K Realistic Economy Mod [Upd April 27 2017] v1.3

Other mods that don't fit in any other category
User avatar
kablowsky
Posts: 24
Joined: 22 Apr 2016 22:54

30 Nov 2016 23:56

Image

Compatibility: 1.25.xx, 1.26.xx and 1.27.xx, All DLCs (Tested)(Separate releases)

Tested with:
Map compatibility: Promods, Rusmap, Southern Region, Balcans, Egypt.
Trailers: Promods TCP Trailers and Jazzycat packs.


This mod is designed for maximum realistic simulation purposes.
Keep in mind that every career is hard at the beginning and the $$ are low. Every mistake can cost you more than a few $$.
Enjoy the journey, get experience and conquer the road transportation empire.

Keep truckin’

Kablowsky


Inspired by the work of @ DocMoriarty


***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** *****

FIRST OF ALL, MAKE SURE THE MOD IS ACTIVE AND WORKING BY LOOKING AT HIRED DRIVERS /DRIVERS TO HIRE PRICE PER KM. IT MUST BE 0.38 EUR/Km.

IF NOT, MOVE THE MOD TO HIGHER PRIORITY IN MOD MANAGER. FOR PROMODS USERS, IT MUST BE ABOVE PROMODS DEFs.


***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** ***** *****


Please, continue reading...


General Income

Reduced to realistic income when Hired (Quick Jobs) and when taking jobs in the Freight Market.

Fixed income - Quick Jobs: 0,38 EUR/Km plus 10 EUR fixed payment
Fixed income - Freight Market: 3,78 EUR/Km as base price. Especializations and special deliveries have multiply factors.

** You’ll be able to take “Freight Market” jobs only after 40 completed quick jobs (+/- Skilled Driver category in Progression History). See Loans Section.**

Hired Drivers: 2.500 EUR Fee and work under the same rules as you in Quick Jobs.

It will need about 1 year of in-game time to be able to afford a own truck without any loan.

Selling used trucks returns 67% of the original stock price.


Costs

- Increased cargo damage cost (34%).
- Abandoned Job: 18000 Fine (avoid it).
- Reduced cost of fuel, maintenance and insurance for hired drives to match a realistic scenario.
- Small Garage price maintained at 180.000 EUR. Large Garage is now 280.000 EUR (keep your expansion rate at more realistic levels).
- Large garage provides fuel with 15% off price.

Note: pay attention to fuel prices differences between countries. Waiting for filling up after crossing borders may lead to profit or loss. Be smart.


Fuel Prices

Fuel prices are now realistic. The mod contains updated prices for the following map mods: Promods, Rusmap, Balkans, Egypt Add-on.
Fuel prices updated from April 27 2017.


Loans

You only can take your first loan after 50 jobs (when already reached Skilled Driver status, going to Professional driver status). At this time, you will be able to take 250.000 EUR Loan.
When you reach level 25, you will be able to take full credit loans of 1.250.000 EUR.
Bank overdraft is 10 days.

Loans informations:

1 - 20.000 EUR at 23% of interest rate. 5 weeks duration.
2 - 100.000 EUR at 20% of interest rate. 18 weeks duration
3 - 250.00 EUR at 18% of interest rate. 52 duration.
4 - 1.000.000 EUR at 12% of interest rate. 104 weeks duration.

IMPORTANT:
Only take loans when you daily income are suitable for it. Doh’!


Garage Goals

Garage productive goals are set to match the realistic values. Be aware that reaching 100% of garage productivy will be a rare event. This will allow you to have a better notion of the productivity of your garages when in Garage Manager.

Single Garage: 3.500 EUR per week (last 7 days).
Small Garage: 100.000 EUR per week (last 7 days).
Large Garage: 200.000 EUR per week (last 7 days).

