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Re: [WIP] Rotterdam Map on 1:1 Scale

Posted: 16 Feb 2017 12:57
by Volleybal4life
Kralingse Bos?

Re: [WIP] Rotterdam Map on 1:1 Scale

Posted: 17 Feb 2017 13:38
by xela1961
a nice place !!! :lol:
great work

Re: [WIP] Rotterdam Map on 1:1 Scale

Posted: 05 Mar 2017 07:47
by gregory.huizer
Well, it looks nice but in reality it's not a really nice place because it's a cemetery...

Re: [WIP] Rotterdam Map on 1:1 Scale

Posted: 28 Apr 2017 15:36
by gregory.huizer
Hello,

Please teach me how to work with prefab models... I know how they work with unit/hookup.
I want to make additions for example truck_only parking:
parked_car: truck_only.parked.physics
{
allowed_vehicle[]: "traffic.volvo.fh16_2012"
allowed_vehicle[]: "traffic2.volvo.fh16_2012"
allowed_vehicle[]: "traffic.volvo.fh16"
low_poly_only: false
no_trailer: true
}
Like for only parking Volvo truck near Volvo dealer, etc...
Is it possible to add variants?

And would like to do this also for parking trailer types.
Only thing I don't understand: why does krone profiliner not have company skin?
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Code: Select all

traffic_trailer : traffic.trailer.profiliner.tradeaux
{
	accessories[]: .profiliner.tradeaux.tchassis
	accessories[]: .profiliner.tradeaux.trwheel0
	accessories[]: .profiliner.tradeaux.trwheel1
	accessories[]: .profiliner.tradeaux.trwheel2
	accessories[]: .profiliner.tradeaux.paintjob
	cargo_mass: 21000

}
vehicle_accessory: .profiliner.tradeaux.tchassis
{
	data_path: "/def/vehicle/trailer/krone/profiliner/chassis.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel0
{
	offset: 0
	data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel1
{
	offset: 2
	data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_wheel_accessory: .profiliner.tradeaux.trwheel2
{
	offset: 4
	data_path: "/def/vehicle/t_wheel/385_65_r22_5.sii"
}
vehicle_paint_job_accessory: .profiliner.tradeaux.paintjob
{
    	data_path: "/def/vehicle/trailer/krone/profiliner/company_paint_job/tradeaux.sii"
}

Re: [WIP] Rotterdam Map on 1:1 Scale

Posted: 15 May 2017 22:52
by CallumD714
If you want help with prefab models, you are going to have to be more specific with the exact modifications that you wish to perform. I'd recommend that, using an exported & converted base, you look at the existing prefabs as reference and learn from the work of SCS

Re: [WIP] Rotterdam Map on 1:1 Scale

Posted: 30 Dec 2017 22:57
by gregory.huizer
Resculpting parts of my map and working on optimization...

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Re: [WIP] Rotterdam Map on 1:1 Scale

Posted: 31 Dec 2017 10:57
by Mercedes2002CZ
It's alive! :D Screenshots are beautiful. Can't wait for release. :)

Re: [WIP] Rotterdam Map on 1:1 Scale

Posted: 21 Jan 2018 13:01
by gregory.huizer
Some more resculpting and optimizing...

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Re: [WIP] Rotterdam Map on 1:1 Scale

Posted: 09 Apr 2018 10:57
by gregory.huizer
On the horizon... When you make a map of a mainly flat surface you can't just cut the map off in viewing distance... @ Heinenoord, Zuid-Holland, Netherlands.

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Re: [WIP] Rotterdam Map on 1:1 Scale

Posted: 09 Apr 2018 14:40
by Darkfizch
Good stuff! Are you working towards a release yet, or are there too many loose ends for you to say that?