[REL] Project Balkans 5.5 for 1.47.x

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kamikazee54
Posts: 285
Joined: 21 Oct 2013 14:11

26 Feb 2017 23:28

Well that barrier bug isn't so bad because it won't affect your game. I heave reported it only because it was next to that invisible wall wich for me is much worse bug. Otherwise i wouldnt report that :)

xela1961
Posts: 231
Joined: 22 Feb 2016 00:55

27 Feb 2017 11:26

Thanks for the new update :P :D

johnzd
Posts: 24
Joined: 11 Oct 2015 01:29
Location: Dublin, Ireland

03 Mar 2017 23:03

gmtavares wrote:
kamikazee54 wrote:hi guys, found 2 bugs in subotica.
2. wrong train barriers
[url=https://postimg.org/image/o2ybzm229/]
I do believe that the wrong train barriers are soon to be fixed. I had talked about this before, in private, and it has a solution. All that is required is some time, and a big fix might come up before the new version. ;)
This is not a bug, this is how they actually build there!

Da Dex
Posts: 93
Joined: 06 Jan 2017 23:33
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04 Mar 2017 00:02

johnzd wrote:
gmtavares wrote:
kamikazee54 wrote:hi guys, found 2 bugs in subotica.
2. wrong train barriers
[url=https://postimg.org/image/o2ybzm229/]
I do believe that the wrong train barriers are soon to be fixed. I had talked about this before, in private, and it has a solution. All that is required is some time, and a big fix might come up before the new version. ;)
This is not a bug, this is how they actually build there!
definitely...nope ;)

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gmtavares
Posts: 750
Joined: 05 Sep 2016 18:40
Location: Tallinn, Eesti Vabariik

04 Mar 2017 00:07

johnzd wrote: This is not a bug, this is how they actually build there!
You mean, is it like that in real life? Because I think that in-game it was a prefab issue that will get fixed. :P
ProMods isn't a mod, it's a game.
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grega
Posts: 747
Joined: 03 Jul 2014 17:48
Location: Koper, Primorska region

06 Mar 2017 19:25

No, pause for us - we are keep mapping further :D Any idea where this could be?

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Hakan
Posts: 100
Joined: 11 Apr 2014 11:16
Location: België
Contact:

06 Mar 2017 20:17

Serbia! go end to Nis :D

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

06 Mar 2017 22:42

You have too many old FLD forks. You should use new Promods or FLD' 60m. See what MandelSoft thinks about it:
MandelSoft wrote:Third, on a technical level, you have a clash of assets. You use the short FLD prefabs (which by the way slow down traffic a lot and often cause bad merging behaviour) with our new prefabs (which are longer, have markings fitting with the new road templates and have a better traffic flow). Since we have a proper set of these prefabs and road templates, we mainly use the new prefabs. We also use our own road templates wherever we can. You should do the same, or otherwise you work will soon look outdated.
(from my topic)
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

Da Dex
Posts: 93
Joined: 06 Jan 2017 23:33
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06 Mar 2017 23:02

I think it is Hatzfeld boarder (Romanian A - Road 59 or 59a) ;)

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Master_of_the_roads
Posts: 368
Joined: 10 Sep 2015 14:21
Location: Bernardin

06 Mar 2017 23:04

Nice that you keep things moving, about those assets however, it's best to use the latest version if available thus giving more realism to the region, I'm not trying to be dramatic here, your work and details are already stunning, with a little twist though, it can be much better and as close as real life can be. 8-)

Ditching those old FLD prefabs is a very nice gesture and keeps things smoother. Keep 'em up. :)



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