IMPORTANT:
Be sure to have spare money before hiring! Be sure to have spare money before hiring! Be sure to have spare money before hiring!
When hiring new drivers, they will loss money in their first jobs. As soon their levels raises, positive income starts.
Manage drivers skills to reach at least Long Distance Level 3 (Ideal Level 6) and then others. Manage drivers skills the same way you managed yours, smartly.


Truck Wear and Tear - Damage

Reworked damage parameters.
Rebalanced wear and tear. Tires must run over 30.000km. (original tire lifespan were less than 10.000km).


CoInsurance

CoInsurance system implemented. This system works by evaluating your driving behavior and applying a discount factor in "Repair Costs" when repairing in the Shops.
Getting fined, damaging the cargo, driving recklessly will lead to negative "points", reducing the discount.
Carefull driving will be rewarded by increasing the discount.
Be aware that Insurance Contracts are defined at the purchase. So if you purchased you truck with the previous version of this mod, the contract rules for this truck remains intact. To use the new values, you need to buy a new truck.

Police Fines

Adjusted charged prices to match the realistic income. Real fines cost implemented. (based on Germany laws and fine tables)

Car crash: 10 EUR (why should you be fined for that?) (Enabled for insurance calculations)
Avoid sleeping: 150 EUR (with Fatigue Simulation enable)
Wrong way: 200 EUR (after 20 seconds, 33% of probabilities to get fined)
Speeding (Camera/Radar): 30 EUR / 90% of probability to get fined (Why just 30? Because if you drive by law, you will never have a 30km+ speeding fine. If you want to drive like a maniac, well, realistic mods is not your thing)
No lights at night: 20 EUR.
Running red lights: 90 EUR. (yellow light is now 4 seconds long)


IMPORTANT:
Avoid at all costs be fined when at the beginning of the career. If you are starting a new profile, taking quick jobs with low skills, some fines may have a important impact in your income. Most jobs at the beginning are under 400 EUR (and 200 EUR is pretty commom), so, one running red lights is almost 25% (50%) of you income.


Skill Progression
Skill bonusses are reduced, the plain level based bonus is removed. (thanks Doc!)


Delivery windows

The delivery windows were increased to allow driving under AETR (European agreement concerning the work of crews of vehicles engaged in international road transport) regulations. Original value was 62km/h, now 40km/h for time calculations.


Cargo Validity (time a cargo is available to be picked)

Minimum time: 3 hours
Maximum time: 66 hours. This was increased to allow long travels to pick such cargo.


Hired drivers Experience

Hired Drivers will evolve at same rate as you. The factor was reduced from original double factor (2.0) to single factor (1.0).
Hired Drivers without a truck will now quit after 10 days (prior 5). This allow truck swaping when your drivers have full Distance skill.


Ferry Prices

Ferry prices revised to match real fee prices. Overall reduction by 45% from the original. It covers the ferry system for Promods, Rusmap and Southern Region.



-------------------------------------------------------------------------------------------
Please don't reupload. Don't share in mod sites.

Current version: 1.3

Changelog 1.3:
Separate definitions for Economy Data XP. In 1.27, they split the definitions in two separate files.
Revised Ferry Prices. Ferry fees reduced by 45%.
Revised Fuel Prices (April 27 2017).

Changelog 1.2:
Added wear and tear data.
Reduced wear for engine, transmission and tires.
Reduced damage factor for Cabin, Chassis and Transmission.
Tires will last +/- 30.000km before replacement is needed.
Initial loan increased for 250.000 EUR. (after 50 jobs maintained)
Overdraft duration increased to 10 days. (prior 5 days)
Reworked (again) CoInsurance. Minimum value is now 2.500 EUR (prior 500). Increased evaluation ratio factors. Changes will be even more noticiable, mainly when it increases, a.k.a. slop driving.
Reduced average speed for expected time for deliveries calculations to meet the AETR (European agreement concerning the work of crews of vehicles engaged in
international road transport) regulations. Original value was 62km/h, now 40km/h.
Experience Points for parking per difficulty added to the code.
Cargo Max damage increased to 20% before voiding the entire job contract (was 6%). 195 EUR deducted from payment for every 1 % of damage.

