ATS - Project West

Ask questions about the ATS mod here. If useful they will be added to the Q&A / Development updates.
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benpiller
Posts: 18
Joined: 02 May 2017 12:49

12 May 2017 13:55

I was thinking if it was possible to enlarge all the exit/merging highway intersections.... because they are way too small in ATS. If you drive on the highway, you can see how slowly the exit lanes are getting "separated" from the highway. Also the merging lanes. They should be longer, but in ATS they are so sudden. I Think the more lane reworks on highways are great work in CA, but if it would be possible to make the highway intersections "bigger" and more "stretched" then i think it would bring the whole thing closer to realism!

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Callipso
Posts: 750
Joined: 12 Feb 2016 23:40
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Location: Flagstaff, Arizona

12 May 2017 21:05

That sounds like it would require editing the road prefabs for the interchanges. I don't like the mergers either not just cause they look European but they don't seem to neatly merge with the incoming lane either just kind of cut off at the end, which makes the merging feel forced and not fluid to me.

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Vøytek
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12 May 2017 22:20

I'm afraid some things have to be shortened due to scale of this map. It also happens in ETS.
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benpiller
Posts: 18
Joined: 02 May 2017 12:49

12 May 2017 22:43

Yeah i've got the idea of the 1:20 scale, but those intersections are smaller than the european ones! All i need is just the exits and merge lanes to be longer as in real life they are. If anyone drives (in real life of course) on an american highway, can tell the difference immediately. Or just look on the highways in street view mode. I am convinced that the intersections have to be changed for even more realistic experience! I don't do any modding, because i can't, but i want to give some advice. :D :D
I play now with Project West with the signage add-on and the project is awesome! keep up the good work!

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benpiller
Posts: 18
Joined: 02 May 2017 12:49

13 May 2017 09:24

Image
or
Image

So here is the size comparison on a picture. I know this looks really big, but you can get the idea, how small it is in ATS. So of course this size is impossible to mod, but making it bigger maybe would have it's benefits. :) And sorry to bother anyone with this, i just wanted to share my thoughts.

RobertKNL
Posts: 312
Joined: 09 Sep 2014 12:20
Donation rank:
Location: Delft, South Holland

14 May 2017 09:07

Liking this mod so far, but it crashed on me when I am near Bakersfield (about 25 miles east)
Can someone please read the log and determine what is wrong:

00:03:32.054 : <ERROR> [fs] Failed to open file "/model/props/road/raised_marker_reflect_sign_w.pmd" in the read_only mode
00:03:32.054 : <ERROR> [resource_task] Can not open '/model/props/road/raised_marker_reflect_sign_w.pmd'
00:03:32.137 : <ERROR> [model] Model descriptor '/model/props/road/raised_marker_reflect_sign_w.pmd' is malformed.
00:03:32.137 : <ERROR> [fs] Failed to open file "/model/props/road/raised_marker_reflect_sign_w.pmg" in the read_only mode
00:03:32.137 : <ERROR> [resource_task] Can not open '/model/props/road/raised_marker_reflect_sign_w.pmg'
00:03:32.226 : <ERROR> [model] Model geometry '/model/props/road/raised_marker_reflect_sign_w.pmg' is malformed.
00:03:32.226 : <ERROR> [fs] Failed to open file "/model/props/road/raised_marker_reflect_sign_w.pmd" in the read_only mode
00:03:32.226 : <ERROR> [ld] Failed to open '/model/props/road/raised_marker_reflect_sign_w.pmd'.
00:03:32.226 : <ERROR> model_template.cpp(588): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for '/model/props/road/raised_marker_reflect_sign_w.pmg'.

Already tried disabling the signage mod and a real billboard mod I am using, didn't work.

EDIT: Disabled project West, working now.

Stilgar
Posts: 261
Joined: 25 Jun 2016 05:34
Donation rank:
Location: Hamburg

14 May 2017 17:33

have you used the latest version ?
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Image

RobertKNL
Posts: 312
Joined: 09 Sep 2014 12:20
Donation rank:
Location: Delft, South Holland

14 May 2017 18:01

I have 1.3.2 plus ATS 1.6 fix

OscarJuliet
Posts: 1
Joined: 14 May 2017 21:55

14 May 2017 23:07

Kayenta, AZ has holes in the map that makes it impossible to do jobs there. I read that there were other holes with Project West. I even made sure I was up to date. Page 1 shows a 1.6 update fix and the project west mod. Your download only gave the project west mod. I want to know if this error of missing map pieces you can fall through is my fault or the mods fault.

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Tanksome
Posts: 147
Joined: 30 Mar 2017 02:28
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Location: Louisiana, USA

15 May 2017 00:31

You dont need 1.6 fix with 1.3.2



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