[REL] Project Balkans 5.5 for 1.47.x
- kamikazee54
- Posts: 285
- Joined: 21 Oct 2013 14:11
Well that barrier bug isn't so bad because it won't affect your game. I heave reported it only because it was next to that invisible wall wich for me is much worse bug. Otherwise i wouldnt report that
This is not a bug, this is how they actually build there!gmtavares wrote:I do believe that the wrong train barriers are soon to be fixed. I had talked about this before, in private, and it has a solution. All that is required is some time, and a big fix might come up before the new version.kamikazee54 wrote:hi guys, found 2 bugs in subotica.
2. wrong train barriers
[url=https://postimg.org/image/o2ybzm229/]
definitely...nopejohnzd wrote:This is not a bug, this is how they actually build there!gmtavares wrote:I do believe that the wrong train barriers are soon to be fixed. I had talked about this before, in private, and it has a solution. All that is required is some time, and a big fix might come up before the new version.kamikazee54 wrote:hi guys, found 2 bugs in subotica.
2. wrong train barriers
[url=https://postimg.org/image/o2ybzm229/]
You mean, is it like that in real life? Because I think that in-game it was a prefab issue that will get fixed.johnzd wrote: This is not a bug, this is how they actually build there!
ProMods isn't a mod, it's a game.
Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in
Project Japan Admin
Mediterranean Map Admin
Lviv Oblast Expansion Developer
Carpathian ProMods Add-On Developer
ProMods junior beta tester from 2.17 to 2.43
living in
No, pause for us - we are keep mapping further Any idea where this could be?
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Check my brand new serie on Youtube: https://www.youtube.com/watch?v=Ji5FdxHhEIA&t=584s
Check my brand new serie on Youtube: https://www.youtube.com/watch?v=Ji5FdxHhEIA&t=584s
Serbia! go end to Nis
You have too many old FLD forks. You should use new Promods or FLD' 60m. See what MandelSoft thinks about it:
(from my topic)MandelSoft wrote:Third, on a technical level, you have a clash of assets. You use the short FLD prefabs (which by the way slow down traffic a lot and often cause bad merging behaviour) with our new prefabs (which are longer, have markings fitting with the new road templates and have a better traffic flow). Since we have a proper set of these prefabs and road templates, we mainly use the new prefabs. We also use our own road templates wherever we can. You should do the same, or otherwise you work will soon look outdated.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
- Master_of_the_roads
- Posts: 368
- Joined: 10 Sep 2015 14:21
- Location: Bernardin
Nice that you keep things moving, about those assets however, it's best to use the latest version if available thus giving more realism to the region, I'm not trying to be dramatic here, your work and details are already stunning, with a little twist though, it can be much better and as close as real life can be.
Ditching those old FLD prefabs is a very nice gesture and keeps things smoother. Keep 'em up.
Ditching those old FLD prefabs is a very nice gesture and keeps things smoother. Keep 'em up.
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