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Re: Realistic Default Company Liveries (RDCL) (Formerly IDT) V1.3

Posted: 20 Oct 2018 14:12
by OfficialDOWL
dreamer70 wrote:
20 Oct 2018 13:59
The download link doesn't work, I get an error from dropbox ....
Thanks for the heads up, it should work now.

Re: Realistic Default Company Liveries (RDCL) (Formerly IDT) V1.3

Posted: 05 Dec 2018 22:35
by ToYo94
One or more of the Schwarzmuller trailers has big cut text going on the back of the trailer, saw it in the traffic. In 1.32

Re: Realistic Default Company Liveries (RDCL) (Formerly IDT) V1.3

Posted: 21 Dec 2018 19:34
by OfficialDOWL
ToYo94 wrote:
05 Dec 2018 22:35
One or more of the Schwarzmuller trailers has big cut text going on the back of the trailer, saw it in the traffic. In 1.32
Hi there, could you possibly get a screenshot of the issue? I don't own the Schwarzmuller DLC (as SCS refuse to sell non-map DLCs anywhere but Steam) so it may be a tricky fix but I'll try my best once I can see the what exactly is the issue.

Thanks for using RDCL! :D

Re: Realistic Default Company Liveries (RDCL) (Formerly IDT) V1.3

Posted: 06 Jan 2019 16:38
by ToYo94
Sorry for the late reply, was taking a brake from trucking. Here's one older screenshot, though I think there's another Schwarzmuller livery that has a similar bug. Will screenshot it from rear and side when I encounter it :)
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Re: Realistic Default Company Liveries (RDCL) V1.4

Posted: 10 Dec 2019 00:47
by OfficialDOWL
Update 1.4 is here.

I've fixed a few issues and finally got around to adding some of the Baltic Sea companies!
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Re: Realistic Default Company Liveries (RDCL) V1.5

Posted: 04 Jan 2020 22:01
by OfficialDOWL
I've finished work on 1.5 - improving the Black Sea companies.
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Re: Realistic Default Company Liveries (RDCL) V1.5

Posted: 16 Jan 2020 02:11
by yaumeister
It's a great idea, but I'm having some trouble with using it on Linux, which uses OpenGL instead of DirectX.

Many of your trailer skins are appearing just black in the game, that's because those dds files aren't saved with mipmaps. The OpenGL renderer requires it while not DirectX.

To fix this (with GIMP as an example):
- Open the DDS file.
- Select Export As.
- Compression - BC3 / DXT5.
- Mipmaps - Generate mipmaps
- Save - (Select Ok)

Hopefully this can be fixed in the next release.

Re: Realistic Default Company Liveries (RDCL) V1.5

Posted: 16 Jan 2020 17:37
by OfficialDOWL
yaumeister wrote:
16 Jan 2020 02:11
Hi yaumeister, thanks for reporting this. I thought I had been getting GIMP to generate the mipmaps, but some are indeed missing them. I'll try to fix this ASAP.

Added in 1 hour 47 minutes 48 seconds:
Okay I think I've fixed it now, all textures are loading correctly in OpenGL, let me know if I've missed one.

Re: Realistic Default Company Liveries (RDCL) V1.5

Posted: 18 Jan 2020 00:44
by yaumeister
Thanks very much for updating this!

I really like the simplicity of this mod, yet your small touches do make the default trailers that much better.

A small issue I noticed, some of the URLs gets cut off with the short double trailer.

Re: [REL] Realistic Default Company Liveries (RDCL) V1.5

Posted: 09 May 2021 00:29
by OfficialDOWL
Update 1.6 is out now with the Iberia DLC companies!

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