Ask questions about the ATS mod here. If useful they will be added to the Q&A / Development updates.
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hristov681bg
- Posts: 44
- Joined: 31 May 2014 10:37
02 Jun 2016 11:52
Michieten88 wrote:I don't understand one thing about SCS - making new areas but not replacing the old intersection prefabs ...... Rebuild of L.A. who looks so dull
So boring with this slow development , even with Arizona the map is still small , I wonder if by the end of the year we will get another DLC for ATS - New Mexico & Texas - at least! - I have discovered everything , no more unlocking stuff -
What about Germany in ETS2 ? It's from German Truck Simulator
They not have a competition from other truck game company and this is perfect for them...for now.
Euro Truck Simulator 2
Maps:
ProMods 2.16
RusMap 1.7.2
ProjectBalkans 2.4
SouthernRegion 6.5
Truck:
Volvo FH16 520HP
American Truck Simulator
Maps:
SCS Maps
Truck:
Kenworth W900A
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jontsuba
- Posts: 722
- Joined: 12 Apr 2014 17:34
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02 Jun 2016 12:34
I'd say our sector is too niche to expect too much competition in the future. Still, sometimes I dream how a truck sim made by Rockstar would be...
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Vøytek
- Developer
- Posts: 10276
- Joined: 05 Jan 2014 19:38
- Location: Prague, Czech Republic
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Contact:
02 Jun 2016 12:41
It was possible to make a better game at the beginning of ETS2. Now SCS added many features that made this game better and more complex so it's harder to make a better one and it's not like Battlefield or Call of Duty that millions of people buy so it's not worth to make a realistic simulator for truck games lovers.
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Callipso
- Posts: 750
- Joined: 12 Feb 2016 23:40
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- Location: Flagstaff, Arizona
02 Jun 2016 21:38
That is true Zniwek. We only represent a small portion of market sales. that makes cutting corners on development all the more appealing to designers. alas, if only it were a big budget hit then we might see some really neat landscapes!
I think when they chose the scale of the map it was also a way to cut corners since the US is such a large country, perhaps they feel they won't finish it all if they had the same scale as Europe. Of course at least 2/3rds of the US is just flat landscape with crop fields in between. The West is really where the landscape escapes the trend lots of mountains, valleys, canyons. its likely why they started there first.
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ETS2-User
- Developer
- Posts: 2960
- Joined: 06 Aug 2014 22:34
- Location: Oberösterreich
02 Jun 2016 22:23
They will have to keep the same quality or even improve it for future DLCs though and avoid the feeling of having gone a step backwards.
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Punkii
- Posts: 460
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- Location: Aachen, Germany (Izmir, Turkey)
03 Jun 2016 17:42
i looked today in the editor and saw maybe the next dlc staates the cities and Interstates in Utah, Colorado and New Mexico are marked.
ProMods driver since 1.70
EN, DE, TR (a bit NL)
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smith121363
- Posts: 315
- Joined: 20 Jun 2014 12:08
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- Location: Brownwood, Texas, USA
03 Jun 2016 18:47
Utah, Colorado and New Mexico
Well, it will take SCS 1 1/2 to 2 years to finish that DLC
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Callipso
- Posts: 750
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- Location: Flagstaff, Arizona
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jontsuba
- Posts: 722
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03 Jun 2016 21:32
I'd say that the issue ain't doing their job quicker (doing a proper job takes time) but having more teams in parallel projects say one in Utah, Colorado and New Mexico and another one in Oregon, Washington and Idaho.
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