ATS Promods

General discussions about ATS and pre-development of a ProMods ATS pack
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Callipso
Posts: 613
Joined: 12 Feb 2016 23:40
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Location: Flagstaff, Arizona
United States of America

21 Nov 2016 22:33

yes, its very rural especially so in Oregon after you cross the border, its just nothing until you get to Bend and nothing after you leave Bend. That area out in Eastern Oregon seems to also be a hub of Bigfoot/Sasquatch activity reports. Perhaps more an interstate carrying more people will allow someone to finally prove its existence once and for all. :lol:

Besttrucker498
Posts: 2
Joined: 21 Aug 2015 07:52
United Kingdom

24 Nov 2016 20:14

I think that would be a great idea to create promods maps for American Truck Simulator (ATS).

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brainiac
Posts: 558
Joined: 09 Oct 2015 20:40
Location: Belgrade, Serbia
Serbia

21 Dec 2016 20:49

I watched on blog video ATS testing prefabs. Can you please realise it because I want to rebuild some parts of map, mostly widing highways?
Working on rebulding Russian interchanges and highways: http://www.promods.net/viewtopic.php?t=14202.

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IvanGF14
Developer
Posts: 542
Joined: 09 Jun 2014 16:49
Spain

21 Dec 2016 22:39

Well, i think is time to show you a bit of what's happening on ATS. This does not mean that Promods ATS has started officially, but this is work I'm doing from time to time and by my own, so please don't ask for releases. There is none planned.
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brainiac
Posts: 558
Joined: 09 Oct 2015 20:40
Location: Belgrade, Serbia
Serbia

21 Dec 2016 23:54

I though on realise prefabs without map changing, because I need only prefabs. E.g. you can include additional files in regular ETS pack or like Trailer and company.
If no, I will have to use prefabs from ETS pack and it will looks ugly.
Working on rebulding Russian interchanges and highways: http://www.promods.net/viewtopic.php?t=14202.

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Punkii
Posts: 423
Joined: 13 Apr 2014 10:57
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Location: Aachen, Germany (Izmir, Turkey)
Germany

22 Dec 2016 03:29

looks awesome, Ivan
ProMods driver since 1.70
EN, DE, TR

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CookiePLMonster
Posts: 33
Joined: 22 Dec 2014 21:55
Poland

23 Dec 2016 13:48

IMO the best way ProMods for ATS could be executed is by starting from the most distant states (northern or eastern) and get away by a ferry-like teleport between two remove playable areas. While this might sound awkward, it'd probably be the most efficient way of expanding the map since it's probably safe to assume SCS is going to expand the map with adjacent states only. If done this way, PM work wouldn't be "deprecated" by official SCS expansions anytime soon.
Silent

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Vøytek
Developer
Posts: 5900
Joined: 05 Jan 2014 19:38
Location: Luboń
Poland
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23 Dec 2016 15:23

It won't happen, don't even think about such solution. Only road connections are considered, no ferry teleportation ;)
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ProMods Poland Edition: https://promods.net/viewtopic.php?f=2&t=16157
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CookiePLMonster
Posts: 33
Joined: 22 Dec 2014 21:55
Poland

23 Dec 2016 15:59

While that makes more sense from the logical standpoint, it also means any PM work will be quickly deprecated by SCS states :(
Silent

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ScuL
Founder
Posts: 5865
Joined: 31 Jul 2013 23:51
Location: Auckland, New Zealand
New Zealand

23 Dec 2016 20:10

I think our focus is mostly on rebuilding states that have already been released. :)
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