Macedonia Rework v1.2.1 for ProMods v2.41

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PerrydPelle
Posts: 347
Joined: 08 Oct 2018 10:37
Location: Kaiseraugst, Switzerland

20 Aug 2019 19:04

asilas wrote:
20 Aug 2019 17:57
so developer need to make roextended compatible
Not really, would be nice! but after Road to the Black Sea is released, Arayas will delate his Macedonia, Serbia, Romania and Bulgeria, so it will get compatible than :D
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FN17550
Posts: 12
Joined: 17 Aug 2019 21:48
Location: Struga, Macedonia

20 Aug 2019 19:28

I experimented around, but I couldn't find an easy fix.

If we prioritise ProMods, there is road going from Kumanovo/Skopje to Sofija that can be connected to the RoExtended one, but I'm not sure I want to use it because it's ProMods WIP, while in Serbia, ProMods has a very different road to RoExtended.

The alternative is fixing all the junctions around Skopje which would also take a while.

It might take a while and if it's only needed temporarily and Road to The Black Sea releases later this year, I'm not sure it's really worth the effort...

PerrydPelle
Posts: 347
Joined: 08 Oct 2018 10:37
Location: Kaiseraugst, Switzerland

20 Aug 2019 20:09

Totally agree! Don’t spend time which in a couple of months will not be needed!
Dev for Road to Asia

Road to Asia Discord Server: https://discord.gg/48JZu2d

If you want to become a dev for Road to Asia contact me

My Screenshot topic: viewtopic.php?f=16&t=29771

asilas
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20 Aug 2019 21:33

What gonna happen to this mod in the future because promods gonna develop In Balkans in northern Macedonia too

Kaperios
Posts: 42
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Location: Szczecin
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20 Aug 2019 21:38

The mod is a Promods addon. RoEx overwrites the area so why would the mod be even adapted for RoEx?

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Kobra2112
Posts: 675
Joined: 06 Feb 2015 09:59
Location: Somewhere in 'murica

20 Aug 2019 23:22

Got it to load with SR. Progress. Will let you know my thoughts once I've driven around it a bit
PM since v1.83 :D

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Julm4th
Posts: 100
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Location: Seine-et-Marne, France

21 Aug 2019 00:25

Heya, nice work! Would be great if you could add the road numbers layouts on the map on the roads you added.
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Kobra2112
Posts: 675
Joined: 06 Feb 2015 09:59
Location: Somewhere in 'murica

21 Aug 2019 02:20

Just finished a drive in the area, to Krusevo specifically, really nice job! Yikes those turns were sharp, but true to real life nonetheless. Do you plan to add to/expand this map? If so I'd wait for PM to develop this area a little more so it's not a totally wasted effort.
PM since v1.83 :D

OS: Win 10 64-bit
CPU: Intel i7-4790K @ 4.0-4.4GHz
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bmwGTR
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Joined: 10 Jul 2016 11:52
Location: Riegersburg resp. Graz

21 Aug 2019 07:11

brainiac wrote:
20 Aug 2019 18:55
We still didn't see any single Promods developer's opinion.
Hi,

why should a ProMods developer express his opinion on this add-on?

Best regards,
bmwGTR
ETS2: ProMods + RusMap + Great Steppe + Southern Region + Paris Rebuild
ATS: Coast to Coast + US Expansion + CanaDream + PazzMod


ProMods Moderator since April 2018

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brainiac
Posts: 1576
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

21 Aug 2019 08:06

Because I am wondering about its quality from Promods point of view, which is the most representative.
And will we get one more developer.
Working on rebuilding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)



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