jontsuba wrote: ↑26 Oct 2017 14:18
As you can see, until now we haven't paid for a country but for a fixed amount of hours of work.
There's more involved than just mapping in this game though, and each dlc also puts out a plethora of new assets which to me actually would accrue more hours of work than the actual map does. we must also consider the people who labor on the graphics and coding of the game and programming involved in the game as the base game gets improvements and de-bugging on a regular basis. if it were not for the extra income generated from the DLC we might see the well run dry of this kind of support as well. Its a team effort and in order to keep going and getting better that sometimes involves a bit of incentive on the part of the community and symbiotically they will in turn provide us with what we desire in turn, one sure way of halting the gears of progress is let the money in bank run dry.
Patronus wrote: ↑26 Oct 2017 23:04
I do understand the size and magnitude of the U.S., living there. However, something some of you have not touched on is how sparse the roads and population are here
The roads are indeed sparse though it has more to do with terrain than development in the southwest, potentially it could look as dense as the east in terms of infrastructure if things like geography and geology didn't send people back to the drawing board in terms of what is possible physically and financially. A road through the mountains is exceedingly expensive when you consider all the work that needs to be done by explosives, not just any dynamite will work on some types of rock, to make and even level road surface to traverse with a car at the very least, then comes bridges across canyons, gorges, and ravines that by themselves cost about as much as the rest of the road would. A single road through the mountains could cost billions of dollars for a small section of road.