Changelog 1.1.1:
Fixed abnormal France's toll behavior. If toll places do not charge you, it's a map related problem. The prices for the new toll places are set in map files not in defs.

Changelog 1.1:
Speeding ticket price increased to 30 EUR (prior 10 EUR).
Speeding ticket probability is now 90% to simulate non-functional or broken radars.
Hired drivers will now quit on the 10th day if no truck assigned to them. This will allow truck reassignment between hired drivers with full leveled "distance" skill.
CoInsurance minimal payment is now 500 EUR (prior 200 EUR). Insurance evaluation rate are now more noticiable.

Changelog 1.0:
Real Fuel Prices from Dec 3 2016.
Increased "No lights lights at night" traffic fine to 20 EUR (prior, 15 EUR).
Added information about CoInsurance in mod description and readme.
Semaphore yellow light time increased to 4 seconds interval to reduce red light fines due no enough brake distance.
Included fines information sources inside the package.

Changelog 0.9.1:
Added Coinsurance
Added new informations in "mod_description.txt" and "readme.txt" about changes made by this mod.

For 1.27 - Link: K Realistic Economy Mod 1.3 on Sharemods
For 1.26 - Link: K Realistic Economy Mod 1.2 on Sharemods
For 1.25 - Link: K Realistic Economy Mod 1.2 for 1.25 on Sharemods


Previous versions:
Link: K Realistic Economy Mod 1.1 on Sharemods
Link: K Realistic Economy Mod 1.0 on Sharemods
Link: K Realistic Economy Mod 0.9.1 Beta on Sharemods
Link: K Realistic Economy Mod 0.9 Beta on Sharemods


*********************************************************

Recommended mods to be used with K Realistic Economy Mod:

Link: Tachograph AETR
Link: Walk About Camera
Link: Sewer Mod
Link: Find Your Trailer
Link: Virtual Speditor Tool
Link: ETS2 Essentials
Link: Route Advisor Mod Collection
Link: True Lights AI
Link: Realistic Building Lights
Link: Improved Truck Physics
Link: Just Drive (remove barriers from locked roads. Not just the visual, you can drive along the way. Be aware you can fall from the map)
Link: Real Lights for All Trucks

**********************************************************



Leave your feeback. Thanks.
Last edited by kablowsky on 27 Apr 2017 19:27, edited 8 times in total.

taotekno
Posts: 39
Joined: 27 Dec 2015 21:43

02 Dec 2016 12:30

Seems good. But I think fines should be higher.
Potato Pc Master Race
Dell 5521R <3

User avatar
kablowsky
Posts: 24
Joined: 22 Apr 2016 22:54

02 Dec 2016 14:03

Thanks for the feedback @ taotekno.

Fines are set with real prices according the Germany Transit Ticket prices in this year. There's no way to implement fine prices for each country.
The prices as they're set now are compatible with the Income and are realistic.

User avatar
kablowsky
Posts: 24
Joined: 22 Apr 2016 22:54

03 Dec 2016 14:54

Changelog 1.0:
Real Fuel Prices from Dec 3 2016.
Increased "No lights lights at night" traffic fine to 20 EUR (prior, 15 EUR).
Added information about CoInsurance in mod description and readme.
Semaphore yellow light time increased to 4 seconds interval to reduce red light fines due no enough brake distance.
Included fines information sources inside the package.

User avatar
kablowsky
Posts: 24
Joined: 22 Apr 2016 22:54

20 Dec 2016 01:25

Version: 1.1 released, check OP.

Changelog 1.1:
Speeding ticket price increased to 30 EUR (prior 10 EUR).
Speeding ticket probability is now 90% to simulate non-functional or broken radars.
Hired drivers will now quit on the 10th day if no truck assigned to them. This will allow truck reassignment between hired drivers with full leveled "distance" skill.
CoInsurance minimal payment is now 500 EUR (prior 200 EUR). Insurance evaluation rate are now more noticiable.


