Sound Fixes Pack [for ETS2 and ATS]

Other mods that don't fit in any other category
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Drive Safely
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20 Dec 2015 07:33

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CHANGELOG 18.15.3
=================

Compatibility update for ATS 1.32.4

Description

- Pack provides improvements to common sounds in the game, making them feel more immersive and real.
- The goal of the mod is to make the game's sounds feel like real life!
- The mod is frequently updated to bring more real sounds into the game.

Compatibility

* ETS2 1.32.3 + ATS 1.32.4. No errors in game log. Must have high priority in Mod Manager.
* Compatible with all trucks, including truck mods.
* Does not replace individual truck sounds, so can be used with an unlimited amount of truck sound mods of your choice.
* Compatible with all maps.
* Supports compatibility with rain sound mods such as Realistic Weather Sound 1.7.7 (provides realistic thunder + rain sounds). Both can be enabled at the same time. Check the load order image included for more details.
* If using any of Grimes' seasonal mods, place the seasonal mod with higher priority than the Sound Fixes Pack for a more accurate seasonal experience.
* If using winter mods, please enable Frosty Winter Weather Sound addon from Options folder of Sound Fixes Pack for winter sounds.
* Traffic density/behavior mods (in lower priority in Mod Manager) can enable realistic sound ranges plugin from Sound Fixes Pack by inserting this line into def/traffic_data.sii: @include "traffic_data_update.sui"

Minimum requirements

Requires higher priority in Mod Manager than:
- any map mods (e.g. ProMods, RusMap, etc.)
- any AI traffic mods (e.g. Jazzycat's traffic packs)
- any AI traffic density/behavior mods (e.g. those listed in section below)!

Feature list

## 1. Tire / Tyre sounds

* Real interior + exterior tire sounds. Tires will resonate in the cab depending on how fast you are accelerating and what speed you are in, giving a feel for your sense of speed.
* Heavier gravel sounds on dirt/gravel roads.

## 2. Suspension sounds

* Light and medium impacts to suspension can trigger cabin squeaking and movement sounds of the cabin.
* Hard impacts can trigger key swinging sounds in interior view.

## 3. Gameplay / UI sounds

* "Late music" replaced with Nokia phone ringtone sound (volume of this sound depends on Music volume in the in-game Audio settings).
* "Bing bong" chime for train and ferry loading screen sounds.
* Reduced volume of garage door sound, adviser message sound and yawning sound.
* New quiet photo camera sound effect for screenshots.
* Quieter volume of PrePass weigh station signals in American Truck Simulator.
* Improved UI sound effects.

## 4. Fuel / Gas station sounds

* Retro/historic ding sound for while the fuel is pumping (circa 1960s to 1970s). The number of dings can help give you an idea on how much you refueled.
* Real fuel pump, fuel lid, door close, seat belt click and key insertion sound effects for after refueling to a full tank.

## 5. Interior sounds

* Real stick/switch/button sounds for: parking brake, hazard light, wiper stick, light switch and blinker / indicator / turn signal.
* Real rumblestrip sound.
* Lane-keeping (Driver Alert Support) alert sound if you drive on to the grass too fast (as per EU legal regulations).
* Lift axle sound now includes button press sound effect.
* At high speeds, wind will sound slightly faster.
* Mix of default amplified gear grinding sounds and new gear grinding sounds. Can be heard when you have damaged the transmission and/or gearbox.
* Air cutoff sounds less audible in interior.

## 6. Trailer sounds

* Real sound effects for trailer coupling + uncoupling.
* Included air brake hose deattachment sound when uncoupling.

## 7. AI Traffic sounds

* More refined generic AI traffic car sounds. Less buzz noise and more tire sounds and quiet engine sounds.
* AI traffic vehicles given new horn sounds. Depending on the patience of the driver, a short or long honk may be used. [ETS2 only]
* AI traffic trucks/buses given more variations of detailed sounds (may include turbo sounds, distinctive engine sounds, sounds of gear changes, etc.). [ETS2 only]
* Variety of distinct engine and horn sounds for several vehicles (e.g. motorbike sounds for motorbikes) in various AI Traffic mods and in stock trucks from the original game. [ETS2 only]
* You can hear the slight sound of vehicles overtaking you or passing by you in the oncoming lane.

## 8. Mover sounds

* Louder volume and reworked audio for a vast amount of moving objects including biplanes, trains (included train horns) etc.
* Enabled sound for a vast amount of movers that don't originally come with sound (e.g. F22 jet fighters, ocean waves, tugboats, hot air balloons, you name it!).

## 9. Location based ambience

* Prefab (i.e. company and delivery point) soundscape enhanced for American Truck Simulator (includes both daytime and nighttime ambience such as cicadas and crickets).
* Suitable volumes and sounds of environmental ambience for various map mods.
* Some suitable sounds included for various companies and delivery points.
* Improved sounds for animated gates mod.

