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Re: ATS Promods

Posted: 21 Nov 2016 22:33
by Callipso
yes, its very rural especially so in Oregon after you cross the border, its just nothing until you get to Bend and nothing after you leave Bend. That area out in Eastern Oregon seems to also be a hub of Bigfoot/Sasquatch activity reports. Perhaps more an interstate carrying more people will allow someone to finally prove its existence once and for all. :lol:

Re: ATS Promods

Posted: 24 Nov 2016 20:14
by Besttrucker498
I think that would be a great idea to create promods maps for American Truck Simulator (ATS).

Re: ATS Promods

Posted: 21 Dec 2016 20:49
by brainiac
I watched on blog video ATS testing prefabs. Can you please realise it because I want to rebuild some parts of map, mostly widing highways?

Re: ATS Promods

Posted: 21 Dec 2016 22:39
by IvanGF14
Well, i think is time to show you a bit of what's happening on ATS. This does not mean that Promods ATS has started officially, but this is work I'm doing from time to time and by my own, so please don't ask for releases. There is none planned.
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Re: ATS Promods

Posted: 21 Dec 2016 23:54
by brainiac
I though on realise prefabs without map changing, because I need only prefabs. E.g. you can include additional files in regular ETS pack or like Trailer and company.
If no, I will have to use prefabs from ETS pack and it will looks ugly.

Re: ATS Promods

Posted: 22 Dec 2016 03:29
by Punkii
looks awesome, Ivan

Re: ATS Promods

Posted: 23 Dec 2016 13:48
by CookiePLMonster
IMO the best way ProMods for ATS could be executed is by starting from the most distant states (northern or eastern) and get away by a ferry-like teleport between two remove playable areas. While this might sound awkward, it'd probably be the most efficient way of expanding the map since it's probably safe to assume SCS is going to expand the map with adjacent states only. If done this way, PM work wouldn't be "deprecated" by official SCS expansions anytime soon.

Re: ATS Promods

Posted: 23 Dec 2016 15:23
by Vøytek
It won't happen, don't even think about such solution. Only road connections are considered, no ferry teleportation ;)

Re: ATS Promods

Posted: 23 Dec 2016 15:59
by CookiePLMonster
While that makes more sense from the logical standpoint, it also means any PM work will be quickly deprecated by SCS states :(

Re: ATS Promods

Posted: 23 Dec 2016 20:10
by ScuL
I think our focus is mostly on rebuilding states that have already been released. :)