Keep truckin'

RH Trucking
Posts: 173
Joined: 19 Jul 2015 07:58
Donation rank:

20 Dec 2016 18:23

good to see that you are here too :D greets mate
Image

taotekno
Posts: 39
Joined: 27 Dec 2015 21:43

20 Dec 2016 22:03

Actually I deleted my old accounts and download this mod and restarted the whole career and actually this mod is really good. The best thing is if your trailer even have 1% damage, you can't get a single dime. I'm driving much more carefully than I'm driving in real life lol. Good job!
Potato Pc Master Race
Dell 5521R <3

User avatar
kablowsky
Posts: 24
Joined: 22 Apr 2016 22:54

21 Dec 2016 14:31

That's is nice to hear @taotekno. The best part of the mod IMO is the career beginning.

If I can give some tips...

Simulate the behavior of a newcome truck driver. Get experience with simple cargo haulage before taking special ones like overweight and oversized ones.
Hold your skill evolution by not spending points as they are available.
Keep medium distance for a while (˜800km jobs-1day job).
Acummulate all skill points for complete ADR certification at once (because i think it reproduces reality at best).
Use time skip via console to simulate day offs.
Skip time taken by virtual certification classes (I skipped about 2 weeks when taking ADR certifications).
Take a look at the Virtual Speditor tool. I found it weeks ago, but I think it would be great with a new career. (you can simulate dedicate cargo hauling, A-B B-A routes, A-B-C-D-A routes, etc)

And yes, damage penalizes a lot. Drive carefully!

Keep truckin'

taotekno
Posts: 39
Joined: 27 Dec 2015 21:43

21 Dec 2016 16:20

Well I just downloaded Virtual speditor and gonna try it asap. But I have a question, why do you recommend hold skill points while they are available? I'm spending my skill points to other things before long distance so I can have more realism about it but why are we not spending them? Also, thank you for time skip thing, I was need for it :D

Edit: I stared to running the program but I realized that program doesn't show destinations based on your long distance skill. So there is no limit?
Last edited by taotekno on 21 Dec 2016 18:02, edited 2 times in total.
Potato Pc Master Race
Dell 5521R <3

User avatar
kablowsky
Posts: 24
Joined: 22 Apr 2016 22:54

21 Dec 2016 17:41

Because even reducing a little bit the XP evotution, this mod allow a fast evolution rate anyway, and being able to carry ADR and special cargos in the beginning of a career is not realistic at all. Most of time in real life you need some experience (months or even years) on your records before doing such special haulage. It was a hard choice to change or not the evolution rate for this mod, because my wish was to made a completely realistic mod for economy AND career purposes. In the end, I'd choose letting to the user manage this aspect of the gameplay, allowing even rookie players to use it.

When you spent some skill point on e.g Fragile cargos or Long Distance, the job market will be populated with such cargos, leaving the offer of entry level cargos very limited. I say this because in my experience, the "simple times" of the new career is one of the greatest moments of the ETS2. But this is a personal choice, some may like to roleplay a history for your character, others don't. I just want to share how my experience was more enjoyable after years of virtual trucking. And doing such things contributed to this.

About Virtual Speditor, I really don't know, because I didn't tested it in a fresh profile. Maybe if you create a job with more distance than you skill sets, the job will not show after all. Or maybe it shows, wich is cool to, allowing some extraordinary long distances from time to time, while you keep your job market full of level compatible jobs. (let me know what happens if you test such thing).

One really cool thing in Virtual Speditor is that you can simulate the hired work to a single company, moving the same trailer or cargo (for some time, and then you go for another type, go move logs dedicatedly for example) building experience OTR.



Post Reply
  • Information
  • Who is online

    Users browsing this forum: SCOUSER100 and 2 guests