrucker could overwrite that then.
Developer of uh...
- FunTrucker_18
- Posts: 110
- Joined: 09 Jan 2019 01:13
- Location: Germany
I am in contact with him. He also supports my work and Yes, my work won't intfere with his plans and if Yes, I would look for an alternative like merging both projects.
BTW - Aktau is also in a different area than Aral.
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- Posts: 3688
- Joined: 11 Mar 2017 11:54
- Location: Paris, Île-de-France
It will be better if you use new alphalts roads insteaf of old, and maybe add more things in the town that you show. Anyway nice work
Senior Beta-Tester since 2.30
Translator for French and Spanish languages
Developper of Mediterranean Map, Maghreb Map and Real European Gas Stations Reloaded.
Translator for French and Spanish languages
Developper of Mediterranean Map, Maghreb Map and Real European Gas Stations Reloaded.
- FunTrucker_18
- Posts: 110
- Joined: 09 Jan 2019 01:13
- Location: Germany
I used some new road materials. But things will improve. Thanks man
- NewCoolMapper
- Posts: 358
- Joined: 23 Jun 2018 20:28
- Location: Lisbon, Portugal
Not road materials, but new dlc’s roads. New dlc roads are much better than old ones and are compatible with lots of prefabs.
Lead developer of the project of Portugal 1:8
- FunTrucker_18
- Posts: 110
- Joined: 09 Jan 2019 01:13
- Location: Germany
Yeah, i try some of them out, but many of them look too "new" for an area like Aralkum. I guess i'll make a decent mix of new and old roads.
Here are some more previews:
As I am not a pro yet, I couldn't do some signs in actual kazakh cyrillic, so I did them in Russian (for now). But i think It's not a big deal, as some roadsigns in Kazakhstan are still in Russian from the Soviet era.
Here are some more previews:
As I am not a pro yet, I couldn't do some signs in actual kazakh cyrillic, so I did them in Russian (for now). But i think It's not a big deal, as some roadsigns in Kazakhstan are still in Russian from the Soviet era.