[WIP] Foggy Weather 2.0 - ETS 2 EDITION (New Graphics & Weather)

Other mods that don't fit in any other category
loupdargent
Posts: 110
Joined: 22 Feb 2017 17:59

27 Sep 2017 11:37

Master_of_the_roads wrote:
26 Sep 2017 14:52
Since the updated version for 1.28 of Early and Late Autumn by Grimes has yet to be released
I'm currently using the version for 1.27 and it works on 1.28 without any problem

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Master_of_the_roads
Posts: 362
Joined: 10 Sep 2015 14:21
Location: Bernardin

27 Sep 2017 13:23

Very well then, I'll add it back on my list. :)

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GerScaniaTruck
Posts: 39
Joined: 07 Feb 2015 11:09
Location: Somewhere in the fog, waiting for you :}

30 Sep 2017 20:01

In case someone did not saw it:
Creator and Lead Developer of the "Foggy Weather" - modification for ETS 2 & ATS
Lead Developer of "Tregion"
Creator & Developer of the "Realistic Map"

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mateush05
Posts: 1336
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Location: Braniewo, PL
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30 Sep 2017 20:19

Tomorrow I will record the Reykjavík - Reyðarfjörður with Foggy Weather 1.6 ;)
Driving with ProMods 2.32
Level 103 with 420.000 km

Version: ETS 2 1.33

Junior beta-tester from 21.06.2018 :)

Pfc. Leyden
Posts: 102
Joined: 18 Aug 2015 14:57
Location: Moscow, Russia

23 Oct 2017 17:43

Question: when the mod's finished, will the blue twiglight visible at night directly above the horizon be gone? So far, most of the weather/graphics mods fail to substitute it with a completely realistic dark black night. To me personally it looks very very unrealistic and I'd be very disappointed if it stays like that. Seen it in one of Clumsy's streams. Also the vanilla game's night sky is like this..

Apart from that of course the variation and credibility offered by Foggy Weather is unparalleled!
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Stilgar
Posts: 244
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23 Oct 2017 19:37

other more important question - how many extra work are the upcoming changes with 1.29 ?

How far is the release date pushed back ?
Company: Universal Transports -- Headquarter : Hamburg
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My personal Modlist : ATS / ETS 1.33 - Update : 2019-01-14
Loadordertip : what goes where ?

Pfc. Leyden
Posts: 102
Joined: 18 Aug 2015 14:57
Location: Moscow, Russia

23 Nov 2017 23:28

So, one month has passed already without anyone but one person responding. Some day I might question the point of having such a thread to discuss the topic if there's no activity. Yes, the author is busy, we know he does excellent work, but is it too much of a demand to let us know what's going on after so much time?

Besides, I actually have another question: will the mod automatically reflect the different seasons in terms of varying weather and sunrise / sunset times corresponding to the location?
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Master_of_the_roads
Posts: 362
Joined: 10 Sep 2015 14:21
Location: Bernardin

24 Nov 2017 21:07

If the author is busy and not answering to the questions, this isn't a bad thing, quite the opposite. December or earlier should give us some newest insight in his work in progress or the final product. Sure he will answer, just needs a bit more time, that's all. :)

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GerScaniaTruck
Posts: 39
Joined: 07 Feb 2015 11:09
Location: Somewhere in the fog, waiting for you :}

27 Nov 2017 19:21

Sorry for the late answers...
Pfc. Leyden wrote:
23 Oct 2017 17:43
Question: when the mod's finished, will the blue twiglight visible at night directly above the horizon be gone? So far, most of the weather/graphics mods fail to substitute it with a completely realistic dark black night. To me personally it looks very very unrealistic and I'd be very disappointed if it stays like that. Seen it in one of Clumsy's streams. Also the vanilla game's night sky is like this..
[...]
I'm aware of it and working on it.
To be honest, it's not 100% unrealisitc, but the way it is now, is kinda is unrealisitc. ^^ Blue twilights will be visible in sun direction during night only.
Sun direction, you may ask?
Yeah, so where the sun is below the horizont during nighttime, it'll be a bit brighter by the horizont. But far less then now.
Other directions wont have any twilight at all.
Stilgar wrote:
23 Oct 2017 19:37
other more important question - how many extra work are the upcoming changes with 1.29 ?

How far is the release date pushed back ?
Unfortunatly SCS did not gave us a conversion tool for that, but the adaptions is already finished. One thing I'm and other weather modders are not understanding, are the timezone problem... When they do not document it in the 1.30 documentation, I'll be asking them regarding that problem.
Pfc. Leyden wrote:
23 Nov 2017 23:28
[...] I actually have another question: will the mod automatically reflect the different seasons in terms of varying weather and sunrise / sunset times corresponding to the location?
Yes, already can be seen in Clumsys video. Stay tuned for more! ;)
Master_of_the_roads wrote:
24 Nov 2017 21:07
If the author is busy and not answering to the questions, this isn't a bad thing, quite the opposite. December or earlier should give us some newest insight in his work in progress or the final product. Sure he will answer, just needs a bit more time, that's all. :)
;)
Creator and Lead Developer of the "Foggy Weather" - modification for ETS 2 & ATS
Lead Developer of "Tregion"
Creator & Developer of the "Realistic Map"

Pfc. Leyden
Posts: 102
Joined: 18 Aug 2015 14:57
Location: Moscow, Russia

29 Nov 2017 17:10

Thanks for the answers!

Yeah, okay it might not be a 100% unrealistic, though it should definitely not last for the whole night, which it does currently. Since, of course the sun will appear on the opposite direction the next morning. And I do have the feeling that sometimes it looks like the sun would be rising in the south rather than in the east.
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