High traffic and improved semaphore cycles
Posted: 15 Mar 2017 23:09
Load order:
High traffic
Rudi's Rush hour
Improved semaphore cycles
Zoom
Less ferries
Longer brightness
EAA transmission
(you can permute them)
Better traffic flow for DLCs
Scandinavia Mod
Paris Rebuild
Realistic Russian highways 5 BETA
Better traffic flow for Rusmap (does NOT contain whole Realistic Russian highways Promods version)
Realistic Russian highways 4.1
Promods def
Better traffic flow for Project Balkans
Rebuilt Hungarian interchanges
Paris rebuild
Better traffic flow for Promods
Deleted Europe (without above maps, except Rusmap)
Better traffic flow for Southern region
Better traffic flow for RK The greatest steppe
(Better traffic flow for Russian open spaces)
(Better traffic flow for EAA)
(Better traffic flow for ROC)
(Better traffic flow for PRC)
Then original mods.
...
Promods + Rusmap connection
...
Promods and Rusmap official load order
...
High traffic
http://promods.net/sm_forward.html?lnk=/3tys6r5ej5b1/High_traffic.scs.html
Because of change in AI spawn rate by SCS, I recommend Rudi's Rush hour.
"This mod is mostly designed to those players who like high traffic" For long time I have been using D.B. Creation's High traffic and Traffic Behavior mods which I have constantly improved for personal use. After the release of the game version 1.26 my improvements became enough to work independently of D.B. Creation's mod. So I decided to create my own Traffic mod which I share with you. It has the following features:
- Different density on motorways, expressways and small roads.
- Density depending on the time of the day: it is changing every 15 min.
- Globally, during rush hour traffic is very high and during the night: Small roads has almost no vehicles, Expressways a bit more traffic and Motorways have many vehicles, but much less than during the day, which is realistic since many people travel at night.
Probability of spawning cars is 90% and for both buses and trucks is 5%.
With high traffic, fluidity is very important, so I recommend to use this mod togheter with Better traffic flow and:
Improved semaphore cycles
http://promods.net/sm_forward.html?lnk=/d3gr47ktre0c/Impro ... s.zip.html
Old version:
http://promods.net/sm_forward.html?lnk=/a3d7tvzom2ye/Impro ... s.zip.html
Description:
This mod is mostly designed for players who like high traffic and for players who don't like current semaphore cycles. However, high traffic causes traffic jams and slower traffic flow. In order to speed up the traffic flow, I changed work of semaphores: mostly longer green lights (if you want), partially solved problem of left turn (right turn in UK), removed red-yellow light and allocated those seconds to green light.
Use only one of 4 files.
Changelog:
Duplicated semaphores on some crossroads are fixed.
Other mods are here:
https://www.promods.net/viewtopic.php?f=42&t=14202
High traffic
Rudi's Rush hour
Improved semaphore cycles
Zoom
Less ferries
Longer brightness
EAA transmission
(you can permute them)
Better traffic flow for DLCs
Scandinavia Mod
Paris Rebuild
Realistic Russian highways 5 BETA
Better traffic flow for Rusmap (does NOT contain whole Realistic Russian highways Promods version)
Realistic Russian highways 4.1
Promods def
Better traffic flow for Project Balkans
Rebuilt Hungarian interchanges
Paris rebuild
Better traffic flow for Promods
Deleted Europe (without above maps, except Rusmap)
Better traffic flow for Southern region
Better traffic flow for RK The greatest steppe
(Better traffic flow for Russian open spaces)
(Better traffic flow for EAA)
(Better traffic flow for ROC)
(Better traffic flow for PRC)
Then original mods.
...
Promods + Rusmap connection
...
Promods and Rusmap official load order
...
High traffic
http://promods.net/sm_forward.html?lnk=/3tys6r5ej5b1/High_traffic.scs.html
Because of change in AI spawn rate by SCS, I recommend Rudi's Rush hour.
"This mod is mostly designed to those players who like high traffic" For long time I have been using D.B. Creation's High traffic and Traffic Behavior mods which I have constantly improved for personal use. After the release of the game version 1.26 my improvements became enough to work independently of D.B. Creation's mod. So I decided to create my own Traffic mod which I share with you. It has the following features:
- Different density on motorways, expressways and small roads.
- Density depending on the time of the day: it is changing every 15 min.
- Globally, during rush hour traffic is very high and during the night: Small roads has almost no vehicles, Expressways a bit more traffic and Motorways have many vehicles, but much less than during the day, which is realistic since many people travel at night.
Probability of spawning cars is 90% and for both buses and trucks is 5%.
With high traffic, fluidity is very important, so I recommend to use this mod togheter with Better traffic flow and:
Improved semaphore cycles
http://promods.net/sm_forward.html?lnk=/d3gr47ktre0c/Impro ... s.zip.html
Old version:
http://promods.net/sm_forward.html?lnk=/a3d7tvzom2ye/Impro ... s.zip.html
Description:
This mod is mostly designed for players who like high traffic and for players who don't like current semaphore cycles. However, high traffic causes traffic jams and slower traffic flow. In order to speed up the traffic flow, I changed work of semaphores: mostly longer green lights (if you want), partially solved problem of left turn (right turn in UK), removed red-yellow light and allocated those seconds to green light.
Use only one of 4 files.
Changelog:
Duplicated semaphores on some crossroads are fixed.
Other mods are here:
https://www.promods.net/viewtopic.php?f=42&t=14202