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Re: Recruiting ProMods ATS developers
Posted: 11 Nov 2017 19:23
by diamantschiff
I have minor experience with the map editor, but I have tried it before and know the basics of editing. I have been all across the US (24/50 states) and know the states Kansas and Missouri very well. I know lots about Midwest states and Colorado, Wyoming and Montana as well.
Re: Recruiting ProMods ATS developers
Posted: 14 Nov 2017 14:05
by eurotransitfan
I am currently trying out the map editor and learning things out of it. I live in Canada and i know a lot about most of the provinces and territories and i do lots of road trips to different cities.
Re: Recruiting ProMods ATS developers
Posted: 14 Nov 2017 17:50
by Mercedes2002CZ
eurotransitfan wrote: ↑14 Nov 2017 14:05
I am currently trying out the map editor and learning things out of it. I live in Canada and i know a lot about most of the provinces and territories and i do lots of road trips to different cities.
That's nice I would like to see some mods compatible with Canadream or mod that will replace Canadream and will be compatible with Coast to Coast or other US map mod. Good luck!
Re: Recruiting ProMods ATS developers
Posted: 21 Nov 2017 01:01
by ShirBlackspots
I have a lot of experience in the map editor (though doesn't look anything like SCS quality), and fixing other mod defs to make them compatible with newer versions of the game.
Re: Recruiting ProMods ATS developers
Posted: 02 Dec 2017 00:37
by DustyCrophopper7
Hi All,
I would like to join the promods team, specifically for signage if that would help.
Re: Recruiting ProMods ATS developers
Posted: 02 Dec 2017 01:02
by ScuL
What can you do?
Re: Recruiting ProMods ATS developers
Posted: 18 Dec 2017 00:41
by Jbte
Hi, I'm from Mexico, not sure if there's interest in working Mexico than US for ATS, maybe because SCS won't touch it for a long or probably never. I'm familiar with the region of north/central Mexico, southwestern US in RL, been using the editor for ATS since August this year, I know doing 3d modeling (3dsMax), signage, custom assets and many more abbilities. Honestly I have never tried promods for ETS2 since I don't own ETS2, but for ATS I think I can make it interesting. I have interest in making a US edition, even I have a project for it, but since SCS makes or will make changes in that area I don't think that idea comes as a good option, rather working in the mexico region as I said I don't think SCS gonna touch it.
This is my fan project page in facebook (
https://www.facebook.com/MexicoExtremoATS/), where you can see my work I have done for Mexico. My question regarding this project, how should I proceed? this mod it's WIP, only released a basic version in september but this one it's private, I don't know how to proceed regarding with donations and "mod protection" and all the quality and efforts I have put into it since that date, to be fair kinda scaried just to share out. To the ProMods owners, do you see this project as "good quality" for a ATS ProMods version, even though it's in Mexico? saying so because you guys seems to be looking only for developing USA and Canada, which I'm willing to work on, I know many southwestern US states.
If you have any more questions about my project or about if you are willing to incorporate me into the project, please contact.
Re: Recruiting ProMods ATS developers
Posted: 07 Jan 2018 14:53
by Rafaelkai
It would be nice to see Mexico in ProMods ATS.
Re: Recruiting ProMods ATS developers
Posted: 08 Jan 2018 08:54
by JoachimK
rafa.martínez wrote: ↑07 Jan 2018 14:53
It would be nice to see Mexico in ProMods ATS.
You can download Viva Mexico 2.4 from different ATS-Sites.
Re: Recruiting ProMods ATS developers
Posted: 25 Jan 2018 01:59
by Ben0114
I have good knowledge of the Northeast USA, no modding experience