## 10. Air horn sounds
* Improved air horn sounds for American Truck Simulator available at the service station (replacing existing ones).
* Air horn sounds available for ATS are: Used air horn (low price), a sweet and deep air horn, and a train horn. WARNING: Not recommended to use more than two air horns at a time. [ATS only]

Set tire and wind volume

Wind or tire noise too loud? No problem. You can configure its volume using these developer commands. Syntax is as follows:

s_air_noise [value from 0.0 to 1.0] (default is 1)
s_wheel_noise [value from 0.0 to 1.0] (default is 1)

Credits

* SCS Software for base sounds
* Drive Safely for pitch, reverberation and sound edits, some sound samples, and for compiling mod
* antonvezdehod, Ludmilla and Katixa/Irreo for some tire sounds
* Balamut for some key swing and light suspension sounds
* AlexeyP for some trailer coupling, gate/barrier and fuel pump sounds, and sounds from Improved Environment Sound
* nIGhT-SoN for raindrop definitions
* cipinho for some AI traffic sounds
* julian for AI traffic sound compatibility update for ETS2 1.32

Official SCS forum link

The SCS Forum link below for Sound Fixes Pack holds all official download links and can be used to give feedback and ask any questions about the mod:
https://forum.scssoft.com/viewtopic.php?f=212&t=200919

List of supporting traffic density/behavior mods

The following traffic density/behavior mods have enabled the realistic AI Traffic sound range effect plugin from the Sound Fixes Pack:

-Piva's Traffic density and speedlimits mod [ETS2]
-Piva's Traffic density mod [ATS]
-DP's Realistic Traffic [ATS/ETS2]
-Real Traffic Density by Cip [ETS2]
-Real Traffic Density and Ratio by Cip [ATS]
-Fr8i's Improved Traffic [ETS2]
-Rudi's Rush Hour Mod [ETS2]
-Improved AI Traffic by FX2K [ETS2]
-Realistic Traffic Mod by therealone [ATS]

Download

CURRENT VERSION
- https://steamcommunity.com/sharedfiles/ ... =648591060 [AUTO UPDATES - ETS2 Steam Workshop]
- https://steamcommunity.com/sharedfiles/ ... =830663438 [AUTO UPDATES - ATS Steam Workshop]
- https://sharemods.com/onh8oxspdvzn/Soun ... is.7z.html [v18.15.3 - ShareMods]

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Last edited by Drive Safely on 15 Oct 2018 00:45, edited 59 times in total.

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LoaderSaints
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20 Dec 2015 09:20

A video demonstration could be useful.
This mod does sound very interesting though. ;)
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Puncake
Posts: 432
Joined: 07 Apr 2014 18:07
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20 Dec 2015 17:22

This is a video from version 9 : https://www.youtube.com/watch?v=PC1Tq6tlaVE

credits goes to Mr GermanTruck

token5gtd
Posts: 2
Joined: 27 Dec 2015 19:46

27 Dec 2015 20:50

I'm trying to migrate my old save over to ProMods that was using this sound pack (v 11.3). Since there is a pro-mods version and non-promods version of the sound mod, I'm getting a crash when trying to use the promods version as opposed to the other as before.

I know that the sound mod and my trailer mods are compatible with pro mods because I started a new profile and all mods worked fine with no crash.

Is there a way to edit my save information to accept the promods version of the sound pack so I can avoid starting all over?

Drive Safely
Posts: 343
Joined: 17 Sep 2015 07:10
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29 Dec 2015 01:40

@token5gtd

What do you mean by "migrate" your "old save over to ProMods"? Were you using a different map in your old save and now tried to change to ProMods with that same profile?

token5gtd
Posts: 2
Joined: 27 Dec 2015 19:46

29 Dec 2015 02:22

I am trying to add promods to a save that did not have pro-mods before, but that save DOES have this sound pack; and since there is a promods version and a non-promods version, it's dependent on the non-promods version.

However, I would assume that by installing promods, I would need to change the sound pack over to the Promods version. But if I do this, the game crashes, as the save is still expecting the non-promods version of the sound pack to be installed.

I started a new save with all my mods including Promods, using the Promods version of this sound pack to test compatibility and it runs.

So I am asking if there is a way to edit my save file so that it "expects" the pro-mods version of the sound pack instead of the non-promods version.

Drive Safely
Posts: 343
Joined: 17 Sep 2015 07:10
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29 Dec 2015 03:47

Can you post your game log here after you try using the Sound Fixes Pack with ProMods in your old profile?

Otherwise I'd have no clue what is causing the crash.

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Puncake
Posts: 432
Joined: 07 Apr 2014 18:07
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29 Dec 2015 11:55

Hi , this may be a stupid question but there is like a loud beeping sound that happens sometimes, could you explain what that is?

Drive Safely
Posts: 343
Joined: 17 Sep 2015 07:10
Contact:

30 Dec 2015 00:00

It's supposed to be an engine warning when you have too much damage but I think it's been beeping on a few false positives (when your trailer is damaged but no damage to the engine), so I'll be discontinuing that feature in the next version.

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Puncake
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30 Dec 2015 15:48

Ah ok thanks :)



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