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Re: Recruiting ProMods ATS developers

Posted: 19 Feb 2016 19:02
by AGunner
Hey ScuL, I'd like to learn more about what you're looking for. Most of my modding is in Blender so I don't know if I'm of any use. You can see my work here: https://steamcommunity.com/sharedfiles/ ... =423659623

Let me know how we can move forward with this!

Re: Recruiting ProMods ATS developers

Posted: 19 Feb 2016 23:48
by ScuL
Your modelling work looks great, it may well be possible that you can convert these assets to something that we can use in ATS.
I think you should have a word with one of our modelling guys (Abraxas, Plykkegaard or Pauliaxz)

Re: Recruiting ProMods ATS developers

Posted: 20 Feb 2016 01:52
by cdawg9999
those models :o :o :o :o

Zellers and Future Shop don't exist anymore but still! Awesome details.

Re: Recruiting ProMods ATS developers

Posted: 20 Feb 2016 06:53
by penguinaz
I remember those stores when I lived in Canada 10 years ago :P

Re: Recruiting ProMods ATS developers

Posted: 20 Feb 2016 15:34
by WANDERER
AGunner wrote:Hey ScuL, I'd like to learn more about what you're looking for. Most of my modding is in Blender so I don't know if I'm of any use.


Very nice work....WOW

Re: Recruiting ProMods ATS developers

Posted: 20 Feb 2016 23:40
by DJbeast35
ScuL wrote:As our mission to expand Europe until it is completed remains unchanged, we will need additional man power to be able to commence work on a ProMods ATS pack.

To achieve this we are looking for new team members, preferably from the United States and Canada as they will pack knowledge of local infrastructure and signage.

We are willing to train / educate / teach aspects of modding however as we are actively developing ourselves you will need to be willing to explore and educate yourself and preferably have a clue of what you are doing.

Don't hesitate to get in touch and become part of a great team :D
I would love to help out!I have done very very little modding before but I do work with code/computers/servers as my day time job so I am sure I can learn fast!

Re: Recruiting ProMods ATS developers

Posted: 21 Feb 2016 05:33
by AGunner
ScuL wrote:Your modelling work looks great, it may well be possible that you can convert these assets to something that we can use in ATS.
I think you should have a word with one of our modelling guys (Abraxas, Plykkegaard or Pauliaxz)
Thanks for the kind words! I'll contact one of the modelers and see if we can work something out. Hopefully I can make a worthwhile contribution to the project!

Re: Recruiting ProMods ATS developers

Posted: 22 Feb 2016 00:24
by Jodel_Mcleod15
I fairly new here (forum posting wise), but I know a lot over the years about Florida and Georgia states. If you need any help I can. I'm going to try to learn how to build maps.

Re: Recruiting ProMods ATS developers

Posted: 25 Feb 2016 19:02
by Grizzly73
most modding I've done is modify airfields in FSX, as well as some texture's for both FSX and ETS2, however I've got some good knowledge of the Carolina's and would love to help out in anyway I can, even willing to learn.

Re: Recruiting ProMods ATS developers

Posted: 01 Mar 2016 02:22
by MickeyMouse
I too am willing to learn the map modeler and help out, as I am incredibly well familiar with Canada and the routes from Winnipeg all the way to Elkhart, Indiana. I can also model on Sketchup, and I would like to help you guys out.