[Map] ATS Oregon Speculation
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That actually got me thinking about the new 191/70 road that I went down because it starts in AZ and ends in NM. So, as an experiment, I disabled my NM DLC and started a new profile. The road is still there and goes into NM, however, the bit of I10 it connects to is not connected to I10 in AZ, which means if you go down that road without NM DLC, you have to turn around and drive all the way back up 70/191.
Indeed, I wonder if that road will be disabled in the stable 1.32 version or the missing connection will be opened.
Currently working on: various stuff
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Vøytek & bigfoot31415926, I wonder, what would happen if either or both of Arizona and Nevada DLC's are uninstalled?
Ontario, check this spot on youtube video from SCS.
It does show I-84's Exit 376.
And it seems to continue south, into Idaho.
While the US 20 / US 26 crossing with Oregon Route 201 section going south is blocked by barrier.
Question for me is... will US 95 take either route 1 or route 2
I would place my bet on route 1.
Due to it giving it a nice option to continue US 95 north, to Lewiston and then finally I-90 and towards the Canadian border.
That road is not greyed out, so I think it should be a road available at release.AlecWarper wrote: ↑20 Aug 2018 21:20Also note US 95 does cut thru Idaho a lil bit on its way to Ontario- I hope they actually implement this as being IN Idaho instead of pretending like US95 goes entirely through Oregon. If thats the case, the next DLC will allow us to actually visit a 6th state!Shiva wrote: ↑19 Aug 2018 23:38
Lewiston "Idaho"/Clarkston "Washington" and the roads to/from there are currently grayed out.
Ontario, check this spot on youtube video from SCS.
It does show I-84's Exit 376.
And it seems to continue south, into Idaho.
While the US 20 / US 26 crossing with Oregon Route 201 section going south is blocked by barrier.
Question for me is... will US 95 take either route 1 or route 2
I would place my bet on route 1.
Due to it giving it a nice option to continue US 95 north, to Lewiston and then finally I-90 and towards the Canadian border.
Youtube video of a Semi Truck in Monaco 2011. Route driven. Possible modern ETS2 routes 1 and 2 and their combinations.
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34
Aves, yes, those are pictures from base.scs . "material/editor" usa.dds
/edit "added 25th august:
Truck Stop:
7 Features Truck & Travel Center in Oregon.
Features=Feathers
/edit "added 25th august:
Truck Stop:
7 Features Truck & Travel Center in Oregon.
Features=Feathers
Youtube video of a Semi Truck in Monaco 2011. Route driven. Possible modern ETS2 routes 1 and 2 and their combinations.
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34
Does this mean that these next additions may be coming a bit sooner than expected, or is this simply a road map (literally) that SCS has layed out for themselves to begin future work on?
English and Swedish
ETS2: ProMods - RusMap - Southern Region - Poland Rebuilding - The Great Steppe - AfroMap - Paris Rebuild - Emden - Swedish Islands
ATS: Viva Mexico - Mexico Extremo Aguascalientes - La Paz & Cubo San Lucas Rebuild
ETS2: ProMods - RusMap - Southern Region - Poland Rebuilding - The Great Steppe - AfroMap - Paris Rebuild - Emden - Swedish Islands
ATS: Viva Mexico - Mexico Extremo Aguascalientes - La Paz & Cubo San Lucas Rebuild
Alright, some stuff came up (mostly a depressive episode), but I am starting to update the map based off what was said in the thread. So far, the cities in Oregon that were mentioned by JediCowboy have been moved to "most likely" probability (holding off on confirming until we get a 100% positive confirmation from SCS as stuff could be changed behind the curtain still, but it is unlikely that any city would've gotten axed. I'll take a look at the road images as well and add those, then move on to the other states. I've also added a new layer for false predictions (I'll color code those later, but for now you can toggle them on and off).
I've also added two of the new roads in 1.32. Does anyone know if Clifton and the roads leading thereto are available in the base game, or are in the NM DLC?
I've also added two of the new roads in 1.32. Does anyone know if Clifton and the roads leading thereto are available in the base game, or are in the NM DLC?
ottdog, get as well as possible.
copy pasting from another thread + removed and added text:
Portland, Oregon bridges.
St. Johns Bridge, 8km/5miles northwest of Fremont Bridge, unknown.
Fremont Bridge Driveable.
Broadway Bridge, not ingame.
Steel Bridge
Burnside Bridge, not ingame? or amalgam of Morrison?
Morrison Bridge
Hawthorne Bridge "only the lifting mechanic shown in the picture"
Marquam Bridge should be driveable.
Tilikum Crossing
Ross Island Bridge, not ingame. Portland Aerial Tram is ingame.
Abernethy Bridge, 16km/10miles southeast of Ross Island Bridge, unknown.
/edit 5th October 2018:
Burnside Bridge is ingame, it is the Morrison Bridge, that is not ingame.
copy pasting from another thread + removed and added text:
Portland, Oregon bridges.
St. Johns Bridge, 8km/5miles northwest of Fremont Bridge, unknown.
Fremont Bridge Driveable.
Broadway Bridge, not ingame.
Steel Bridge
Burnside Bridge, not ingame? or amalgam of Morrison?
Morrison Bridge
Hawthorne Bridge "only the lifting mechanic shown in the picture"
Marquam Bridge should be driveable.
Tilikum Crossing
Ross Island Bridge, not ingame. Portland Aerial Tram is ingame.
Abernethy Bridge, 16km/10miles southeast of Ross Island Bridge, unknown.
/edit 5th October 2018:
Burnside Bridge is ingame, it is the Morrison Bridge, that is not ingame.
Last edited by Shiva on 05 Oct 2018 11:08, edited 1 time in total.
Youtube video of a Semi Truck in Monaco 2011. Route driven. Possible modern ETS2 routes 1 and 2 and their combinations.
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34
ProMods v2.33 and RusMap v1.8.1 load order for ETS2 1.34
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- Posts: 23
- Joined: 14 Dec 2015 13:47
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According to my experiment, it appears to be part of the Base Gamebigfoot31415926 wrote: ↑21 Aug 2018 15:44That actually got me thinking about the new 191/70 road that I went down because it starts in AZ and ends in NM. So, as an experiment, I disabled my NM DLC and started a new profile. The road is still there and goes into NM, however, the bit of I10 it connects to is not connected to I10 in AZ, which means if you go down that road without NM DLC, you have to turn around and drive all the way back up 70/191.
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