ProMods for ATS

Ask questions about the ATS mod here. If useful they will be added to the Q&A / Development updates.
penguinaz
Developer
Posts: 1257
Joined: 26 Sep 2014 06:42
Donation rank:
Location: Canada

15 Mar 2016 06:10

I didn't like that they didn't even bother removing the palm trees from new York city
Developer for England, Channel Islands and British Columbia.

vegnor
Posts: 2
Joined: 22 Jul 2014 21:15

15 Mar 2016 15:20

Hey, is promods gonna be working on the ats maps?

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Vøytek
Developer
Posts: 10276
Joined: 05 Jan 2014 19:38
Location: Prague, Czech Republic
Contact:

15 Mar 2016 17:01

Look at the sticky topic in this forum section :)
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Currently working on: various stuff
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Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek

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WANDERER
Posts: 15
Joined: 22 Dec 2015 02:14
Donation rank:
Location: Coquitlam, B.C.

15 Mar 2016 18:30

I am using and doing some editing on Mantrid's coast to coast map. It"s a long drive regardless of the scale......It is a long drive. :shock:

As far as assets go...Like palm trees in NYC...He is using the assets at hand and importing some from ETS2.

I think Mantrid has done a great job and it's a pleasure for me to help out in anyway I can. ;)
Doing what I can to make it right......

Shiva
Posts: 3371
Joined: 21 May 2015 01:09

15 Mar 2016 19:42

Mantrid's coast to coast map, I think the cities are sort of placeholders atm.
Youtube video of a Semi Truck in Monaco 2011. Route driven. Possible modern ETS2 routes 1 and 2 and their combinations.
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34

SilentShadows87
Posts: 2
Joined: 26 Mar 2014 22:45

16 Mar 2016 03:59

No lies, i've played with the idea of creating a "going north" type of map, starting with the three states between Ca/NA and Canada, and then starting Canada with BC and AB then moving east after that. Biggest issue i have is that i can't get any maps loading in the map builder... soooo.... yeah.

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Peterson
Posts: 759
Joined: 07 Jul 2014 18:45
Location: Bratislava/Zvolen

16 Mar 2016 06:39

North is more desirable, because it's diverse instead of endless desert.
Peterson logistics - We think, you pay, it's that simple.

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SilentShadows87
Posts: 2
Joined: 26 Mar 2014 22:45

17 Mar 2016 00:22

Peterson wrote:North is more desirable, because it's diverse instead of endless desert.
Yeah, I kinda really wanna take my W900 through Banff and the rest of the Rockies. I think that'd be an interesting drive, especially if the map creator (maybe me if I can get things working) gets the scenery way up close to the roads like in rl.

I also would prefer to not have to use placeholder assets if I could help it. It would be amazing if I could get someone who's got talent with (insert name of asset creation kit here) to draw up the Canadian visuals.

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WANDERER
Posts: 15
Joined: 22 Dec 2015 02:14
Donation rank:
Location: Coquitlam, B.C.

17 Mar 2016 13:44

I am building north now, but it's a slow process. I am learning the editor as I go.

Going through the rockies will be cool but the map scale will limit the elevation and distances.

Canadian style assets would be good as well as signs. Everything is metric here.

I will just keep building and see how it goes. ;)
Doing what I can to make it right......

yuhui2008
Posts: 60
Joined: 09 Sep 2014 15:26

01 Apr 2016 16:42

penguinaz wrote:It took SCS 2 years to build at 1:35. It would be ridiculous for a group of modders mapping the whole US at twice the detail of SCS, but it is possible.
California in 1;19 scale would be about equal to Germany in ETS2.

I was recently planning on building the SF Bay Area (The triangle of cities formed by San Francisco, Oakland, and San Jose) at a 1:3 scale. (standalone map)
I am so familiar with it that I can build the entire area without google maps

Hope to correspond to the reality of the interchange(overpass)。 :P :P :P :P :P

American highways are more spectacular :lol: :lol:

Also expect Losangeles metropolis area map。 :D :D :D :D



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