High traffic and improved semaphore cycles

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brainiac
Posts: 1305
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

15 Mar 2017 23:09

Load order:
High traffic
Rudi's Rush hour
Improved semaphore cycles
Zoom
Less ferries
Longer brightness
EAA transmission
(you can permute them)
Better traffic flow for DLCs
Scandinavia Mod
Paris Rebuild
Realistic Russian highways 5 BETA
Better traffic flow for Rusmap (does NOT contain whole Realistic Russian highways Promods version)
Realistic Russian highways 4.1
Promods def
Better traffic flow for Project Balkans
Rebuilt Hungarian interchanges
Paris rebuild
Better traffic flow for Promods
Deleted Europe (without above maps, except Rusmap)
Better traffic flow for Southern region
Better traffic flow for RK The greatest steppe
(Better traffic flow for Russian open spaces)
(Better traffic flow for EAA)
(Better traffic flow for ROC)
(Better traffic flow for PRC)
Then original mods.
...
Promods + Rusmap connection
...
Promods and Rusmap official load order
...

High traffic
http://sharemods.com/3tys6r5ej5b1/High_traffic.scs.html
Because of change in AI spawn rate by SCS, I recommend Rudi's Rush hour.
"This mod is mostly designed to those players who like high traffic" For long time I have been using D.B. Creation's High traffic and Traffic Behavior mods which I have constantly improved for personal use. After the release of the game version 1.26 my improvements became enough to work independently of D.B. Creation's mod. So I decided to create my own Traffic mod which I share with you. It has the following features:
- Different density on motorways, expressways and small roads.
- Density depending on the time of the day: it is changing every 15 min.
- Globally, during rush hour traffic is very high and during the night: Small roads has almost no vehicles, Expressways a bit more traffic and Motorways have many vehicles, but much less than during the day, which is realistic since many people travel at night.
Probability of spawning cars is 90% and for both buses and trucks is 5%.
With high traffic, fluidity is very important, so I recommend to use this mod togheter with Better traffic flow and:

Improved semaphore cycles
http://sharemods.com/d3gr47ktre0c/Impro ... s.zip.html
Old version:
http://sharemods.com/a3d7tvzom2ye/Impro ... s.zip.html
Description:
This mod is mostly designed for players who like high traffic and for players who don't like current semaphore cycles. However, high traffic causes traffic jams and slower traffic flow. In order to speed up the traffic flow, I changed work of semaphores: mostly longer green lights (if you want), partially solved problem of left turn (right turn in UK), removed red-yellow light and allocated those seconds to green light.
Use only one of 4 files.
Changelog:
Duplicated semaphores on some crossroads are fixed.

Other mods are here:
https://www.promods.net/viewtopic.php?f=42&t=14202
Last edited by brainiac on 14 Jul 2018 22:35, edited 9 times in total.
Working on rebulding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP: primarily landscapers and people who will add details to map.
Donate: www.paypal.me/drbrainiac

User avatar
brainiac
Posts: 1305
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

15 Mar 2017 23:09

Nothing new, just discussion is moved here.
Working on rebulding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP: primarily landscapers and people who will add details to map.
Donate: www.paypal.me/drbrainiac

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Volleybal4life
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Location: Gouda, South Holland, The Netherlands

02 Apr 2017 12:49

What do you mean by 'removed red-yellow light'?
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You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))

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brainiac
Posts: 1305
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

02 Apr 2017 13:57

After red green comes immediately, without yellow, ie. No red->red+yellow->green, but red->green.
Working on rebulding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP: primarily landscapers and people who will add details to map.
Donate: www.paypal.me/drbrainiac

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Vøytek
Developer
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Location: Luboń
Contact:

02 Apr 2017 13:59

Well... But that's not the correct sequence for many traffic lights.
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Current development work: various stuff
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Enjoying PM since 1.52
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Volleybal4life
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Posts: 6424
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Location: Gouda, South Holland, The Netherlands

02 Apr 2017 17:32

Ah.. I was afraid you meant that.. That ruins realism in most of the European countries...
Spamming the forum since June 2014



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Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!

You want a game map?
You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))

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smith121363
Posts: 297
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Location: Brownwood, Texas, USA

02 Apr 2017 17:34

And that's why I will not be using this mod.

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brainiac
Posts: 1305
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

02 Apr 2017 20:55

Then you will have to spend more time in traffic jams.
And if you don't use high traffic (any), you don't need my mod.
Working on rebulding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP: primarily landscapers and people who will add details to map.
Donate: www.paypal.me/drbrainiac

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brainiac
Posts: 1305
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

22 Apr 2017 02:08

Improved semaphore cycles is updated.
Last edited by brainiac on 08 Nov 2017 21:17, edited 1 time in total.
Working on rebulding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP: primarily landscapers and people who will add details to map.
Donate: www.paypal.me/drbrainiac

User avatar
brainiac
Posts: 1305
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

02 May 2017 17:57

High traffic download link is set again.
Last edited by brainiac on 14 Jul 2018 22:36, edited 1 time in total.
Working on rebulding Russian interchanges and highways: www.promods.net/viewtopic.php?t=14202.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP: primarily landscapers and people who will add details to map.
Donate: www.paypal.me/drbrainiac



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