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Re: Recruiting ProMods ATS developers

Posted: 03 Mar 2016 17:19
by Nascar_Perry
I'll throw my hat in here to help out on the ProMods ATS Development.

I am from Toronto Canada, about 1 hour from USA. I have knowledge of USA and Canadian signage, infrastructure and geographics.

I am pretty well suited in texturing and texture mods.

On X-Plane 10 I have been using their in-house mod editor to create custom scenery files for the GTA area of Toronto. While very familiar there with using their programs plus Sketchup to make the models for the scenery, I would be somewhat of a rookie to some of the tools used for ATS.

Combined work I did for a big X-Plane scenery - http://forums.x-plane.org/index.php?app ... file=29515

Re: Recruiting ProMods ATS developers

Posted: 04 Mar 2016 07:17
by jazarovitz71
I am from Michigan in the USA and I have been wondering how to mod for years. I have been fooling around with paintjobs for trailers and trucks but would love to learn how to do more of the more hardcore modding. I would love to help with a ProMods ATS development. I have been doing modifications to paints scheme through adobe photoshop since NR2003 from Papyrus came out. I have been getting frustrated with some of the thing SCS has done with ATS and would love to know how to fix or improve. I have always love your maps for ETS2 to the point I won't play the game without your map enabled. Feel free to contact me if I can help in any way.

Re: Recruiting ProMods ATS developers

Posted: 04 Mar 2016 13:58
by Shiva
O/T, sorry!
NR2003? Anything for iRacing too?

OnTopic.
There seems to be possible talents here :)

Re: Recruiting ProMods ATS developers

Posted: 06 Mar 2016 08:10
by penguinaz
In order to model for ATS you would need some good knowledge of Blender (or zModeler3)

Re: Recruiting ProMods ATS developers

Posted: 07 Mar 2016 11:42
by sven_engelen
I only have lantern knowledge :lol:

Re: Recruiting ProMods ATS developers

Posted: 07 Mar 2016 13:17
by Shiva
sven_engelen, your work on your map is nice!

Re: Recruiting ProMods ATS developers

Posted: 08 Mar 2016 06:11
by Hitman822
I have good knowledge in Maya 2015 which I produce models on in my spare time away from school, and currently trying to learn Blender for ATS at the moment. If I can learn how to use the Editor as well, then I surely would like to lend a hand as well.

From Florida, US.

Re: Recruiting ProMods ATS developers

Posted: 15 Mar 2016 18:34
by WANDERER
Doing some landscaping and road work in the editor now.....Its a steep learning curve as to what you can do and what just does not work.

Being a retired truck driver gives me a lot of free time....... :D

Re: Recruiting ProMods ATS developers

Posted: 24 Mar 2016 22:33
by Jodel_Mcleod15
I honestly don't know anything about making anything in this Map. But I can help when it comes to Florida, And Georgia. I lived in both states (metropolitan city), and know a little about South Carolina. I can probably make the streets and scenic stuff. But that's all I know...

Re: Recruiting ProMods ATS developers

Posted: 27 Mar 2016 16:53
by lopesrafael
I'd like to volunteer for the tests stage.