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Re: Recruiting ProMods ATS developers

Posted: 11 Nov 2017 19:23
by diamantschiff
I have minor experience with the map editor, but I have tried it before and know the basics of editing. I have been all across the US (24/50 states) and know the states Kansas and Missouri very well. I know lots about Midwest states and Colorado, Wyoming and Montana as well.

Re: Recruiting ProMods ATS developers

Posted: 14 Nov 2017 14:05
by eurotransitfan
I am currently trying out the map editor and learning things out of it. I live in Canada and i know a lot about most of the provinces and territories and i do lots of road trips to different cities.

Re: Recruiting ProMods ATS developers

Posted: 14 Nov 2017 17:50
by Mercedes2002CZ
eurotransitfan wrote:
14 Nov 2017 14:05
I am currently trying out the map editor and learning things out of it. I live in Canada and i know a lot about most of the provinces and territories and i do lots of road trips to different cities.
That's nice I would like to see some mods compatible with Canadream or mod that will replace Canadream and will be compatible with Coast to Coast or other US map mod. Good luck! :)

Re: Recruiting ProMods ATS developers

Posted: 21 Nov 2017 01:01
by ShirBlackspots
I have a lot of experience in the map editor (though doesn't look anything like SCS quality), and fixing other mod defs to make them compatible with newer versions of the game.

Re: Recruiting ProMods ATS developers

Posted: 02 Dec 2017 00:37
by DustyCrophopper7
Hi All,

I would like to join the promods team, specifically for signage if that would help.

Re: Recruiting ProMods ATS developers

Posted: 02 Dec 2017 01:02
by ScuL
What can you do? :)

Re: Recruiting ProMods ATS developers

Posted: 18 Dec 2017 00:41
by Jbte
Hi, I'm from Mexico, not sure if there's interest in working Mexico than US for ATS, maybe because SCS won't touch it for a long or probably never. I'm familiar with the region of north/central Mexico, southwestern US in RL, been using the editor for ATS since August this year, I know doing 3d modeling (3dsMax), signage, custom assets and many more abbilities. Honestly I have never tried promods for ETS2 since I don't own ETS2, but for ATS I think I can make it interesting. I have interest in making a US edition, even I have a project for it, but since SCS makes or will make changes in that area I don't think that idea comes as a good option, rather working in the mexico region as I said I don't think SCS gonna touch it.

This is my fan project page in facebook (https://www.facebook.com/MexicoExtremoATS/), where you can see my work I have done for Mexico. My question regarding this project, how should I proceed? this mod it's WIP, only released a basic version in september but this one it's private, I don't know how to proceed regarding with donations and "mod protection" and all the quality and efforts I have put into it since that date, to be fair kinda scaried just to share out. To the ProMods owners, do you see this project as "good quality" for a ATS ProMods version, even though it's in Mexico? saying so because you guys seems to be looking only for developing USA and Canada, which I'm willing to work on, I know many southwestern US states.

If you have any more questions about my project or about if you are willing to incorporate me into the project, please contact.

Re: Recruiting ProMods ATS developers

Posted: 07 Jan 2018 14:53
by Rafaelkai
It would be nice to see Mexico in ProMods ATS.

Re: Recruiting ProMods ATS developers

Posted: 08 Jan 2018 08:54
by JoachimK
rafa.martínez wrote:
07 Jan 2018 14:53
It would be nice to see Mexico in ProMods ATS.
You can download Viva Mexico 2.4 from different ATS-Sites.

Re: Recruiting ProMods ATS developers

Posted: 25 Jan 2018 01:59
by Ben0114
I have good knowledge of the Northeast USA, no modding experience