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[REL] Road to Aral - A Great Steppe Addon v1.1

Posted: 14 Jun 2019 12:11
by FunTrucker_18
After some road connections I made, I decided to do a kind of "own" map. My first real map with actual cities and definitions.
I stumbled across the Lake Aral many years ago in a school book and I was really shocked what mankind has done with a once beautiful and glorious lake.

I decided to expand the really great "Great Steppe" map with two roads down to the shore of the Lake Aral.
A sparsely populated area with small villages, abandoned settlements and mid-sized cities.

Hop into the Truck and drive through an area which tells his own story. An area telling a story about times gone long ago. Take a break at the shore of the lake Aral and watch the sadness of a dried out lake.

CHANGELOG v1.1:
-Reworked the Cities
-No Grass on the road


What work is to be done?
-Fixing the FLD Prefab issue (in the next version!)

What's in it?

-A simple map of the steppe-like Area south east of Aktobe.
-Parts of the Aralkum Desert
-5 new cities: Shalkar, Karabutak, Khromtau, Emba/Jembi and Aralsk/Aral
-In Aral, you can take a break at the former shore of this once giant lake.
-A sparsely populated post-soviet landscape
-Gas stations
-Some small villages
-Abandoned settlements and factories
-Some small details

Don't expect too much, why? It has 2 reasons

-It's my first REAL map, so the map will get better from time to time.

-My resources are very LIMITED!
I have an old, crappy laptop and can't afford a new one at the moment but I try to do my best.

You need all DLC's & The Great Steppe!
Put the map ABOVE The Great Steppe!

Screenshots:

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DOWNLOAD:
https://sharemods.com/y1q9cewwguci/Road ... 1.scs.html

Mapping is hard work and i need a lot of coffee. If you wanna buy me one, look here:
https://www.paypal.com/cgi-bin/webscr?c ... source=url

Thanks to: 09_kz (Original author of the Great Steppe) for support and tips, Arayas for the nice map editor tutorials, BenganJ for possible (future) testing and all of the other guys I forgot. This map wouldn't be possible without your help and support!

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: 14 Jun 2019 14:18
by yqdfy
expect

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: 14 Jun 2019 21:06
by FunTrucker_18
What?

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: 14 Jun 2019 23:47
by Kobra2112
You may want to ask 09_KZ where he's planning to expand his map. I know he's actively working on an expansion that will (roughly) double the size of the map. It would be a shame if you did all this work for nothing.

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: 14 Jun 2019 23:58
by PerrydPelle
09_KZ will expand to Aktau, so that won't cause any problems with this. And IF 09_KZ would expand to Aralsk, FunTrucker could overwrite that then.

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: 15 Jun 2019 15:07
by FunTrucker_18
Kobra2112 wrote:
14 Jun 2019 23:47
You may want to ask 09_KZ where he's planning to expand his map. I know he's actively working on an expansion that will (roughly) double the size of the map. It would be a shame if you did all this work for nothing.
I am in contact with him. He also supports my work and Yes, my work won't intfere with his plans and if Yes, I would look for an alternative like merging both projects.
BTW - Aktau is also in a different area than Aral.

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: 17 Jun 2019 19:51
by EdgeGladiator
It will be better if you use new alphalts roads insteaf of old, and maybe add more things in the town that you show. Anyway nice work ;)

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: 17 Jun 2019 21:18
by FunTrucker_18
I used some new road materials. But things will improve. Thanks man :D

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: 23 Jun 2019 15:31
by NewCoolMapper
Not road materials, but new dlc’s roads. New dlc roads are much better than old ones and are compatible with lots of prefabs.

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: 24 Jun 2019 16:21
by FunTrucker_18
Yeah, i try some of them out, but many of them look too "new" for an area like Aralkum. I guess i'll make a decent mix of new and old roads. :lol:

Here are some more previews:

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As I am not a pro yet, I couldn't do some signs in actual kazakh cyrillic, so I did them in Russian (for now). But i think It's not a big deal, as some roadsigns in Kazakhstan are still in Russian from the Soviet era.